Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsRe: 14L G40 odonis (axis) vs Entek (Allies +10) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
4 artilleries, 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Manchuria to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer and 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 4 infantry and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 4 infantry
Russians defend with 3 infantry
1 infantry retreated to Manchuria
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 8 tactical_bombers
ANZAC defend with 3 fighters; British defend with 2 aaGuns, 3 artilleries and 16 infantry
Japanese win, taking Burma from UK_Pacific with 4 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 bomber, 3 fighters, 8 infantry and 4 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 2 aaGuns, 3 artilleries and 16 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
2 fighters moved from Burma to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
3 tactical_bombers moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shensi to Tsinghai
1 armour moved from Tsinghai to Turkmenistan
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Chahar to Suiyuyan
3 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 2 transports; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 bombers moved from Central United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 5 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 3 bombers in 5 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 5 Sea Zone
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 1 bomber
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 101 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 bombers in 101 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier and 1 fighter in 101 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 101 Sea Zone
Americans roll dice for 1 bomber in 101 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 101 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 101 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 fighter in 101 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 101 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 carrier and 1 fighter
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
2 bombers moved from 5 Sea Zone to AmurPlace Units - Americans
1 harbour placed in Midway
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Americans collect 50 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 2 infantry
Amur : 2 bombers
44 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 48 / 60
Russians : 32 / 38
Japanese : 45 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 21 / 30
Italians : 17 / 22
ANZAC : 16 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 38
Japanese : 45 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 31
UK_Pacific : 21 / 30
Italians : 17 / 22
ANZAC : 16 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
Scramble orders?
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No file attached…
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Crap sorry about that.
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no scrambles
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 bomber moved from Egypt to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from India to French Indo China
2 infantry moved from Siam to French Indo ChinaCombat - British
Battle in 112 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Syria
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Syria, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 armour in Syria, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Syria, round 4 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Syria
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 fighter and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Malaya
2 fighters moved from French Indo China to Malaya
1 bomber moved from Northwest Persia to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Kenya to Anglo Egyptian Sudan
3 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
10 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
Some Units in India change ownership: 10 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 18 infantry
Malaya : 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser, 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 48 / 60
Russians : 32 / 38
Japanese : 43 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 36
UK_Pacific : 23 / 21
Italians : 17 / 22
ANZAC : 16 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Caucasus to Volgograd
1 fighter moved from Turkey to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Volgograd
1 bomber moved from Turkey to Egypt
1 armour moved from Romania to 100 Sea Zone
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 fighter moved from Southern Italy to 99 Sea Zone -
Intercept in Egypt?
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No thank you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Caucasus to Volgograd
1 fighter moved from Turkey to Volgograd
1 armour moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Volgograd
1 bomber moved from Turkey to Egypt
1 armour moved from Romania to 100 Sea Zone
1 cruiser moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Volgograd
Italians attack with 2 artilleries and 1 fighter
Russians defend with 1 armour and 1 factory_minor
Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 artillery
Battle in 99 Sea Zone
Italians attack with 1 cruiser and 1 fighter
French defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Northwest Persia
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Cleaning up after air battlesNon Combat Move - Italians
1 armour moved from 100 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to Turkey
1 bomber moved from Egypt to Turkey
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Volgograd to TurkeyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 factory_minor placed in Iraq
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
Iraq : 1 flag, 1 factory_minor and 2 infantry
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 48 / 60
Russians : 30 / 38
Japanese : 43 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 36
UK_Pacific : 23 / 21
Italians : 19 / 26
ANZAC : 16 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Northwest Persia
French attack with 1 fighter
Italians defend with 1 armour
French roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the French lost in Northwest Persia
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tunisia : 2 infantry
Iraq : 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 30 / 38
Japanese : 43 / 45
Americans : 52 / 80
Chinese : 0 / 0
British : 31 / 36
UK_Pacific : 23 / 21
Italians : 18 / 26
ANZAC : 16 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 mech_infantrys moved from Greece to Iraq
2 artilleries moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Trans-Jordan
2 infantry moved from Spain to 93 Sea Zone
2 armour moved from Spain to 93 Sea Zone
1 armour moved from Spain to 93 Sea Zone
3 armour, 2 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 83 Sea Zone
3 artilleries and 3 infantry moved from Poland to Eastern Poland
3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 fighter moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 mech_infantrys moved from Greece to Iraq
2 artilleries moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Trans-Jordan
2 infantry moved from Spain to 93 Sea Zone
2 armour moved from Spain to 93 Sea Zone
1 armour moved from Spain to 93 Sea Zone
3 armour, 2 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 armour and 1 mech_infantry moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 83 Sea Zone
3 artilleries and 3 infantry moved from Poland to Eastern Poland
3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 fighter moved from Western Germany to Eastern PolandCombat - Germans
Battle in Gibraltar
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Trans-Jordan
Germans attack with 3 armour, 1 fighter and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
ANZAC defend with 1 factory_minor and 2 infantry; French defend with 1 infantry
Germans win, taking Iraq from ANZAC with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 8 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 8 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for Germans: 20 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Yugoslavia
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Iraq to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 aaGun moved from France to Western Germany
4 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Turkey
2 artilleries and 1 infantry placed in Yugoslavia
3 artilleries and 4 infantry placed in Germany
1 artillery, 1 infantry and 1 mech_infantry placed in SpainTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 fighter moved from Tambov to Caucasus
2 infantry moved from Tambov to Volgograd
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Caucasus
3 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
20 infantry moved from Timguska to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery and 12 infantry moved from Baltic States to Eastern Poland
1 artillery and 4 infantry moved from Karelia to Finland
1 artillery and 2 infantry moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 2 artilleries and 14 infantry
Germans defend with 3 aaGuns, 8 artilleries and 1 mech_infantry
Russians roll dice for 2 artilleries and 14 infantry in Eastern Poland, round 2 : 4/16 hits
Germans roll dice for 3 aaGuns, 8 artilleries and 1 mech_infantry in Eastern Poland, round 2 : 1/9 hits
1 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 13 infantry in Eastern Poland, round 3 : 4/15 hits
Germans roll dice for 8 artilleries in Eastern Poland, round 3 : 7/8 hits
7 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 4 : 2/8 hits
Germans roll dice for 4 artilleries in Eastern Poland, round 4 : 2/4 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 5 : 2/6 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 5 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 aaGuns, 8 artilleries and 1 mech_infantry
Casualties for Russians: 11 infantry
Battle in Finland
Russians attack with 1 artillery and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 0/5 hits
Germans roll dice for 4 infantry in Finland, round 2 : 4/4 hits
4 infantry owned by the Russians lost in Finland
1 artillery owned by the Russians retreated to Karelia
Germans win with 4 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Battle in Kansu
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Kansu, round 2 : 2/21 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Volgograd to Ukraine
3 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to BryanskPlace Units - Russians
1 submarine placed in 100 Sea Zone
2 infantry placed in Ukraine
1 armour and 1 artillery placed in Novgorod
1 armour and 1 fighter placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,5,2
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Kansu : 2 aaGuns and 21 infantry
Kazakhstan : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 infantry
Karelia : 1 artillery and 3 infantry
Bryansk : 1 infantry
Eastern Poland : 2 artilleries and 3 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 1 fighter
Ukraine : 2 aaGuns, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
Novosibirsk : 1 armour and 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Caucasus : 2 infantry
100 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 42 / 42
Japanese : 38 / 45
Americans : 52 / 80
Chinese : 1 / 0
British : 30 / 36
UK_Pacific : 23 / 21
Italians : 14 / 26
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Turkmenistan to Persia
Japanese take Persia from British
1 armour moved from Turkmenistan to West India
Japanese take West India from UK_Pacific
1 bomber, 1 fighter and 3 tactical_bombers moved from Yunnan to India
2 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
5 artilleries and 3 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Turkmenistan to Persia
Japanese take Persia from British
1 armour moved from Turkmenistan to West India
Japanese take West India from UK_Pacific
1 bomber, 1 fighter and 3 tactical_bombers moved from Yunnan to India
2 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
5 artilleries and 3 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo ChinaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Japanese win with 3 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 destroyers
ANZAC defend with 2 destroyers and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 destroyers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in Kazakhstan
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in French Indo China
Japanese attack with 3 infantry and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 harbour and 18 infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win with 4 infantry remaining. Battle score for attacker is -75
Casualties for Japanese: 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
Casualties for British: 1 aaGun and 14 infantryNon Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to Hopei
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from 104 Sea Zone to Spain
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to Japan
3 fighters moved from Midway to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 bombers moved from Amur to Japan
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese