@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Chahar to Suiyuyan
2 artilleries and 1 infantry moved from Anhwe to Hopei
5 artilleries and 5 infantry moved from Hunan to KweichowPlace Units - Chinese
2 artilleries and 6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Gibraltar to Scotland
6 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 armour and 2 mech_infantrys moved from Yunnan to Sikang
4 mech_infantrys moved from Kwangsi to Szechwan
1 mech_infantry moved from Kiangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Hunan to Sikang
3 mech_infantrys moved from Caucasus to Kazakhstan
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 91 Sea Zone to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 109 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Eire
2 infantry moved from 119 Sea Zone to ScotlandCombat - British
Battle in Eire
Battle in Kazakhstan
British attack with 3 mech_infantrys
Germans defend with 1 armour
British win, taking Eire from Germans, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Scotland
British attack with 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield, 7 artilleries and 7 infantry
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 7 artilleries and 7 infantry
Casualties for British: 4 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
Bump#2
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Bump one actually…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsNon Combat Move - Italians
1 artillery moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from France to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 14 PUs; end with 14 PUs total -
Actually, we had another bump a few pages back, but hey it’s all good.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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No worries, bumps are part of speeding the game up, I understand. But from a rules perspective, the bumps need to be consecutive to lead to a loss, not cumulative. Just was clarifying :)
I’m close to calling this one, but it’s still fun somewhat, so going to soldier on!
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Yea? If so, then I’m confused about the intent of the rules here:
5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5b - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)
5c - 72 hr warnings: If 72 hrs goes by and no post from your opponent simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the warning. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any small talk or other game talk in your warning post.)
5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). You cannot retroactively issue a “bump” warning. (For example, if the game is in round 8 you cannot go back and issue a warning that occurred in round 7). “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
5e - If a turn is not posted within 9 days of either the previous turn post (or request for decision on casualty choice, scrambling, kamikaze, etc) or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game.
It seems pretty clear that there are two ways to get disqualified due to time limits. One way is to go 9 days without posting in a row. The other is to get several bumps. After the fourth bump, the game is called. Right?
I mean, it wouldn’t be the first time I’m misread a rule! :)
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based on that excerpt, it seems you’re right!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Russia to Kazakhstan
1 bomber and 2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
2 armour moved from Russia to Kazakhstan
3 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 infantry moved from Sakha to Siberia
Germans take Siberia from Russians -
Intercept in London?
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Sure! Why not?
Also, go ahead and skip RUssia’s turn. It’s just the one truck. I’ll edit the move in later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Russia to Kazakhstan
1 bomber and 2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
2 armour moved from Russia to Kazakhstan
3 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 infantry moved from Sakha to Siberia
Germans take Siberia from RussiansCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Kazakhstan
Germans attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Germans win, taking Kazakhstan from British with 3 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 4 armour, 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 3 armour and 1 mech_infantry; Russians defend with 1 mech_infantry; Americans defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Casualties for British: 3 armour and 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Norway
Germans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Norway to Western Germany
3 tactical_bombers moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Russia
1 mech_infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Yugoslavia to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,1,6,3,4,3,4,6,2,1,1,2,3,3,6,3,1,2,6,5,6,2,1,5
Japanese collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
3 armour moved from Korea to Siberia
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone -
I’ll need scramble orders for 112 and 113.
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scramble 3 FTRs in 113 pls