Max scramble and max defense
Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Russia to Kazakhstan
1 bomber and 2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
2 armour moved from Russia to Kazakhstan
3 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 infantry moved from Sakha to Siberia
Germans take Siberia from Russians -
Intercept in London?
-
Sure! Why not?
Also, go ahead and skip RUssia’s turn. It’s just the one truck. I’ll edit the move in later.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Russia to Kazakhstan
1 bomber and 2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
2 armour moved from Russia to Kazakhstan
3 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 infantry moved from Sakha to Siberia
Germans take Siberia from RussiansCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Kazakhstan
Germans attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Germans win, taking Kazakhstan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 4 armour, 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 3 armour and 1 mech_infantry; Russians defend with 1 mech_infantry; Americans defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Casualties for British: 3 armour and 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Norway
Germans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Norway to Western Germany
3 tactical_bombers moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Russia
1 mech_infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Yugoslavia to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,6,3,4,3,4,6,2,1,1,2,3,3,6,3,1,2,6,5,6,2,1,5
Japanese collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
3 armour moved from Korea to Siberia
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone -
I’ll need scramble orders for 112 and 113.
-
scramble 3 FTRs in 113 pls
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
3 armour moved from Korea to Siberia
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Iwo Jima
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Americans attack with 3 armour
Germans defend with 1 infantry
Americans win, taking Siberia from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Americans attack with 5 fighters and 3 tactical_bombers
Germans defend with 1 carrier, 3 fighters and 2 transports
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier, 3 fighters and 2 transports
Casualties for Americans: 4 fighters and 2 tactical_bombers
Battle in Norway
Americans attack with 1 armour, 4 artilleries and 5 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans win, taking Norway from Germans with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
4 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
6 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 8 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 41 Sea ZonePlace Units - Americans
3 armour placed in Korea
4 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 5 infantry moved from Kweichow to Szechwan
1 artillery moved from Suiyuyan to Kansu
2 artilleries and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
4 mech_infantrys moved from Szechwan to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Sikang to Caucasus
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 4 armour and 8 mech_infantrys
Germans defend with 3 armour
British win, taking Kazakhstan from Germans with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for British: 2 mech_infantrys
Battle in Caucasus
British attack with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
British win, taking Caucasus from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 4 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 battleship moved from 119 Sea Zone to 112 Sea Zone
1 carrier moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to 119 Sea Zone
2 artilleries moved from Scotland to 119 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 119 Sea Zone to 111 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Kazakhstan to TsinghaiPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
British collect 32 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 5 mech_infantrys
British defend with 2 armour
Italians win, taking Caucasus from British with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
3 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from France to GermanyPlace Units - Italians
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,1,4,1,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
2 bombers moved from Russia to 112 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber, 4 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia -
Sigh. Shame to see those transports go. But my own fault for not realizing that I could only move the British fleet two spaces. D’oh!
-
Sorry, going to change my mind on this battle… Will re-post my Combat move.