@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Algeria to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 armour moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
COMMENT: 2 French on 1 USA TP
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from 115 Sea Zone to Belarus
2 fighters, 1 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northwest Persia to Syria
Germans take Iraq from British
Germans take Syria from French
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun; Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -35
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 aaGun
Casualties for Americans: 2 armour
Battle in Caucasus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
4 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to 115 Sea Zone
3 infantry moved from Western Germany to Germany
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 5 infantry moved from Germany to 114 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Belarus to 115 Sea Zone
1 bomber moved from Belarus to Western Germany
4 infantry moved from Southern Italy to Northern Italy
4 armour, 2 artilleries and 22 mech_infantrys moved from Western Ukraine to Eastern Poland
9 artilleries and 2 infantry moved from Poland to Eastern Poland
5 aaGuns moved from Northwest Persia to Iraq
4 artilleries and 4 infantry moved from Northwest Persia to Iraq
5 submarines moved from 112 Sea Zone to 113 Sea Zone
2 destroyers moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
3 artilleries and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,3,3,3,5,1
Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
5 aircraft down is going to cause a recalibration. on a positive not, i don’t have to hear anyone complain about my “better luck” for awhile.
Holy cow. And to think I thought about sending my ANZ bomber there
probably would have held it and taken down the entire luftwaffe. :-o :wink:
i was prepared to lose 2 or 3 aircraft so it was really ONLY 2 additional aircraft… LOL
The episode reminds me of a movie called “Lightning in a Bottle”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 mech_infantry moved from Turkmenistan to Persia
1 bomber moved from Russia to Persia
4 artilleries and 11 infantry moved from Kazakhstan to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Timguska to Persia
Combat - Russians
Battle in Persia
Russians attack with 2 bombers and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 bomber moved from Persia to Kazakhstan
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Yakut S.S.R. to Timguska
4 infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Timguska to Vologda
1 aaGun moved from Bryansk to Smolensk
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from Persia to Samara
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 bomber moved from Philippines to 33 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 37 Sea Zone to Shan State
1 bomber moved from Kwangsi to Celebes
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Shan State to Java
1 fighter moved from 44 Sea Zone to Java
1 bomber moved from Celebes to Philippines
1 artillery moved from Malaya to 37 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Chahar to Kiangsu
2 infantry moved from Jehol to Chahar
2 armour and 2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Amur to Manchuria
1 artillery and 13 infantry moved from Korea to Manchuria
1 fighter moved from Japan to 6 Sea Zone
7 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 1 fighter, 7 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter, 7 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
7 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 33 Sea Zone to Philippines
Place Units - Japanese
10 mech_infantrys placed in Korea
1 bomber and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
for whatever reason the file ballooned by about 200kb on your russian turn! seriously, this is ridiculous - looks like we will be rebuilding this map every 7 or 8 rounds! Would sure be nice to get some help from Veq on the issue.
I noticed the same thing and had the same thoughts!
What did you think of Veqryn’s response? He didn’t seem surprised.
I’m going to have him take a look at this. It doubled on the Russian turn. It’s always growing a lot on the Russian turn, for no apparent reason
this match is really getting good now. gonna be a barn burner due to events of the last 2 rounds.
To any who are concerned:
No barns were burned in the making of this game.
No animal experiments either
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 2 fighters, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
3 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Southern France
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 bomber and 4 fighters
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
3 fighters moved from Southern France to 110 Sea Zone
1 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 fighter moved from 31 Sea Zone to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to Queensland
1 bomber moved from 44 Sea Zone to Western Australia
1 fighter moved from United Kingdom to Morocco
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Mexico to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Midway
1 bomber moved from Western United States to Queensland
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Wake Island to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from South Australia to Western Australia
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Western United States
5 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 armour placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 5 infantry moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
the file size does seem a bit big for round 2 china
what version of triplea are you both using?
are you using a pre-release version by chance?
what version of java are each of you using?
anything else i should know about?
i need as much info as possible, troubleshooting stuff that does throw giant messages up is rather difficult…
and further on that point, i would like each of you to go play a pbem game against yourself (just to see who has the problem if any), and just play it out several rounds, making sure to save, quit, start, load, play, with each turn, etc.
then let me know the file size at the start of round 3.
we are not really in round 2 - we rebuilt the map from scratch after G9.