Assumed no scramble to Holland.
14L G50 hobo (axis) vs axisandalliesplayer (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 cruisers moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Kwangsi to Shan State
3 artilleries and 6 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Shensi to Tsinghai
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 6 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 33 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Japan to Hawaiian IslandsPlace Units - Japanese
2 infantry placed in Japan
2 artilleries and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 bombers placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Gibraltar to Eastern United States
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-JordanCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery and 2 infantry
Italians defend with 2 mech_infantrys
1 artillery owned by the Americans and 1 infantry owned by the Americans retreated to Egypt
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Libya to Tobruk
3 mech_infantrys moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
1 carrier, 1 destroyer and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Central United States to Western United States
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from French Madagascar to IndiaPlace Units - Americans
1 battleship, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 1.
1 fighter placed in Western United States
1 battleship, 1 destroyer, 1 fighter and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 bomber, 4 fighters and 2 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 bomber, 4 fighters and 2 infantry
Italians defend with 2 mech_infantrys
British win, taking Trans-Jordan from Italians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from 75 Sea Zone to India
2 artilleries and 3 infantry moved from Burma to India
1 aaGun moved from Libya to Tobruk
1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Kenya to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Trans-Jordan to 72 Sea Zone
1 fighter moved from Trans-Jordan to 72 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 mech_infantry moved from Northern Italy to Western Germany
4 aaGuns and 8 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Iraq
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,5,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield and 1 factory_major
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Samara to Novosibirsk
1 aaGun and 1 infantry moved from Tambov to Samara
3 armour moved from Volgograd to Russia
13 armour, 21 artilleries, 21 infantry and 29 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 fighters moved from Iraq to Southern Italy
3 fighters moved from Iraq to Northern Italy
2 fighters and 2 tactical_bombers moved from Volgograd to Iraq
2 artilleries and 11 infantry moved from France to Normandy Bordeaux
3 aaGuns moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Western Germany
12 mech_infantrys moved from Northern Italy to Denmark
1 mech_infantry moved from Norway to Karelia
3 tactical_bombers moved from Novgorod to Western Germany
2 bombers moved from Bryansk to Western Germany
1 fighter and 4 tactical_bombers moved from Ukraine to Northern ItalyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 67 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Japanese
1 armour moved from Nenetsia to Archangel
3 armour, 10 artilleries and 71 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 4 armour, 10 artilleries and 71 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Vologda to Archangel
4 fighters and 1 tactical_bomber moved from Cyprus to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 6 infantry moved from Yunnan to Burma
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Shensi
1 bomber moved from Japan to Shensi
1 bomber moved from Japan to KansuCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Malaya to Shan State
1 artillery, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Kweichow
1 bomber moved from Shensi to Kweichow
1 bomber moved from Kansu to Tsagaan Olom
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to SikangPlace Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
2 carriers and 2 destroyers placed in 6 Sea Zone
2 tactical_bombers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery, 2 fighters and 3 infantry moved from Egypt to Trans-Jordan
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 4 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone -
Scramble? OOL?
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scramble 3 fighters, best defense so sink the carrier when there’s no more 2s left, battleships last
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GG, I surrender.
India’s falling next turn and you can just sit back on ship block me from Hawaii. I needed to take out your ships to even have a shot. And even if by some miracle I had cleared the sz, you still have a sizeable lead in terms of economy.
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thanks for the game, let me know if you want to do another.
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thanks for the game, let me know if you want to do another.
Um, not right now. I have a couple games that should be finishing soon and I have too many games as it is. I start work in another week, so I want to wrap up a game or two before starting another. But after that, I’ll PM you.