G40 l14 mrcunego (axis) vs bonusbent (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Bryansk
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Bryansk
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                4 armour and 3 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Russia to Samara

    Combat - Russians

    Non Combat Move - Russians
                10 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,6,2,4,1,5,3
                Russians collect 20 PUs (2 lost to blockades); end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 carriers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Amur to Dzavhan
                      Japanese take Ulaanbaatar from Russians
                      Japanese take Dzavhan from Russians
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 36 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from Japan to Shantung
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Hunan
                1 bomber moved from Malaya to Hunan
                1 mech_infantry moved from Shan State to French Indo China
                2 tactical_bombers moved from Malaya to French Indo China
                1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Shan State to Burma
                1 fighter moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from Malaya to Burma
                1 fighter moved from 36 Sea Zone to Borneo
                1 fighter moved from 36 Sea Zone to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Burma
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Burma, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Shantung, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 mech_infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Borneo to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                3 fighters moved from Yunnan to 37 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from Kiangsu to 37 Sea Zone
                3 fighters moved from 80 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 carriers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Burma to Malaya
                2 tactical_bombers moved from French Indo China to Malaya
                1 tactical_bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Shantung to Kiangsu
                1 bomber moved from Hunan to Malaya
                1 armour moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Japan to Kiangsu

    Place Units - Japanese
                3 carriers placed in 37 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,6
                Japanese collect 48 PUs (4 lost to blockades); end with 50 PUs total


  • Naa, hold paa hat og briller. Det bliver et stort soeslag ud for Malaya.


  • Jeg gaar ud fra, at du er paa max defense.


  • Og jeg sidder stadig lige og taenker, om det nu ogsaa skal vaere nu, at jeg angriber…  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                5 bombers moved from Queensland to 37 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                5 bombers moved from Queensland to 37 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win, taking 6 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in French Indo China
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Southern France
                    Americans attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 5 bombers, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 7 submarines
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 7 submarines
                    Casualties for Americans: 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 10 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber

    Non Combat Move - Americans
                3 bombers moved from 37 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Southern France to Normandy Bordeaux
                2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Egypt to Gibraltar
                3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
                3 destroyers and 3 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • Endte ret taet paa det forventede i form af en smal sejr til amerikanerne. Er glad for det ikke blev et slag med voldsomt meget held paa den ene eller den anden side.


  • Battlescore paa plus 7…  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow
                1 artillery moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Chahar
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from United Kingdom to Holland Belgium
                4 fighters moved from Normandy Bordeaux to Holland Belgium
                2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                17 infantry moved from India to Burma
                1 armour moved from Kweichow to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Burma
                    British attack with 17 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 17 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 9 fighters, 3 infantry and 2 tactical_bombers
                    Italians defend with 3 infantry
                    British win, taking Holland Belgium from Germans with 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - British
                4 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Holland Belgium to 110 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 aaGun and 4 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Iraq to Trans-Jordan
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Egypt to Trans-Jordan
                3 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                2 aaGuns moved from India to Burma
                1 bomber and 1 fighter moved from India to Yunnan
                2 aaGuns, 1 artillery and 3 infantry moved from Kweichow to Yunnan
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Southern France
                3 fighters moved from Greece to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 3 fighters
                    British defend with 2 mech_infantrys
                        Italians roll dice for 3 fighters in Northwest Persia, round 2 :  3/3 hits
                        Russians roll dice for 2 mech_infantrys in Northwest Persia, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Northwest Persia
                    Italians win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Southern France
                    Italians attack with 1 bomber and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 bomber and 3 infantry in Southern France, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                3 fighters moved from Northwest Persia to Persia

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 artillery and 1 infantry placed in Southern Italy
                Italians undo move 1.
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bessarabia: 2 infantry
                EDIT: Adding units owned by Italians to Romania: 2 infantry
                EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Slovakia Hungary: 1 aaGun, 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,5
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total


  • ja det gik desværre som forventet.


  • @mrcunego:

    ja det gik desv�rre som forventet.

    Jeg har nok siddet og sovet, men troede ikke dine fightere kunne naa til Nordvest Persien. Suk.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 fighter moved from Philippines to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 fighter moved from Philippines to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Korea

    Non Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Belarus
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Kazakhstan from Russians
                      Germans take Turkmenistan from Russians
                4 armour and 1 mech_infantry moved from Caucasus to Iraq
                      Germans take Northwest Persia from Russians
                10 armour moved from Caucasus to Iraq
                2 armour moved from Caucasus to Iraq
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                1 armour moved from Caucasus to Iraq
                1 bomber moved from Novgorod to Rostov
                2 mech_infantrys moved from Volgograd to Rostov
                1 bomber moved from Western Germany to Belarus

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Germans attack with 17 armour and 1 mech_infantry
                    British defend with 1 artillery
                        Germans roll dice for 17 armour and 1 mech_infantry in Iraq, round 2 :  9/18 hits
                        Russians roll dice for 1 artillery in Iraq, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Iraq
                    Germans win, taking Iraq from Russians with 17 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                7 armour moved from Caucasus to Persia
                1 bomber moved from Rostov to Novgorod
                1 bomber moved from Belarus to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                2 artilleries moved from Eastern Poland to Slovakia Hungary
                1 mech_infantry moved from Bessarabia to Slovakia Hungary
                3 fighters moved from Holland Belgium to Western Germany
                1 armour and 2 mech_infantrys moved from Yenisey to Ulaanbaatar
                2 mech_infantrys moved from Volgograd to Caucasus
                12 mech_infantrys moved from Volgograd to Turkmenistan
                4 infantry moved from Western Germany to France

    Place Units - Germans
                2 infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Western Germany
                3 infantry placed in France
                5 infantry placed in Germany
                8 infantry placed in Western Germany
                Germans undo move 3.
                1 fighter placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                18 artilleries and 20 infantry moved from Bryansk to Rostov
                2 armour moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 mech_infantry moved from Russia to Volgograd

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Russians attack with 2 armour, 18 artilleries, 20 infantry and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Rostov from Germans with 2 armour, 18 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 armour moved from Bryansk to Rostov
                1 armour moved from Bryansk to Ukraine
                1 fighter moved from Belarus to Russia
                1 mech_infantry moved from Belgian Congo to Egypt
                2 armour and 2 mech_infantrys moved from Russia to Ukraine

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Dzavhan to Evenkiyskiy
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                1 fighter moved from 39 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Malaya to 36 Sea Zone
                3 tactical_bombers moved from Kiangsu to Korea
                1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 bomber moved from Malaya to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport; Americans defend with 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 2 tactical_bombers in 42 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in Korea
                    Japanese attack with 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 tactical_bombers in Korea, round 2 :  3/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Korea, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Korea
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Evenkiyskiy
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenkiyskiy
                    Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Tsagaan Olom to Dzavhan
                1 mech_infantry moved from Dzavhan to Yenisey
                1 infantry moved from Shantung to Jehol
                1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
                2 tactical_bombers moved from Korea to Amur
                1 bomber moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Kiangsu to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 carriers and 2 transports moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 fighter placed in Malaya
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2
                Japanese collect 35 PUs (7 lost to blockades); end with 35 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 bomber moved from Philippines to Kiangsu
                2 bombers moved from Philippines to Malaya
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium

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