G40 l14 mrcunego (axis) vs bonusbent (allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                1 bomber moved from Bessarabia to Novgorod
                1 aaGun and 2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to Eastern Poland
                1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 105 Sea Zone to 113 Sea Zone
                2 fighters moved from 105 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total


  • jeg tror desvaerre at axis lever på lånt tid i øjeblikket.


  • @mrcunego:

    jeg tror desvaerre at axis lever p� l�nt tid i �jeblikket.

    Kan se de engelske ubaade nok en gang ikke magter at lave en blokade af dine italienske havne. Grrr…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
                EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Novgorod to Western Ukraine

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Western Ukraine to Novgorod
                1 bomber moved from Archangel to Novgorod
                1 artillery and 10 infantry moved from Novgorod to Belarus
                2 artilleries moved from Eastern Poland to Belarus
                4 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
                1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from 105 Sea Zone to Western Germany
                2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 105 Sea Zone to 113 Sea Zone
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Belarus to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                7 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 45 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                12 infantry moved from Sakha to Amur

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Amur
                    Russians attack with 15 infantry
                    Japanese defend with 1 aaGun, 9 infantry and 1 mech_infantry
                    Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 aaGun, 9 infantry and 1 mech_infantry
                    Casualties for Russians: 14 infantry

    Non Combat Move - Russians
                1 aaGun moved from Sakha to Amur
                1 aaGun moved from Sakha to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 fighter moved from Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Rostov
                5 infantry moved from Vologda to Smolensk
                10 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Egypt to Ethiopia

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buyant-Uhaa to Amur
                12 infantry moved from Sakha to Amur

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  3/4 hits
                        Italians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Amur
                    Russians attack with 15 infantry
                    Japanese defend with 1 aaGun, 9 infantry and 1 mech_infantry
                        Russians roll dice for 15 infantry in Amur, round 2 :  2/15 hits
                        Japanese roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Amur, round 2 :  2/10 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                        Russians roll dice for 13 infantry in Amur, round 3 :  2/13 hits
                        Japanese roll dice for 8 infantry and 1 mech_infantry in Amur, round 3 :  3/9 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 10 infantry in Amur, round 4 :  3/10 hits
                        Japanese roll dice for 6 infantry and 1 mech_infantry in Amur, round 4 :  2/7 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 8 infantry in Amur, round 5 :  0/8 hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Amur, round 5 :  2/4 hits
                        2 infantry owned by the Russians lost in Amur
                        Russians roll dice for 6 infantry in Amur, round 6 :  2/6 hits
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Amur, round 6 :  0/4 hits
                        2 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 6 infantry in Amur, round 7 :  0/6 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 7 :  1/2 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 5 infantry in Amur, round 8 :  0/5 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 8 :  1/2 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 4 infantry in Amur, round 9 :  0/4 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 9 :  1/2 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 3 infantry in Amur, round 10 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 10 :  0/2 hits
                        Russians roll dice for 3 infantry in Amur, round 11 :  1/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 11 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                        Russians roll dice for 2 infantry in Amur, round 12 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Amur, round 12 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 13 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Amur, round 13 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 14 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Amur, round 14 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 15 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Amur, round 15 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 aaGun, 9 infantry and 1 mech_infantry
                    Casualties for Russians: 14 infantry

    Non Combat Move - Russians
                1 aaGun moved from Sakha to Amur
                1 aaGun moved from Sakha to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 fighter moved from Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Volgograd to Rostov
                5 infantry moved from Vologda to Smolensk
                10 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Egypt to Ethiopia

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • De to filer er ens, men jeg tog battle details med i det andet summary. Var et meget taet slag i Amur. Efter en ok start missede russerne en frygtelig masse runder i traek.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Malaya to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                2 mech_infantrys moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hunan
                1 armour and 1 mech_infantry moved from Chahar to Amur
                      Japanese take Buyant-Uhaa from Russians
                2 fighters and 2 tactical_bombers moved from Manchuria to Amur
                1 fighter moved from Manchuria to Suiyuyan
                1 fighter moved from Manchuria to Hopei
                1 armour moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Malaya
                2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
                2 fighters and 3 tactical_bombers moved from French Indo China to Hunan
                7 fighters moved from 37 Sea Zone to Sumatra
                1 bomber moved from Malaya to India
                2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 :  1/3 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery, 7 fighters and 3 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 7 fighters and 3 infantry in Sumatra, round 2 :  6/11 hits
                        Americans roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Sumatra
                    Japanese win, taking Sumatra from Americans with 1 artillery, 7 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in India causes 6 damage total.
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 :  5/6 hits
                        Chinese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Suiyuyan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 1 infantry
                        AA fire in Amur :  1/4 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 :  3/5 hits
                        Russians roll dice for 2 aaGuns and 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 2 aaGuns and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Amur to 6 Sea Zone
                1 fighter moved from Amur to 6 Sea Zone
                1 fighter moved from Hopei to Chahar
                1 fighter moved from Suiyuyan to Chahar
                1 mech_infantry moved from Chahar to Hopei
                2 fighters and 3 tactical_bombers moved from Hunan to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kwangsi
                3 artilleries, 3 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
                1 fighter moved from Japan to Kwangsi
                7 fighters moved from Sumatra to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Amur to Manchuria
                1 tactical_bomber moved from Manchuria to Kiangsu
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to Kwangsi
                1 bomber moved from 44 Sea Zone to Malaya
                1 bomber moved from India to Malaya

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,6
                Japanese collect 39 PUs (11 lost to blockades); end with 39 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery moved from 46 Sea Zone to New Guinea
                1 bomber moved from Northern Territory to New Guinea
                6 fighters moved from 54 Sea Zone to New Guinea
                1 tactical_bomber moved from 54 Sea Zone to New Guinea

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking New Guinea from Japanese with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to Egypt
                1 bomber moved from New Guinea to Queensland
                1 armour moved from Northern Territory to Queensland
                6 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
                2 bombers moved from Western United States to Queensland
                2 destroyers and 2 submarines moved from 28 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 2 bombers and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kweichow
                14 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                4 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Caucasus to Bryansk
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to United Kingdom
                1 bomber moved from Gibraltar to United Kingdom
                4 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Iraq to Caucasus
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                1 fighter moved from Egypt to Bryansk
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Yunnan to Kweichow

    Place Units - British
                2 destroyers and 2 transports placed in 110 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Archangel
                      Italians take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Battle in Western Ukraine
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Western Ukraine to Novgorod
                1 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                4 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Russia to Novgorod
                1 artillery and 2 infantry moved from Belarus to Archangel
                1 aaGun moved from Belarus to Archangel

    Place Units - Italians
                1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,2,3,5
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                2 infantry moved from Iraq to Northwest Persia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq


  • bare for at  være sikker. Er du færdig med franskmændene?


  • @mrcunego:

    bare for at  v�re sikker. Er du f�rdig med franskm�ndene?
    [/quote

    Har jeg nu begaaet en alvorlig broeler :-)

    Henter filen… to sek


  • Ah. Det gik lidt for staerkt, og der var mange afbrydelser. Spil blot med Tyskland.


  • Der skal vist bare klikkes done et par gange.

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