@captainwalker I don’t mind .
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from French Equatorial Africa to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Philippines
Battle in 92 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans, 1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 37
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 5 artilleries and 7 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 5 artilleries and 7 infantry in Gibraltar, round 2 : 4/12 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 54 Sea Zone to 21 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
AMAZING ROUND FOR US MAN!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Shensi to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 artilleries moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Shensi
1 artillery placed in Suiyuyan
Chinese undo move 5.
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 armour moved from Yunnan to Malaya
3 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Malaya
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone -
scramble option GER on that combat move to 112.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Malaya
3 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Malaya
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 2 destroyers and 3 fighters
Germans defend with 1 cruiser and 1 destroyer
British roll dice for 1 bomber, 2 destroyers and 3 fighters in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 1 bomber, 2 destroyers and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 5/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Malaya to Burma
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from Shan State to Malaya
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Algeria
1 bomber and 3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Siam to Shan State
1 fighter moved from Kweichow to India
1 artillery and 1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,5,4,2,6,6,5,5,5,6,4,6,4,5,4
UK_Pacific collect 20 PUs (5 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour and 1 mech_infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Russia to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 2 fighters
Germans defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Caucasus to RussiaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 submarine
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 2 submarines and 1 transport
Trans-Jordan : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 58 / 79
Russians : 11 / 12
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 10 / 15
British : 36 / 36
UK_Pacific : 25 / 20
Italians : 16 / 16
ANZAC : 10 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry I had to edit all noncoms, but I pressed done with Non Com movement thinking it was done with Combat!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 58 / 79
Russians : 11 / 12
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 10 / 15
British : 36 / 36
UK_Pacific : 25 / 20
Italians : 16 / 16
ANZAC : 10 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Volgograd to Samara
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to Russia -
Moscow Intercepts?
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Evening Vold.
I think the answer is no, but am still in the restaurant and will not look before tomorrow.
If AKGrown can answer for us, I am happy to go with his choice.
Can you ask him? Is he on line? -
I’d be surprised if you did.
I’m bringing 2 fighters and 3 bombers vs your 2 Russian fighters and 1 ANZAC(?) fighter (3 total), if that helps.
V
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No then. Sorry, if I have missed you now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Volgograd to Samara
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to RussiaCombat - Germans
Battle in Tambov
Germans attack with 5 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber and 2 fighters moved from Russia to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries and 3 mech_infantrys moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
2 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Bryansk
5 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Northern Italy
9 infantry moved from Germany to Western Germany
1 fighter moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 factory_minor placed in Yugoslavia
3 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
I have lost 5 planes in 2 battles to AA this game - crazy :-o
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That is rough. Sorry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Timguska to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to TimguskaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians :
Timguska : 2 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 2 fighters, 45 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 artillery
Novosibirsk : 1 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 8 / 8
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 10 / 15
British : 36 / 36
UK_Pacific : 25 / 20
Italians : 16 / 16
ANZAC : 10 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0