Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsOdonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
3 armour moved from Korea to Siberia
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Iwo Jima
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Americans attack with 3 armour
Germans defend with 1 infantry
Americans win, taking Siberia from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Americans attack with 5 fighters and 3 tactical_bombers
Germans defend with 1 carrier, 3 fighters and 2 transports
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier, 3 fighters and 2 transports
Casualties for Americans: 4 fighters and 2 tactical_bombers
Battle in Norway
Americans attack with 1 armour, 4 artilleries and 5 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans win, taking Norway from Germans with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
4 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
6 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 8 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 41 Sea ZonePlace Units - Americans
3 armour placed in Korea
4 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Kweichow to Szechwan
1 artillery moved from Suiyuyan to Kansu
2 artilleries and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
4 mech_infantrys moved from Szechwan to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Sikang to Caucasus
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 4 armour and 8 mech_infantrys
Germans defend with 3 armour
British win, taking Kazakhstan from Germans with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for British: 2 mech_infantrys
Battle in Caucasus
British attack with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
British win, taking Caucasus from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 battleship moved from 119 Sea Zone to 112 Sea Zone
1 carrier moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to 119 Sea Zone
2 artilleries moved from Scotland to 119 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 119 Sea Zone to 111 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Kazakhstan to TsinghaiPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 5 mech_infantrys
British defend with 2 armour
Italians win, taking Caucasus from British with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
3 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from France to GermanyPlace Units - Italians
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,1,4,1,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
2 bombers moved from Russia to 112 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia -
Sigh. Shame to see those transports go. But my own fault for not realizing that I could only move the British fleet two spaces. D’oh!
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Sorry, going to change my mind on this battle… Will re-post my Combat move.
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No worries
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Norway
2 bombers moved from Russia to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Norway
2 bombers moved from Russia to NorwayCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 2 submarines and 8 transports
2 submarines owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 63
Casualties for British: 1 transport
Casualties for Americans: 8 transports
Battle in Norway
Germans attack with 4 bombers, 5 fighters and 4 tactical_bombers
British defend with 2 artilleries and 1 infantry; Americans defend with 1 armour, 4 artilleries and 3 infantry
Germans win with 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 2 artilleries and 1 infantry
Casualties for Americans: 1 armour, 4 artilleries and 3 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Norway to Western Germany
4 bombers moved from Norway to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 submarine moved from 72 Sea Zone to 80 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Russia
3 armour placed in Romania
3 mech_infantrys placed in Novgorod
3 fighters placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,3,6,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 61 PUs (6 lost to blockades); end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Japan to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 carrier, 2 fighters and 2 transports; Americans defend with 1 transport
ANZAC win with 2 fighters and 3 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 carrier
2 fighters owned by the ANZAC forced to land in Iwo JimaNon Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,2,3,3,6,4,6,6,5,1,4,4,5,2,4,4,6,5,5
Japanese collect 0 PUs (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 factory_minor, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Siberia to Sakha
Americans take Sakha from Germans
3 armour moved from Sakha to Buryatia
Americans take Buryatia from Germans
3 armour moved from Korea to Buryatia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea ZoneNon Combat Move - Americans
2 artilleries moved from Central United States to 101 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
5 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 110 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
6 artilleries and 6 infantry moved from 123 Sea Zone to Iceland
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 79 Sea ZonePlace Units - Americans
3 armour, 4 fighters and 2 tactical_bombers placed in Eastern United States
Americans undo move 1.
4 fighters and 2 tactical_bombers placed in Eastern United States
1 factory_minor placed in Norway
3 armour placed in KoreaTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Szechwan to Sikang
2 artilleries and 1 infantry moved from Suiyuyan to KansuNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
4 armour and 6 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Sikang to Volgograd
2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 4 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Egypt to IraqCombat - British
Battle in Southern France
British attack with 1 bomber and 1 fighter
Germans defend with 1 bomber; Italians defend with 1 factory_minor and 1 harbour
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Caucasus
British attack with 3 armour, 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 4 mech_infantrys
British win, taking Caucasus from Italians with 3 armour remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Italians: 1 artillery and 4 mech_infantrys
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Volgograd
British attack with 4 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 fighter, 3 infantry and 6 mech_infantrys
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Volgograd from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for British: 7 mech_infantrysNon Combat Move - British
2 fighters moved from Volgograd to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Southern France to 110 Sea ZonePlace Units - British
3 armour placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 39 PUs (2 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
Sorry for the edit. For some reason TripleA wouldn’t let my fighter from the UK attack Southern France and land on the carrier. Some kind of bug, i guess. Or I can’t count to five, which is possible!
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I’m calling this one. Well played!
A rematch?