@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
14L G40 Zigg (allies+11) vs A&Aplayer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Russia to Northwest Persia
1 fighter moved from Shan State to Eastern Persia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
ANZAC undo move 1.
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Shan State : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 submarine
44 Sea Zone : 2 transports
37 Sea Zone : 1 submarine
39 Sea Zone : 2 submarines
54 Sea Zone : 1 cruiser, 2 submarines and 1 transport
62 Sea Zone : 1 transport
Egypt : 1 fighter
Eastern Persia : 1 fighter
Northwest Persia : 3 fighters and 2 infantryProduction/PUs Summary :
Germans : 54 / 71
Russians : 5 / 19
Japanese : 52 / 57
Americans : 52 / 79
Chinese : 6 / 12
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 21 / 18
ANZAC : 22 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Northwest PersiaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 infantry
Northwest Persia : 1 fighter and 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 71
Russians : 5 / 19
Japanese : 52 / 57
Americans : 52 / 79
Chinese : 6 / 12
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 21 / 18
ANZAC : 22 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 65 PUs;
Germans buy 4 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
6 artilleries moved from Rostov to Tambov
2 aaGuns, 4 armour, 9 artilleries, 1 fighter, 23 infantry and 2 tactical_bombers moved from Volgograd to Tambov
11 armour and 14 mech_infantrys moved from Caucasus to Tambov
1 aaGun moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Volgograd
3 infantry moved from Ukraine to Bryansk
3 armour, 2 artilleries and 8 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to KareliaPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 tactical_bombers placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
Russians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Northwest Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
2 infantry moved from Turkmenistan to Eastern PersiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 77 infantry
Turkmenistan : 2 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 2 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 74
Russians : 6 / 11
Japanese : 51 / 57
Americans : 52 / 79
Chinese : 6 / 12
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 21 / 18
ANZAC : 22 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
3 artilleries and 10 infantry moved from Tsinghai to Kazakhstan
1 artillery and 3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 battleships and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Java from ANZAC, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kazakhstan
Japanese attack with 4 artilleries and 13 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 4 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 aaGun moved from Tsinghai to Kazakhstan
1 armour moved from Sikang to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 carrier moved from 35 Sea Zone to 20 Sea Zone
4 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Jehol to Kiangsi
8 mech_infantrys moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Kiangsi to Anhwe
3 mech_infantrys moved from Shantung to Anhwe
3 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 fighter, 5 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 1 cruiser moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys in Southern France, round 2 : 5/22 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 6 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
4 carriers, 2 cruisers, 2 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Burma to Russia
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 fighter placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shan State : 1 artillery and 1 infantry
Queensland : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 8 submarines, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 destroyer and 3 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
55 Sea Zone : 1 destroyer
Central United States : 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 2 fighters
Morocco : 2 artilleries and 2 infantry
Normandy Bordeaux : 2 artilleries and 2 infantry
Southern France : 1 flag, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 3 mech_infantrys
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Russia : 1 bomber
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 7 transports
110 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 51 / 74
Russians : 5 / 11
Japanese : 61 / 61
Americans : 58 / 78
Chinese : 1 / 12
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 18 / 18
ANZAC : 18 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUsTerritory Summary for Chinese :
Yunnan : 4 artilleries, 1 fighter and 18 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 51 / 74
Russians : 5 / 11
Japanese : 60 / 61
Americans : 58 / 78
Chinese : 2 / 8
British : 31 / 36
UK_Pacific : 10 / 12
Italians : 18 / 18
ANZAC : 18 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to VolgogradCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Caucasus
British attack with 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/9 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Russia
5 fighters and 2 tactical_bombers moved from Caucasus to Russia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 11 infantry moved from Burma to India
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Algeria to MoroccoPlace Units - British
1 transport placed in 106 Sea Zone
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 2 artilleries and 25 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 18 infantry
Malaya : 1 harbour
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery and 6 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 aaGun and 1 infantry
Southern France : 1 armour and 1 infantry
Ethiopia : 1 flag
Russia : 1 bomber, 5 fighters and 2 tactical_bombers
Caucasus : 2 infantry
106 Sea Zone : 1 flag, 1 transport
93 Sea Zone : 1 flag
Iraq : 2 artilleries and 6 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 armour, 8 artilleries, 14 infantry and 1 mech_infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
98 Sea Zone : 1 destroyer and 2 submarines
110 Sea Zone : 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 49 / 74
Russians : 7 / 11
Japanese : 60 / 61
Americans : 58 / 78
Chinese : 2 / 8
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 18 / 18
ANZAC : 18 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TobrukPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Northwest Persia to Russia
1 fighter moved from Eastern Persia to Russia
1 fighter moved from Shan State to Eastern Persia
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 39 Sea Zone to 76 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries, 2 fighters and 2 infantry
Siam : 1 flag
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
44 Sea Zone : 1 submarine
33 Sea Zone : 1 cruiser, 2 submarines and 2 transports
54 Sea Zone : 2 submarines
62 Sea Zone : 1 submarine
Egypt : 1 fighter
Russia : 4 fighters
76 Sea Zone : 2 submarines
Eastern Persia : 1 fighter
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 52 / 74
Russians : 7 / 11
Japanese : 60 / 61
Americans : 55 / 78
Chinese : 2 / 8
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 18 / 18
ANZAC : 18 / 30
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Russia
1 artillery moved from Normandy Bordeaux to Southern FranceTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 artillery
Libya : 1 flag, 1 infantry
Russia : 1 fighter
Northwest Persia : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 74
Russians : 7 / 11
Japanese : 60 / 61
Americans : 55 / 78
Chinese : 2 / 8
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 17 / 18
ANZAC : 18 / 30
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, here it is.
I’m staring down the barrel of a gun and all I’m holding is a pair of 3s . . . It’s 4th and long and I don’t want to be left holding the bag . . . its the bottom of the 9th and the angels are about to go bowling . . . the wheel of time is grinding into the fire.
How many more metaphors can I butcher? :-D
Only 40-45% and winning simply means that all hope is not extinguished. If I lose, I’ll call it. Even taking Moscow still leaves me a long and perilous path I must climb to reach the summit. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 11 infantry moved from Bryansk to Russia
15 armour, 15 artilleries, 1 fighter, 23 infantry, 14 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 22 armour, 17 artilleries, 3 bombers, 4 fighters, 34 infantry, 16 mech_infantrys and 5 tactical_bombers
ANZAC defend with 4 fighters; French defend with 1 fighter; British defend with 1 bomber, 5 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 77 infantry; Americans defend with 1 bomber
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 85
Casualties for ANZAC: 4 fighters
Casualties for Germans: 14 armour, 17 artilleries, 3 fighters, 34 infantry and 16 mech_infantrys
Casualties for French: 1 fighter
Casualties for Russians: 4 aaGuns, 4 artilleries, 2 fighters and 77 infantry
Casualties for British: 1 bomber, 5 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 aaGuns moved from Tambov to Volgograd
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Smolensk
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to Volgograd
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 infantry moved from Karelia to FinlandPlace Units - Germans
6 artilleries and 4 infantry placed in Western Germany
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
Man, I took that a lot stronger than I thought I would! :-D
I started to worry when you still had infantry left and you were cutting into my art/mech.
Anywho, expect an edit to my placement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 11 infantry moved from Bryansk to Russia
15 armour, 15 artilleries, 1 fighter, 23 infantry, 14 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 22 armour, 17 artilleries, 3 bombers, 4 fighters, 34 infantry, 16 mech_infantrys and 5 tactical_bombers
ANZAC defend with 4 fighters; French defend with 1 fighter; British defend with 1 bomber, 5 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 77 infantry; Americans defend with 1 bomber
AA fire in Russia : 3/12 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 22 armour, 17 artilleries, 3 bombers, 1 fighter, 34 infantry, 16 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 44/98 hits
Russians roll dice for 4 aaGuns, 4 artilleries, 2 bombers, 12 fighters, 77 infantry and 2 tactical_bombers in Russia, round 2 : 35/97 hits
38 infantry owned by the Russians, 1 bomber owned by the British, 34 infantry owned by the Germans, 1 bomber owned by the Americans, 1 mech_infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 22 armour, 17 artilleries, 3 bombers, 1 fighter, 15 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 31/63 hits
Russians roll dice for 4 artilleries, 12 fighters, 39 infantry and 2 tactical_bombers in Russia, round 3 : 25/57 hits
31 infantry owned by the Russians, 13 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 22 armour, 4 artilleries, 3 bombers, 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 11/38 hits
Russians roll dice for 4 artilleries, 12 fighters, 8 infantry and 2 tactical_bombers in Russia, round 4 : 12/26 hits
8 infantry owned by the Russians, 5 armour owned by the Germans, 3 artilleries owned by the Russians, 4 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 3 bombers, 1 fighter and 5 tactical_bombers in Russia, round 5 : 16/26 hits
Russians roll dice for 1 artillery, 12 fighters and 2 tactical_bombers in Russia, round 5 : 9/15 hits
2 tactical_bombers owned by the British, 9 armour owned by the Germans, 1 artillery owned by the Russians, 5 fighters owned by the British, 2 fighters owned by the Russians, 1 fighter owned by the French and 4 fighters owned by the ANZAC lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 85
Casualties for ANZAC: 4 fighters
Casualties for Germans: 14 armour, 17 artilleries, 3 fighters, 34 infantry and 16 mech_infantrys
Casualties for French: 1 fighter
Casualties for Russians: 4 aaGuns, 4 artilleries, 2 fighters and 77 infantry
Casualties for British: 1 bomber, 5 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 aaGuns moved from Tambov to Volgograd
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Smolensk
1 fighter and 2 tactical_bombers moved from Russia to Novgorod
3 tactical_bombers moved from Russia to Volgograd
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 infantry moved from Karelia to FinlandPlace Units - Germans
6 artilleries and 4 infantry placed in Western Germany
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
Germany : 4 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 2 fighters
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 8 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 1 factory_minor, 2 infantry and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Smolensk : 1 flag, 1 bomber
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Bulgaria : 1 flag
Finland : 1 flag, 1 artillery and 6 infantryProduction/PUs Summary :
Germans : 55 / 86
Russians : 4 / 0
Japanese : 60 / 61
Americans : 55 / 78
Chinese : 2 / 8
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 17 / 18
ANZAC : 18 / 30
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 64 times
2 was rolled 97 times
3 was rolled 64 times
4 was rolled 78 times
5 was rolled 72 times
6 was rolled 57 times
Average roll : 3.389
Median : 3.000
Variance : 2.353
Standard Deviation : 1.534
Total rolls : 432Germans Combat
1 was rolled 35 times
2 was rolled 50 times
3 was rolled 36 times
4 was rolled 42 times
5 was rolled 35 times
6 was rolled 27 times
Average roll : 3.324
Median : 3.000
Variance : 1.353
Standard Deviation : 1.163
Total rolls : 225Russians Combat
1 was rolled 29 times
2 was rolled 47 times
3 was rolled 28 times
4 was rolled 36 times
5 was rolled 37 times
6 was rolled 30 times
Average roll : 3.459
Median : 3.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 207 -
TBH, I was halfway hoping to lose so I could just call this. I don’t like playing games where I’m losing and I don’t have a good shot of winning! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Persia to Persia
2 infantry moved from Turkmenistan to Eastern Persia
1 submarine moved from 93 Sea Zone to 99 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
99 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 2 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 2 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 86
Russians : 4 / 0
Japanese : 60 / 61
Americans : 55 / 78
Chinese : 2 / 8
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 17 / 18
ANZAC : 18 / 30
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hmmm, wasn’t expecting you to even take that battle, let alone have a 160 IPC swing from average… Looks like I’ll have to recalibrate my time table a smidge… Well, on the bright side, I think it’s ok for me to start bitching about dice again :).
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Not quite, but getting closer. :wink:
Bad dice, especially for the axis really hurts a lot more early on vs in the late game stage. I think all I did with that battle and the result was buy a little more time before the inevitable.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 7 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
2 bombers moved from Kiangsi to Szechwan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Malaya
Battle in Szechwan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Szechwan to Hopei
2 bombers moved from Hopei to Anhwe
1 aaGun, 4 artilleries and 13 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Hunan to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
6 fighters and 2 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to Kiangsu
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Manchuria
1 fighter moved from Japan to Philippines
2 mech_infantrys moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kwangsi to KiangsiPlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
3 submarines placed in 6 Sea Zone
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs total





