14L G50 hobo (axis) vs dawgoneit (allies +10)


  • scramble orders please


  • scramble 3 fighters


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Normandy Bordeaux
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines


  • 10 hits. ool please.

    yeah I think its close.

    I’m on my last leg now.


  • just use best def to speed it up with the exception of keeping 2 damaged carriers til the end so the very last losses are 2 dam carriers and the dam battleship


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 105 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 carrier and 1 cruiser moved from 91 Sea Zone to 105 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Normandy Bordeaux
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 13 fighters and 4 submarines
                    Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win, taking Normandy Bordeaux from Germans with 1 battleship, 2 carriers and 10 fighters remaining. Battle score for attacker is -155
                    Casualties for Japanese: 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
                    Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 11 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                    7 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                2 fighters moved from Morocco to United Kingdom

    Place Units - Americans
                1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - British
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - British
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 mech_infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour moved from Eastern Persia to Turkmenistan
                1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Egypt to Turkmenistan
                3 armour moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Eastern Persia to India
                1 infantry moved from British Somaliland to Ethiopia
                1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 mech_infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour moved from Eastern Persia to Turkmenistan
                1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Egypt to Turkmenistan
                3 armour moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Eastern Persia to India
                1 infantry moved from British Somaliland to Ethiopia
                1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan

    Combat - British
                Battle in Persia
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 armour
                    British win, taking Persia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Greece
                Battle in Turkmenistan
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 1 armour
                    British win, taking Greece from Italians, taking Turkmenistan from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber moved from Turkmenistan to West India

    Place Units - British
                3 armour placed in Egypt
                2 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Gibraltar to 105 Sea Zone
                2 fighters moved from Gibraltar to 105 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to Greece

    Combat - Italians
                Battle in 105 Sea Zone
                    Italians attack with 2 bombers and 2 fighters
                    Americans defend with 1 carrier, 1 cruiser and 5 transports
                    Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 carrier, 1 cruiser and 5 transports
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Greece
                    Italians attack with 2 fighters
                    British defend with 1 armour
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 aaGun, 1 artillery and 4 infantry moved from Rostov to Caucasus
                1 fighter moved from 105 Sea Zone to Southern France
                2 bombers moved from 105 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern France
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • ooohhhh yyyeeaaaahhhh, that’s game1 I have posted your win.
    would you like to play another?

    you win.jpg


  • thanks for the game and sure we can play another although in the next week I will probably post slower, maybe just once a day or so due to some rl stuff.

    you can start the bid for allies again if you like.


  • i bid 15


  • I’ll take allies for just 13!  :-)


  • 11 please


  • yours, again  :-)

    I would probably never take the allies under 12 personally

    let me know your bids


  • and did you want to do low luck again?


  • a fighter in malta


  • and extra ipc where? low luck?


  • I only have 10 ipc’s rite?
    sure low luck sounds great

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