Nearly a catastrophic mistake there.
14L G40 Ghost vs. Bold - game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Shantung
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Shensi
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 0 damage on 1 airfield; Remaining resources: 20 PUs;
British buy 3 armour; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Battle in KenyaNon Combat Move - British
1 artillery and 7 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 fighters moved from Spain to Eastern Poland
2 aaGuns, 2 artilleries, 20 infantry and 9 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 aaGun and 8 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
2 mech_infantrys moved from Northwest Persia to Turkey
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea ZonePlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 25 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
We’re any bombers shot down?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Normandy BordeauxCombat - Italians
Non Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
3 aaGuns moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Normandy Bordeaux
5 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 39 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Northwest Persia
3 submarines moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Malaya
2 destroyers moved from 62 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 68 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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If Eastern Poland is attacked with all you got, OOL will be: INF, AA, ART, ARM, BMB, T.BMB, FTRs (US, UK, Russia)
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GG ghost. we were both pummeled by dice as the axis.
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tie breaker? if so, you can start the bidding.
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I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!
I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?
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I noticed that axis usually win in top tier games. In both our games the allies had the upper hand - interesting!
I would like a game no.3 later on. I dont have that much time at the moment - maybe after the summer - I will send you a PM when I need more games, OK?
Sounds good. In both games the germans got heavily diced so not a surprise.





