Re: 14L G40 odonis (axis) vs Entek (Allies +10) game 3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                4 artilleries, 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from French Indo China to Burma
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangtung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                2 infantry moved from Manchuria to Amur
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Kwangtung
                    Japanese attack with 4 infantry and 2 mech_infantrys
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Amur
                    Japanese attack with 4 infantry
                    Russians defend with 3 infantry
                    1 infantry retreated to Manchuria
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Burma
                    Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 8 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 2 aaGuns, 3 artilleries and 16 infantry
                    Japanese win, taking Burma from UK_Pacific with 4 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 bomber, 3 fighters, 8 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 2 aaGuns, 3 artilleries and 16 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
                2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
                2 fighters moved from Burma to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 tactical_bomber moved from Burma to 38 Sea Zone
                3 tactical_bombers moved from Burma to Yunnan
                1 bomber moved from Burma to Yunnan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Shensi to Tsinghai
                1 armour moved from Tsinghai to Turkmenistan
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Jehol to Chahar
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
                EDIT: Turning off Edit Mode

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 2 transports; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 bombers moved from Central United States to 101 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                3 bombers moved from Hawaiian Islands to 5 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 3 bombers in 5 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 5 Sea Zone
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 battleship and 1 transport
                    Casualties for Americans: 1 bomber
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 101 Sea Zone
                    Americans attack with 2 bombers
                    Germans defend with 1 carrier and 1 fighter
                        Americans roll dice for 2 bombers in 101 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 carrier and 1 fighter in 101 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 101 Sea Zone
                        Americans roll dice for 1 bomber in 101 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 101 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 101 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 fighter in 101 Sea Zone, round 4 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 101 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 carrier and 1 fighter
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
                2 bombers moved from 5 Sea Zone to Amur

    Place Units - Americans
                1 harbour placed in Midway
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                Americans collect 50 PUs (2 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 2 infantry
        Amur : 2 bombers
        44 Sea Zone : 1 flag, 1 destroyer
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer and 2 submarines
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 32 / 38
        Japanese : 45 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 21 / 30
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 32 / 38
        Japanese : 45 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 21 / 30
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    Scramble orders?

  • '20 '19 '18 '15 '13

    No file attached…

  • '20 '19 '18 '17 '16

    Crap sorry about that.

  • '20 '19 '18 '15 '13

    no scrambles

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 bomber moved from Egypt to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from India to French Indo China
                2 infantry moved from Siam to French Indo China

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 3 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Syria
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Syria, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Syria, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Syria
                        British roll dice for 1 armour in Syria, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Syria, round 4 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Syria
                    Germans win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Gibraltar
                    British attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 fighter and 1 harbour
                        British roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 :  1/3 hits
                        1 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Malaya
                2 fighters moved from French Indo China to Malaya
                1 bomber moved from Northwest Persia to Egypt
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                3 fighters moved from 112 Sea Zone to United Kingdom

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                10 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Some Units in India change ownership: 10 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 18 infantry
        Malaya : 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 cruiser, 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 32 / 38
        Japanese : 43 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 36
        UK_Pacific : 23 / 21
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Caucasus to Volgograd
                1 fighter moved from Turkey to Volgograd
                1 armour moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Volgograd
                1 bomber moved from Turkey to Egypt
                1 armour moved from Romania to 100 Sea Zone
                1 cruiser moved from 100 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to Northwest Persia
                1 fighter moved from Southern Italy to 99 Sea Zone

  • '20 '19 '18 '15 '13

    Intercept in Egypt?

  • '20 '19 '18 '17 '16

    No thank you

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Caucasus to Volgograd
                1 fighter moved from Turkey to Volgograd
                1 armour moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Volgograd
                1 bomber moved from Turkey to Egypt
                1 armour moved from Romania to 100 Sea Zone
                1 cruiser moved from 100 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to Northwest Persia
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Air Battle in Egypt
                    Italians attacks with 1 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.
                Battle in Volgograd
                    Italians attack with 2 artilleries and 1 fighter
                    Russians defend with 1 armour and 1 factory_minor
                    Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 artillery
                Battle in 99 Sea Zone
                    Italians attack with 1 cruiser and 1 fighter
                    French defend with 1 destroyer
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 cruiser
                Battle in Northwest Persia
                    Italians attack with 1 armour and 1 fighter
                    British defend with 1 infantry
                    Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter
                Cleaning up after air battles

    Non Combat Move - Italians
                1 armour moved from 100 Sea Zone to Caucasus
                1 fighter moved from 99 Sea Zone to Turkey
                1 bomber moved from Egypt to Turkey
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 fighter moved from Volgograd to Turkey

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 infantry placed in Southern Italy
                1 mech_infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 factory_minor placed in Iraq
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 2 destroyers and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry
        Iraq : 1 flag, 1 factory_minor and 2 infantry
        81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 30 / 38
        Japanese : 43 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 36
        UK_Pacific : 23 / 21
        Italians : 19 / 26
        ANZAC : 16 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Egypt to Northwest Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French
                Battle in Northwest Persia
                    French attack with 1 fighter
                    Italians defend with 1 armour
                        French roll dice for 1 fighter in Northwest Persia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 fighter owned by the French lost in Northwest Persia
                    Italians win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 30 / 38
        Japanese : 43 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 36
        UK_Pacific : 23 / 21
        Italians : 18 / 26
        ANZAC : 16 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 mech_infantrys moved from Greece to Iraq
                2 artilleries moved from Turkey to Iraq
                1 bomber moved from Turkey to Iraq
                1 fighter moved from Turkey to Trans-Jordan
                2 infantry moved from Spain to 93 Sea Zone
                2 armour moved from Spain to 93 Sea Zone
                1 armour moved from Spain to 93 Sea Zone
                3 armour, 2 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
                3 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Spain to Gibraltar
                1 armour and 1 mech_infantry moved from Spain to Gibraltar
                1 armour and 1 mech_infantry moved from Spain to Gibraltar
                1 transport moved from 91 Sea Zone to 83 Sea Zone
                3 artilleries and 3 infantry moved from Poland to Eastern Poland
                3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 5 infantry moved from Romania to Eastern Poland
                1 armour moved from Kazakhstan to Eastern Persia
                      Germans take Eastern Persia from British
                1 fighter moved from Western Germany to Eastern Poland

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 6 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 mech_infantrys moved from Greece to Iraq
                2 artilleries moved from Turkey to Iraq
                1 bomber moved from Turkey to Iraq
                1 fighter moved from Turkey to Trans-Jordan
                2 infantry moved from Spain to 93 Sea Zone
                2 armour moved from Spain to 93 Sea Zone
                1 armour moved from Spain to 93 Sea Zone
                3 armour, 2 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
                3 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Spain to Gibraltar
                1 armour and 1 mech_infantry moved from Spain to Gibraltar
                1 armour and 1 mech_infantry moved from Spain to Gibraltar
                1 transport moved from 91 Sea Zone to 83 Sea Zone
                3 artilleries and 3 infantry moved from Poland to Eastern Poland
                3 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 5 infantry moved from Romania to Eastern Poland
                1 armour moved from Kazakhstan to Eastern Persia
                      Germans take Eastern Persia from British
                1 fighter moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
                    Germans win, taking Gibraltar from British with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 3 armour, 1 fighter and 2 infantry
                    ANZAC defend with 2 infantry; British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 2 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
                    ANZAC defend with 1 factory_minor and 2 infantry; French defend with 1 infantry
                    Germans win, taking Iraq from ANZAC with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 8 artilleries, 1 fighter, 20 infantry and 2 mech_infantrys
                    Russians defend with 2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry
                    Germans win, taking Eastern Poland from Russians with 8 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 33
                    Casualties for Germans: 20 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Eastern Poland to Yugoslavia
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland
                1 bomber moved from Iraq to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                1 aaGun moved from France to Western Germany
                4 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Turkey
                2 artilleries and 1 infantry placed in Yugoslavia
                3 artilleries and 4 infantry placed in Germany
                1 artillery, 1 infantry and 1 mech_infantry placed in Spain

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Caucasus
                1 fighter moved from Tambov to Caucasus
                2 infantry moved from Tambov to Volgograd
                1 fighter moved from Tambov to Volgograd
                1 tactical_bomber moved from Tambov to Caucasus
                3 infantry moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Samara to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                20 infantry moved from Timguska to Kansu
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 artillery and 12 infantry moved from Baltic States to Eastern Poland
                1 artillery and 4 infantry moved from Karelia to Finland
                1 artillery and 2 infantry moved from Bessarabia to Eastern Poland

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 factory_minor
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Volgograd, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Volgograd
                    Russians win, taking Volgograd from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Eastern Poland
                    Russians attack with 2 artilleries and 14 infantry
                    Germans defend with 3 aaGuns, 8 artilleries and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 14 infantry in Eastern Poland, round 2 :  4/16 hits
                        Germans roll dice for 3 aaGuns, 8 artilleries and 1 mech_infantry in Eastern Poland, round 2 :  1/9 hits
                        1 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 artilleries and 13 infantry in Eastern Poland, round 3 :  4/15 hits
                        Germans roll dice for 8 artilleries in Eastern Poland, round 3 :  7/8 hits
                        7 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 4 :  2/8 hits
                        Germans roll dice for 4 artilleries in Eastern Poland, round 4 :  2/4 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 5 :  2/6 hits
                        Germans roll dice for 2 artilleries in Eastern Poland, round 5 :  1/2 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 aaGuns, 8 artilleries and 1 mech_infantry
                    Casualties for Russians: 11 infantry
                Battle in Finland
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 :  0/5 hits
                        Germans roll dice for 4 infantry in Finland, round 2 :  4/4 hits
                        4 infantry owned by the Russians lost in Finland
                    1 artillery owned by the Russians retreated to Karelia
                    Germans win with 4 infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 4 infantry
                Battle in Kansu
                    Russians attack with 21 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 21 infantry in Kansu, round 2 :  2/21 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 21 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/4 hits
                        Italians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Novosibirsk
                    Russians attack with 1 armour and 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 4 infantry in Novosibirsk, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 4 :  2/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Timguska to Kansu
                1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
                1 fighter moved from Volgograd to Ukraine
                3 infantry moved from Novgorod to Karelia
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 submarine placed in 100 Sea Zone
                2 infantry placed in Ukraine
                1 armour and 1 artillery placed in Novgorod
                1 armour and 1 fighter placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,5,2
                Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Kansu : 2 aaGuns and 21 infantry
        Kazakhstan : 1 armour and 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 1 infantry
        Karelia : 1 artillery and 3 infantry
        Bryansk : 1 infantry
        Eastern Poland : 2 artilleries and 3 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 1 fighter
        Ukraine : 2 aaGuns, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
        Novosibirsk : 1 armour and 2 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Caucasus : 2 infantry
        100 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 42 / 42
        Japanese : 38 / 45
        Americans : 52 / 80
        Chinese : 1 / 0
        British : 30 / 36
        UK_Pacific : 23 / 21
        Italians : 14 / 26
        ANZAC : 14 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Persia
                      Japanese take Persia from British
                1 armour moved from Turkmenistan to West India
                      Japanese take West India from UK_Pacific
                1 bomber, 1 fighter and 3 tactical_bombers moved from Yunnan to India
                2 fighters moved from 38 Sea Zone to India
                1 tactical_bomber moved from 38 Sea Zone to India
                5 artilleries and 3 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                3 infantry moved from Kwangtung to 20 Sea Zone
                3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to French Indo China
                2 mech_infantrys moved from Kwangtung to French Indo China

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Persia
                      Japanese take Persia from British
                1 armour moved from Turkmenistan to West India
                      Japanese take West India from UK_Pacific
                1 bomber, 1 fighter and 3 tactical_bombers moved from Yunnan to India
                2 fighters moved from 38 Sea Zone to India
                1 tactical_bomber moved from 38 Sea Zone to India
                5 artilleries and 3 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                3 infantry moved from Kwangtung to 20 Sea Zone
                3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to French Indo China
                2 mech_infantrys moved from Kwangtung to French Indo China

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 3 destroyers and 1 submarine
                    Americans defend with 1 destroyer and 2 submarines
                    Japanese win with 3 destroyers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 2 destroyers
                    ANZAC defend with 2 destroyers and 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 destroyers remaining. Battle score for attacker is 23
                    Casualties for ANZAC: 2 destroyers and 1 transport
                Battle in Kazakhstan
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in French Indo China
                    Japanese attack with 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 18 infantry; UK_Pacific defend with 1 factory_major
                    UK_Pacific win with 4 infantry remaining. Battle score for attacker is -75
                    Casualties for Japanese: 6 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers
                    Casualties for British: 1 aaGun and 14 infantry

    Non Combat Move - Japanese
                1 carrier moved from 38 Sea Zone to 36 Sea Zone
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kwangsi
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Hopei
                2 infantry moved from Suiyuyan to Hopei
                1 carrier moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                1 infantry and 1 mech_infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from 104 Sea Zone to Spain
                2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to Japan
                1 fighter moved from 25 Sea Zone to Japan
                3 fighters moved from Midway to 6 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 7 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
                2 bombers moved from Amur to Japan
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese

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