Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech

  • '15

    Slight NCM edit.

    Are you ready to concede yet?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 fighters moved from Russia to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 fighters moved from Russia to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 2 fighters
                    British defend with 3 armour
                    British win with 1 armour remaining. Battle score for attacker is -14
                    Casualties for British: 2 armour
                    Casualties for Italians: 1 armour and 2 fighters

    Non Combat Move - Italians
                5 mech_infantrys moved from Southern Italy to France

    Place Units - Italians
                1 artillery and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

  • '20 '19 '18 '15 '13

    never!!

  • '15

    Ha!  I like your spirit!

    I vill enjoy crushing it.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                1 fighter moved from Philippines to Kwangtung
                1 bomber moved from Philippines to Kwangtung
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Queensland to Philippines

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
                    ANZAC win, taking Kwangtung from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 aaGun, 1 infantry and 4 mech_infantrys
                    Casualties for ANZAC: 1 artillery and 2 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Kwangtung to India
                4 destroyers moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                2 carriers moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from Kwangtung to 20 Sea Zone
                1 fighter moved from Kweichow to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 fighters moved from Russia to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                7 artilleries and 7 infantry moved from Eire to Scotland
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 infantry moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Volgograd
                      Germans take Tambov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 fighters moved from Russia to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                7 artilleries and 7 infantry moved from Eire to Scotland
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Scotland
                    Germans attack with 7 artilleries and 7 infantry
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 3 fighters and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Rostov
                    Germans attack with 3 fighters and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Rostov from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                2 fighters moved from Rostov to Russia
                3 armour moved from Bryansk to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                3 tactical_bombers moved from Novgorod to Western Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Normandy Bordeaux to Western Germany
                2 bombers moved from Western Germany to Russia
                1 mech_infantry moved from Greece to Yugoslavia
                1 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Western Germany
                1 submarine moved from 71 Sea Zone to 72 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                3 mech_infantrys placed in Romania
                3 artilleries placed in France
                1 artillery and 1 infantry placed in Germany
                2 fighters and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to Manchuria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,3,6,4,5,6,3,3,5,4,5,4,4,3,4,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,4,4,5,3,2,5,1
                Japanese collect 1 PU (11 lost to blockades); end with 1 PU total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 8 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                3 carriers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                3 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
                8 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                2 artilleries moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery moved from 19 Sea Zone to Okinawa
                1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese

    Combat - Americans
                Battle in Norway
                Battle in Okinawa
                Battle in Formosa

    Non Combat Move - Americans
                1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 artilleries and 8 infantry placed in Eastern United States
                6 artilleries placed in Central United States
                3 armour placed in Korea
                2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Chahar to Suiyuyan
                2 artilleries and 1 infantry moved from Anhwe to Hopei
                5 artilleries and 5 infantry moved from Hunan to Kweichow

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Gibraltar to Scotland
                6 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                2 armour and 2 mech_infantrys moved from Yunnan to Sikang
                4 mech_infantrys moved from Kwangsi to Szechwan
                1 mech_infantry moved from Kiangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Hunan to Sikang
                3 mech_infantrys moved from Caucasus to Kazakhstan
                3 armour moved from Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                3 infantry moved from United Kingdom to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 109 Sea Zone to 119 Sea Zone
                1 infantry moved from 119 Sea Zone to Eire
                2 infantry moved from 119 Sea Zone to Scotland

    Combat - British
                Battle in Eire
                Battle in Kazakhstan
                    British attack with 3 mech_infantrys
                    Germans defend with 1 armour
                    British win, taking Eire from Germans, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Scotland
                    British attack with 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 7 artilleries and 7 infantry
                    British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Germans: 7 artilleries and 7 infantry
                    Casualties for British: 4 artilleries, 6 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Scotland to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

  • '15

    Bump#2

  • '20 '19 '18 '15 '13

    Bump one actually…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units

    Non Combat Move - Italians
                1 artillery moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Rostov to Volgograd
                3 mech_infantrys moved from France to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 14 PUs; end with 14 PUs total

  • '15

    Actually, we had another bump a few pages back, but hey it’s all good.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

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