Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech

  • '20 '19 '18 '15 '13

    Intercept in London?

  • '15

    Sure!  Why not?

    Also, go ahead and skip RUssia’s turn.  It’s just the one truck.  I’ll edit the move in later.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 bomber moved from Russia to Kazakhstan
                1 bomber and 2 fighters moved from Russia to Caucasus
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Novosibirsk to Kazakhstan
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Kazakhstan
                2 armour moved from Russia to Kazakhstan
                3 fighters and 3 tactical_bombers moved from Western Germany to Norway
                1 infantry moved from Sakha to Siberia
                      Germans take Siberia from Russians

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 bomber and 1 mech_infantry
                    British defend with 2 mech_infantrys
                    Germans win, taking Kazakhstan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Caucasus
                    Germans attack with 4 armour, 1 bomber, 2 fighters and 3 mech_infantrys
                    British defend with 3 armour and 1 mech_infantry; Russians defend with 1 mech_infantry; Americans defend with 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 4 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 3 armour and 1 mech_infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Norway
                    Germans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from Americans with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 fighters moved from Norway to Western Germany
                3 tactical_bombers moved from Norway to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                3 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Bryansk to Caucasus
                1 bomber moved from Caucasus to Russia
                1 fighter moved from Caucasus to Volgograd
                1 bomber moved from Kazakhstan to Russia
                1 mech_infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Yugoslavia to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
                2 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,6,3,4,3,4,6,2,1,1,2,3,3,6,3,1,2,6,5,6,2,1,5
                Japanese collect 1 PU (8 lost to blockades); end with 2 PUs total

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                3 armour moved from Korea to Siberia
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

  • '15

    I’ll need scramble orders for 112 and 113.

  • '20 '19 '18 '15 '13

    scramble 3 FTRs in 113 pls

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
                3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Okinawa to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                3 armour moved from Korea to Siberia
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Iwo Jima
                    Americans attack with 1 artillery
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Siberia
                    Americans attack with 3 armour
                    Germans defend with 1 infantry
                    Americans win, taking Siberia from Germans with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 5 fighters and 3 tactical_bombers
                    Germans defend with 1 carrier, 3 fighters and 2 transports
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 carrier, 3 fighters and 2 transports
                    Casualties for Americans: 4 fighters and 2 tactical_bombers
                Battle in Norway
                    Americans attack with 1 armour, 4 artilleries and 5 infantry
                    Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans win, taking Norway from Germans with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                4 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                6 artilleries moved from Central United States to 101 Sea Zone
                2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
                8 artilleries, 8 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                8 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 41 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                4 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 artilleries and 5 infantry moved from Kweichow to Szechwan
                1 artillery moved from Suiyuyan to Kansu
                2 artilleries and 1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Jehol to Manchuria

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
                4 mech_infantrys moved from Szechwan to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 armour moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                2 fighters and 1 tactical_bomber moved from Sikang to Caucasus
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from Yunnan to Szechwan
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Kazakhstan
                    British attack with 4 armour and 8 mech_infantrys
                    Germans defend with 3 armour
                    British win, taking Kazakhstan from Germans with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 armour
                    Casualties for British: 2 mech_infantrys
                Battle in Caucasus
                    British attack with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 armour and 4 mech_infantrys
                    British win, taking Caucasus from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 4 armour and 4 mech_infantrys
                    Casualties for British: 2 armour and 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
                1 cruiser moved from 119 Sea Zone to 112 Sea Zone
                1 battleship moved from 119 Sea Zone to 112 Sea Zone
                1 carrier moved from 119 Sea Zone to 112 Sea Zone
                1 infantry moved from Eire to 119 Sea Zone
                2 artilleries moved from Scotland to 119 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 119 Sea Zone to 111 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                2 artilleries moved from 112 Sea Zone to Norway
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
                British collect 32 PUs (2 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 armour and 4 mech_infantrys

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 artillery and 5 mech_infantrys
                    British defend with 2 armour
                    Italians win, taking Caucasus from British with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 armour
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                3 mech_infantrys moved from Southern Italy to Western Germany
                2 mech_infantrys moved from France to Germany

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,1,4,1,4
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
                2 bombers moved from Russia to 112 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 fighter moved from Volgograd to Northwest Persia

  • '15

    Sigh.  Shame to see those transports go.  But my own fault for not realizing that I could only move the British fleet two spaces.  D’oh!

  • '20 '19 '18 '15 '13

    Sorry, going to change my mind on this battle… Will re-post my Combat move.

  • '15

    No worries

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