@simon33 Yes, intercept in Egypt
No scramble to TJ
14L G50 hobo (axis) vs vold (allies +11)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Archangel to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
EDIT: Adding units owned by Russians to 127 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to Russia
1 aaGun, 1 artillery and 16 infantry moved from Belarus to Bryansk
2 aaGuns, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Szechwan to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 2 mech_infantrys moved from Szechwan to Yunnan
6 infantry moved from Yenisey to Timguska
2 aaGuns, 1 bomber and 12 infantry moved from Buryatia to Amur
5 infantry moved from Russia to VologdaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
3 fighters moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Kiangsu to Shensi
2 infantry moved from Hunan to Kweichow
2 tactical_bombers moved from Hunan to Kweichow
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone -
scramble orders for carolines
-
yes, scramble.
OOL - ANZAC fighters last.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
3 fighters moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from Kiangsu to Shensi
2 infantry moved from Hunan to Kweichow
2 tactical_bombers moved from Hunan to Kweichow
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Japanese: 1 destroyer and 2 fighters
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Malaya
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Kiangsu
1 armour moved from Jehol to Hopei
1 infantry moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 5 infantry moved from Chahar to Hopei
1 fighter moved from Sumatra to 37 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
2 tactical_bombers moved from Kweichow to Kiangsu
1 infantry moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
4 infantry moved from Jehol to Anhwe
2 artilleries and 3 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangtung to AnhwePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Japanese undo move 2.
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -38
Casualties for Japanese: 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq -
Scramble Italy?
Also, check the OOL for the Carolines battle. I gave you max damage since I was staying until the end, but wound up splashing a plane because of it thanks to your high hit % in your 2nd to last round. I expected to have another good round of attacks but the battle ended sooner than expected.
If it’s kosher as is we can move on, but if you wanted something different we can swap plane deaths for ships or something that doesn’t change the dice. Some swaps would change the dice and possibly change the outcome of the last round, so it’s probably fine the way it is. But I’ll let you be the judge of that.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq -
Combat adjustment in Iraq
-
yes, scramble all for italy.
for caroline I would have kept the capital ships so the last round should have been a carrier roll instead of a tac. based on the dice roll sequence, it would not have mattered since I still got the one hit needed but we can reroll here if you want.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - British
British creates battle in territory 106 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
British win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 33 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 97 Sea Zone and were removed
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from 97 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to Malta
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Kwangsi
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 fighter placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
ugh - I borked that italy OOL too. Results are fine but I dislike splashing planes on either side.
I should find a way to play after my coffee and not before :x
-
slight problem, you rolled twice for z97. if you forgot to scramble the fighters on the first roll, you should have paused and finished the battle here. good or bad, I always want the first dice thrown to count. I guess same applies to iraq which was rolled twice too. in this case both the second rolls were advantageous for you. I would prefer we go with the first rolls and continue from there, which means you got 4 hits in the first round and I got 2 hits, plus 3 fighters to roll. you can ask for a third party ruling if you disagree.
-
You’re right - I was in a rush to get to work (my first problem) and didn’t scramble your fighters. I tapped through sz97 and withdrew from Iraq, then just pulled down the file and re-did it without thinking twice about it.
We can use the original dice, no worries. It’ll take a bit of effort to untangle the dice but I have some time.
V
-
OK, starting with the file from the post “Combat Adjustment in Iraq” and ignoring the other files posted:
Iraq - 1 art, 6 inf (1 cruiser) vs. 3 inf
Cruiser shore fire (from MARTI dice email)
Your dice are: 3
1 hitRound 1 (from MARTI dice email):
Your dice are: 1,5,2,5,1,5,6
Assuming it’s 2@2 and 4@1, that’s 2 hits.3/3 hits total in Iraq
Iraq Defense 3 inf (from MARTI dice email 8:10)
Your dice are: 2,3,4
1 hitConclusion - 1 art, 5 inf in Iraq. All per the 8:10 MARTI emails.
sz next….
-
SZ 97 - Round 1
UK: 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber, 1CVUK dice: Your dice are: 5,2,4,6,5,6,3
2 hits (you mentioned 4, but if the dice are in order then I only see 2, the cruiser and tac)Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Your dice are: 2,6,5,1 (2 hits)
Italians: 3 fighters
Rolls: 3@3; Total Hits: 23@3: (2, 2, 4)
-
sz97 - Round 2
Italians hit 4 times, I’ll take the CV (x2), cruiser and dd.
UK hit 2 times, I’ll pull the dd and 1 cruiserUK: 1 bomber, 3 fighters and 1 tactical_bomber
2 at 4, 3 at 3
Rolls: 2@4; Total Hits: 12@4: (5, 3)
Rolls: 3@3; Total Hits: 23@3: (1, 5, 2)
italy: 1 battleship, 1 cruiser, and 3 fighters
4 at 4, 1 at 3
Rolls: 4@4; Total Hits: 24@4: (6, 6, 1, 1)
Rolls: 1@3; Total Hits: 11@3: (2)
-
I should have damaged your battleship instead of taking the cruiser - cruiser here
Rolls: 1@3; Total Hits: 01@3: (6)