G40 l14 mrcunego (axis) vs bonusbent (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                6 armour and 6 mech_infantrys moved from Smolensk to Rostov
                      Germans take Bryansk from Russians
                3 artilleries moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 bomber moved from Novgorod to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Novgorod to Rostov
                1 armour moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Archangel

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters in 112 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                        Germans roll dice for 2 fighters in 112 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 artillery owned by the Germans lost in Belarus
                        Germans roll dice for 2 artilleries in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 6 armour, 1 bomber and 6 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 6 armour, 1 bomber and 6 mech_infantrys in Rostov, round 2 :  4/13 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 6 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Nenetsia to Evenkiyskiy
                2 aaGuns, 6 artilleries and 30 infantry moved from Smolensk to Archangel
                8 armour moved from Eastern Poland to Ukraine
                2 artilleries moved from Eastern Poland to Western Ukraine
                4 armour and 5 mech_infantrys moved from Smolensk to Rostov
                1 bomber moved from Rostov to Novgorod
                2 fighters moved from 112 Sea Zone to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                7 armour and 7 mech_infantrys moved from Smolensk to Rostov
                2 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in France
                1 fighter and 9 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • Jeg skal lige taenke lidt over mit naeste traek her. Er jo en svaert vanskelig situation  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                35 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                21 artilleries moved from Russia to Bryansk
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 mech_infantry moved from Italian Somaliland to Belgian Congo
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Timguska to Yenisey

    Place Units - Russians
                4 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                      Japanese take 36 Sea Zone from Americans
                1 bomber moved from Malaya to 37 Sea Zone
                1 infantry moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 mech_infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Suiyuyan to Hopei
                2 fighters and 2 tactical_bombers moved from Kiangsu to Hopei
                1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 artillery, 3 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from 75 Sea Zone to 71 Sea Zone
                1 fighter moved from Malaya to 41 Sea Zone
                2 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kiangsu to Hopei
                1 tactical_bomber moved from Malaya to Burma

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 submarines
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 71 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 71 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Persia

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 bomber moved from 37 Sea Zone to Malaya
                1 fighter moved from Burma to 37 Sea Zone
                2 tactical_bombers moved from Burma to Malaya
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Soviet Far East to Amur
                2 fighters and 2 tactical_bombers moved from Hopei to Kiangsu
                1 fighter moved from Hopei to Kiangsu
                3 artilleries, 2 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu
                1 fighter moved from 71 Sea Zone to 75 Sea Zone
                1 carrier moved from 75 Sea Zone to 80 Sea Zone
                2 fighters moved from 75 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 fighter moved from Japan to 36 Sea Zone
                1 carrier moved from 75 Sea Zone to 80 Sea Zone
                2 fighters moved from 75 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from French Indo China to Shan State

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 armour and 2 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Japanese collect 49 PUs (3 lost to blockades); end with 50 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                6 submarines moved from 33 Sea Zone to 35 Sea Zone
                5 fighters moved from 33 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 1 artillery, 5 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                5 fighters moved from Philippines to 35 Sea Zone
                1 battleship, 4 carriers, 3 cruisers and 10 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from Northern Territory to Queensland
                4 bombers moved from Caroline Islands to Queensland
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Western United States to Eastern United States
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 fighters moved from Union of South Africa to Egypt

    Place Units - Americans
                1 armour and 2 infantry placed in Normandy Bordeaux
                1 carrier and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hopei
                1 fighter moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kweichow
                1 artillery and 1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                5 infantry placed in Kweichow
                Chinese undo move 1.
                1 infantry placed in Anhwe
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 11 PUs;
                UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                3 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Southern France
                4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Caucasus to Persia
                1 bomber moved from French Equatorial Africa to Persia
                1 fighter moved from Russia to Persia
                1 bomber moved from Egypt to Persia
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Battle in Holland Belgium
                    British attack with 5 fighters and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Southern France
                    British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Persia
                    British attack with 2 bombers, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 3 infantry
                    British win with 1 bomber remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Persia to India
                2 mech_infantrys moved from Volgograd to Northwest Persia
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 aaGun and 4 infantry moved from Union of South Africa to Rhodesia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                4 fighters and 2 tactical_bombers moved from Southern France to Normandy Bordeaux
                3 fighters moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Kweichow to Hunan
                1 mech_infantry moved from Russia to Bryansk

    Place Units - British
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 artilleries and 4 infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,1,3,2,3,2,3,3,3,3,2,1,3,2,1,6,1,3,3,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
                UK_Pacific collect 3 PUs (5 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 fighter


  • Varmen maa have taget haardt paa de engelske piloter i Persien. Suk, dine japanere var ellers saa flinke til at ramme ved siden af.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 1 fighter moved from Bessarabia to Caucasus
                2 fighters moved from Greece to Caucasus
                3 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Holland Belgium, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Italians roll dice for 3 infantry in Holland Belgium, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 bomber and 3 fighters
                    ANZAC defend with 2 infantry; French defend with 1 infantry
                        Italians roll dice for 1 bomber and 3 fighters in Caucasus, round 2 :  4/4 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  0/3 hits
                        1 infantry owned by the French and 2 infantry owned by the ANZAC lost in Caucasus
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Southern Italy
                3 fighters moved from Caucasus to Greece
                1 aaGun, 1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from France to Southern Italy
                2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from France to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,2,4
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • Der ser man en helt uretfaerdig forskel i kvalitet paa flyangreb.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Caroline Islands to Philippines
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                1 aaGun moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Southern France
                1 bomber and 3 fighters moved from Western Germany to Southern France
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Yenisey
                2 mech_infantrys moved from Evenkiyskiy to Yenisey
                8 armour and 1 mech_infantry moved from Ukraine to Caucasus
                16 armour moved from Rostov to Caucasus
                1 armour moved from Archangel to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland

    Combat - Germans
                Battle in Yenisey
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Yenisey, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Yenisey, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Germans win, taking Yenisey from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 24 armour and 1 mech_infantry
                    French defend with 1 infantry
                        Germans roll dice for 24 armour and 1 mech_infantry in Caucasus, round 2 :  18/25 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Caucasus
                    Germans win, taking Caucasus from Russians with 24 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Germans attack with 1 bomber, 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 :  2/6 hits
                        British roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber and 3 fighters moved from Southern France to Western Germany
                1 artillery moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                10 mech_infantrys moved from Rostov to Volgograd
                1 artillery moved from Archangel to Novgorod
                1 mech_infantry moved from Rostov to Bessarabia
                6 mech_infantrys moved from Rostov to Volgograd
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                4 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                10 infantry placed in Germany
                2 infantry placed in France
                3 infantry placed in Western Germany
                Germans undo move 3.
                2 infantry placed in Western Germany
                Germans undo move 2.
                7 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • så nærmer slutningen sig vist.


  • @mrcunego:

    s� n�rmer slutningen sig vist.

    For akserne?


  • Man kan sige, at du nok ikke kan vinde, medmindre Rusland falder snart, for selv med yderligere rigdomme fra Mellemoesten, saa vil aksernes oekonomi forventeligt stadig ligge ca. 50 PU efter de allierede, idet Japan langsomt men sikkert vil miste grebet i Asien.


  • ja, axis!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Bryansk
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Bryansk
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                4 armour and 3 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Russia to Samara

    Combat - Russians

    Non Combat Move - Russians
                10 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,6,2,4,1,5,3
                Russians collect 20 PUs (2 lost to blockades); end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 carriers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Amur to Dzavhan
                      Japanese take Ulaanbaatar from Russians
                      Japanese take Dzavhan from Russians
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 36 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from Japan to Shantung
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Hunan
                1 bomber moved from Malaya to Hunan
                1 mech_infantry moved from Shan State to French Indo China
                2 tactical_bombers moved from Malaya to French Indo China
                1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Shan State to Burma
                1 fighter moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from Malaya to Burma
                1 fighter moved from 36 Sea Zone to Borneo
                1 fighter moved from 36 Sea Zone to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Burma
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Burma, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Shantung, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 mech_infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Borneo to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                3 fighters moved from Yunnan to 37 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from Kiangsu to 37 Sea Zone
                3 fighters moved from 80 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 carriers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Burma to Malaya
                2 tactical_bombers moved from French Indo China to Malaya
                1 tactical_bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Shantung to Kiangsu
                1 bomber moved from Hunan to Malaya
                1 armour moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Japan to Kiangsu

    Place Units - Japanese
                3 carriers placed in 37 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,6
                Japanese collect 48 PUs (4 lost to blockades); end with 50 PUs total


  • Naa, hold paa hat og briller. Det bliver et stort soeslag ud for Malaya.

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