Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to Eastern United States
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery and 2 infantry
Italians defend with 2 mech_infantrys
1 artillery owned by the Americans and 1 infantry owned by the Americans retreated to Egypt
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Libya to Tobruk
3 mech_infantrys moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
1 carrier, 1 destroyer and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Central United States to Western United States
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from French Madagascar to India
Place Units - Americans
1 battleship, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 1.
1 fighter placed in Western United States
1 battleship, 1 destroyer, 1 fighter and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 bomber, 4 fighters and 2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber, 4 fighters and 2 infantry
Italians defend with 2 mech_infantrys
British win, taking Trans-Jordan from Italians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from 75 Sea Zone to India
2 artilleries and 3 infantry moved from Burma to India
1 aaGun moved from Libya to Tobruk
1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Kenya to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Trans-Jordan to 72 Sea Zone
1 fighter moved from Trans-Jordan to 72 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 transport placed in 110 Sea Zone
2 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 mech_infantry moved from Northern Italy to Western Germany
4 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Iraq
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,5,4
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 1 infantry
Russians defend with 1 aaGun, 1 airfield and 1 factory_major
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Germans
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Samara to Novosibirsk
1 aaGun and 1 infantry moved from Tambov to Samara
3 armour moved from Volgograd to Russia
13 armour, 21 artilleries, 21 infantry and 29 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 fighters moved from Iraq to Southern Italy
3 fighters moved from Iraq to Northern Italy
2 fighters and 2 tactical_bombers moved from Volgograd to Iraq
2 artilleries and 11 infantry moved from France to Normandy Bordeaux
3 aaGuns moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Western Germany
12 mech_infantrys moved from Northern Italy to Denmark
1 mech_infantry moved from Norway to Karelia
3 tactical_bombers moved from Novgorod to Western Germany
2 bombers moved from Bryansk to Western Germany
1 fighter and 4 tactical_bombers moved from Ukraine to Northern Italy
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 67 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Japanese
1 armour moved from Nenetsia to Archangel
3 armour, 10 artilleries and 71 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 4 armour, 10 artilleries and 71 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 aaGuns moved from Vologda to Archangel
4 fighters and 1 tactical_bomber moved from Cyprus to Egypt
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 submarine and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 6 infantry moved from Yunnan to Burma
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Shensi
1 bomber moved from Japan to Shensi
1 bomber moved from Japan to Kansu
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Malaya to Shan State
1 artillery, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Kweichow
1 bomber moved from Shensi to Kweichow
1 bomber moved from Kansu to Tsagaan Olom
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Sikang
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
2 carriers and 2 destroyers placed in 6 Sea Zone
2 tactical_bombers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery, 2 fighters and 3 infantry moved from Egypt to Trans-Jordan
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 battleship, 4 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
Scramble? OOL?
scramble 3 fighters, best defense so sink the carrier when there’s no more 2s left, battleships last
GG, I surrender.
India’s falling next turn and you can just sit back on ship block me from Hawaii. I needed to take out your ships to even have a shot. And even if by some miracle I had cleared the sz, you still have a sizeable lead in terms of economy.
thanks for the game, let me know if you want to do another.
thanks for the game, let me know if you want to do another.
Um, not right now. I have a couple games that should be finishing soon and I have too many games as it is. I start work in another week, so I want to wrap up a game or two before starting another. But after that, I’ll PM you.