Scramble if the French attack z99.
14L G50 hobo (axis) vs dawgoneit (allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 bomber moved from British Columbia to Amur
3 mech_infantrys moved from British Columbia to Alaska
1 artillery moved from British Columbia to AlaskaPlace Units - Americans
1 factory_minor placed in Alaska
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 2.
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 3 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
14 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from United Kingdom to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from 91 Sea Zone to French West Africa
3 infantry moved from Persia to Eastern PersiaPlace Units - British
1 factory_minor placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,3,1,1,5,3,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Bulgaria to Romania
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern France
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
2 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Egypt
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Egypt
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Tunisia: 3 infantry
EDIT: Adding units owned by French to Algeria: 3 infantry -
sorry about the repost I forgot to move my 3 French men
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 1 fighter; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 armour and 9 mech_infantrys moved from Germany to Baltic States
10 artilleries and 24 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Southern Italy to Western Ukraine
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Karelia to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 10 artilleries and 24 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 10 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour and 9 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
9 armour and 12 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Western Ukraine to Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Southern Italy to Gibraltar
7 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 fighters and 1 tactical_bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 fighters and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 aaGuns, 1 artillery and 23 infantry moved from Bryansk to Russia
2 aaGuns and 10 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
4 infantry moved from Amur to ManchuriaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 bombers moved from Kiangsu to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries, 2 fighters, 7 infantry and 4 tactical_bombers moved from Yunnan to Szechwan
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 battleship moved from 41 Sea Zone to 38 Sea Zone
2 fighters moved from 42 Sea Zone to BurmaCombat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers
Russians defend with 3 infantry; Americans defend with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Russians: 3 infantry
Casualties for Americans: 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 16 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 7 infantry and 1 mech_infantry
Casualties for Chinese: 16 infantry
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
2 fighters owned by the Japanese retreatedNon Combat Move - Japanese
1 artillery and 5 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Kiangsu to Jehol
2 fighters and 4 tactical_bombers moved from Szechwan to Jehol
1 bomber moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 fighters moved from Burma to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 cruisers, 2 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 cruiser, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries moved from 89 Sea Zone to Central America
1 artillery moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 armour and 2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Non Combat Move - British
5 infantry moved from India to Burma
3 artilleries moved from India to Burma
1 fighter moved from India to Burma
1 aaGun moved from India to Burma
3 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French West Africa to EgyptPlace Units - British
3 armour placed in Egypt
British undo move 1.
2 armour and 1 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,1,4,1,3,6,5
British collect 27 PUs (5 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Bessarabia to Belarus
1 artillery and 4 infantry moved from Romania to Bessarabia
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
2 infantry placed in Southern France
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total