@captainwalker I don’t mind .
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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I have no problems with Wittman taking over for the B man. Feel free to grab up US/UK and do those countries. I’d hate for you to take Russia only to watch it fall next turn.
As for Vold - some of the better first rounds I’ve seen from you! :lol:
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Since '87!?
You and Meat should get along great! He’s an old school player as well. I should be seeing him tomorrow if we don’t hear from him.
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spamolama
i’ll make us/uk moves tomorrow. Wittman will take over as rus/anz/fra.
Keith
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Thanks all.
Yes, started in my first year at university. Got hooked, bought the game for myself and spent hours planning how to take Russia as my beloved Germany. (Never liked playing Japan.)
I had a period of not playing after university, then saw Europe was coming out. That got me back in big style. I could plan Russia’s demise properly now!
Bought Pacific too and every other game since 2000. I skipped buying 1942, as I hD Anniversary and thought why have two games the same?
Anniversary became my favourite. Italy appeared for the first time. (Remember I was born in Florence.) my wife suggested I join the forum 3 years ago and I have never looked back.
Lots of good (and WW2 mad) people here. -
You’re an old timer :-o
Meat and I started in…oh…sometimes in the 90’s with Classic. Then we set it down until G40 came out and we’ve played…uh…every once in a while since :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from French Equatorial Africa to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Philippines
Battle in 92 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans, 1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 37
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 5 artilleries and 7 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 5 artilleries and 7 infantry in Gibraltar, round 2 : 4/12 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 54 Sea Zone to 21 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
AMAZING ROUND FOR US MAN!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Shensi to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 artilleries moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Shensi
1 artillery placed in Suiyuyan
Chinese undo move 5.
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 armour moved from Yunnan to Malaya
3 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Malaya
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone -
scramble option GER on that combat move to 112.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Malaya
3 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Malaya
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 2 destroyers and 3 fighters
Germans defend with 1 cruiser and 1 destroyer
British roll dice for 1 bomber, 2 destroyers and 3 fighters in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 1 bomber, 2 destroyers and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 5/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Malaya to Burma
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from Shan State to Malaya
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Algeria
1 bomber and 3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Siam to Shan State
1 fighter moved from Kweichow to India
1 artillery and 1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,5,4,2,6,6,5,5,5,6,4,6,4,5,4
UK_Pacific collect 20 PUs (5 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour and 1 mech_infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -13
Casualties for British: 1 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Russia to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 2 fighters
Germans defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Caucasus to RussiaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 submarine
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 2 submarines and 1 transport
Trans-Jordan : 2 infantry
Russia : 1 fighterProduction/PUs Summary :
Germans : 58 / 79
Russians : 11 / 12
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 10 / 15
British : 36 / 36
UK_Pacific : 25 / 20
Italians : 16 / 16
ANZAC : 10 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry I had to edit all noncoms, but I pressed done with Non Com movement thinking it was done with Combat!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 58 / 79
Russians : 11 / 12
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 10 / 15
British : 36 / 36
UK_Pacific : 25 / 20
Italians : 16 / 16
ANZAC : 10 / 21
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Volgograd to Samara
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Eastern Poland to Russia
2 fighters moved from Bryansk to Russia -
Moscow Intercepts?
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Evening Vold.
I think the answer is no, but am still in the restaurant and will not look before tomorrow.
If AKGrown can answer for us, I am happy to go with his choice.
Can you ask him? Is he on line? -
I’d be surprised if you did.
I’m bringing 2 fighters and 3 bombers vs your 2 Russian fighters and 1 ANZAC(?) fighter (3 total), if that helps.
V