14L G50 hobo (axis) vs vold (allies +11)


  • yes, scramble all for italy.

    for caroline I would have kept the capital ships so the last round should have been a carrier roll instead of a tac.  based on the dice roll sequence, it would not have mattered since I still got the one hit needed but we can reroll here if you want.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq

    Combat - British
                British creates battle in territory 106 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 carrier owned by the British
                    British win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                Battle in Iraq
                    British attack with 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 33 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 33 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber could not land in 97 Sea Zone and were removed
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from 97 Sea Zone to Egypt
                2 fighters moved from 97 Sea Zone to Malta
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Kwangsi
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 fighter placed in Egypt
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
                British collect 35 PUs (2 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 1 infantry

  • '13

    ugh - I borked that italy OOL too.  Results are fine but I dislike splashing planes on either side.

    I should find a way to play after my coffee and not before  :x


  • slight problem, you rolled twice for z97.  if you forgot to scramble the fighters on the first roll, you should have paused and finished the battle here.  good or bad, I always want the first dice thrown to count.  I guess same applies to iraq which was rolled twice too.  in this case both the second rolls were advantageous for you.  I would prefer we go with the first rolls and continue from there, which means you got 4 hits in the first round and I got 2 hits, plus 3 fighters to roll.  you can ask for a third party ruling if you disagree.

  • '13

    You’re right - I was in a rush to get to work (my first problem) and didn’t scramble your fighters.  I tapped through sz97 and withdrew from Iraq, then just pulled down the file and re-did it without thinking twice about it.

    We can use the original dice, no worries.  It’ll take a bit of effort to untangle the dice but I have some time.

    V

  • '13

    OK, starting with the file from the post “Combat Adjustment in Iraq” and ignoring the other files posted:

    Iraq - 1 art, 6 inf (1 cruiser) vs. 3 inf

    Cruiser shore fire (from MARTI dice email)
    Your dice are: 3
    1 hit

    Round 1 (from MARTI dice email):
    Your dice are: 1,5,2,5,1,5,6
    Assuming it’s 2@2 and 4@1, that’s 2 hits.

    3/3 hits total in Iraq

    Iraq Defense 3 inf (from MARTI dice email 8:10)
    Your dice are: 2,3,4
    1 hit

    Conclusion - 1 art, 5 inf in Iraq.  All per the 8:10 MARTI emails.

    sz next….

  • '13

    SZ 97 - Round 1
    UK: 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber, 1CV

    UK dice: Your dice are: 5,2,4,6,5,6,3
    2 hits (you mentioned 4, but if the dice are in order then I only see 2, the cruiser and tac)

    Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
    Your dice are: 2,6,5,1 (2 hits)
    Italians: 3 fighters
    DiceRolls: 3@3; Total Hits: 23@3: (2, 2, 4)

  • '13

    sz97 - Round 2
    Italians hit 4 times, I’ll take the CV (x2), cruiser and dd.
    UK hit 2 times, I’ll pull the dd and 1 cruiser

    UK: 1 bomber, 3 fighters and 1 tactical_bomber
    2 at 4, 3 at 3
    DiceRolls: 2@4; Total Hits: 12@4: (5, 3)
    DiceRolls: 3@3; Total Hits: 23@3: (1, 5, 2)

    italy: 1 battleship, 1 cruiser, and 3 fighters
    4 at 4, 1 at 3
    DiceRolls: 4@4; Total Hits: 24@4: (6, 6, 1, 1)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '13

    I should have damaged your battleship instead of taking the cruiser - cruiser here

    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • '13

    sz 97 - Round 2 results
    UK 3 hits, Italy 3 hits
    UK will pull 2 fighters and 1 tac
    I’ll pull 2 cruisers and a fighter for Italy

    UK will withdraw, 1 bomber and 1 fighter
    Italy has 1 damaged battleship, 1 tt and 2 fighters

    Noodle through the results if you don’t mind and make sure I got it right.  You mentioned that I had 4 hits in round 1 but I only saw 2, if you are correct I’d like to get those hits and possibly re-evaluate the combat depending on what you pull.

    On why I simply re-rolled, I’ve seen a couple of examples in League where battles were simply scrapped and re-done if the initial force wasn’t set correctly and I just placed this scenario into that category.  I should have pinged you about it and I apologize for that - I was in a rush to do a quick turn and get to work as I mentioned, I should have waited until I had more time.

    The adjusted file is attached.  Ignore the history for those battles.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 armour moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 aaGun
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Italians
                2 aaGuns, 1 artillery and 4 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from Southern Italy to Gibraltar
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 battleship moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern France
                1 airfield placed in Gibraltar

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • no worries, I’ve made my screw ups rushing to get it done before work too

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 2 mech_infantrys moved from New South Wales to South Australia
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Combat Move - French

    Airborne Attack Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Libya to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans

  • '13

    ncm edit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 bombers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Western Germany to Novgorod
                1 bomber moved from Western Germany to 127 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 127 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 1 bomber and 7 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 aaGun and 1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                11 mech_infantrys moved from Eastern Poland to Archangel
                1 aaGun, 6 armour, 11 artilleries and 23 infantry moved from Eastern Poland to Belarus
                7 mech_infantrys moved from Poland to Belarus
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                3 armour moved from Romania to Belarus
                1 infantry moved from Bulgaria to Romania
                1 bomber moved from 127 Sea Zone to Poland
                1 bomber moved from Novgorod to Poland
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                3 bombers and 2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • I edited back the carolines battle

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Sakha
                1 bomber moved from Amur to Sakha
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 bomber moved from Russia to Novgorod
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour and 1 mech_infantry moved from Yunnan to Malaya
                1 armour moved from Yunnan to Malaya

    Combat - Russians
                Strategic bombing raid in Novgorod
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.
                Battle in Sakha
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry
                Battle in Malaya
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 harbour
                    Russians win, taking Malaya from Japanese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 bomber moved from Sakha to Novosibirsk
                6 infantry moved from Timguska to Novosibirsk
                3 aaGuns, 2 artilleries and 29 infantry moved from Bryansk to Russia
                2 infantry moved from Volgograd to Tambov
                2 aaGuns and 8 infantry moved from Amur to Korea
                5 infantry moved from Vologda to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,1,1
                Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total

  • '13

    I see why you added back the carrier, but can you refresh my memory on why you wouldn’t take a hit out?

    Sorry, it’s been a long day - heh

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