Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Bryansk
                15 armour, 12 artilleries, 1 bomber, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Baltic States to Archangel
                      Germans take Archangel from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Bryansk
                15 armour, 12 artilleries, 1 bomber, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Baltic States to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 fighter and 1 tactical_bomber
                    Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                Battle in Bryansk
                    Germans attack with 15 armour, 12 artilleries, 2 bombers, 19 infantry, 12 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 5 armour, 7 artilleries, 22 infantry and 21 mech_infantrys
                    Germans win, taking Bryansk from Russians with 15 armour, 12 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 118
                    Casualties for Germans: 19 infantry and 12 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 5 armour, 7 artilleries, 22 infantry and 21 mech_infantrys

    Non Combat Move - Germans
                3 aaGuns moved from Western Ukraine to Bryansk
                2 bombers and 2 tactical_bombers moved from Bryansk to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                4 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Germany to Baltic States
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
                1 artillery placed in France
                5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Archangel
                2 fighters moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                2 fighters moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Archangel to Russia
                4 fighters moved from Archangel to Russia
                1 mech_infantry moved from Vologda to Russia
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 armour moved from Suiyuyan to Novosibirsk
                2 infantry moved from Korea to Amur

    Place Units - Russians
                1 armour, 2 fighters, 6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units

    Non Combat Move - Japanese
                3 fighters moved from Japan to Hopei
                1 submarine moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 fighter and 6 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
                Japanese collect 18 PUs (5 lost to blockades); end with 18 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                4 fighters moved from Korea to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters and 2 submarines
                    Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win, taking 6 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter

    Non Combat Move - Americans
                4 fighters moved from 6 Sea Zone to Korea
                1 battleship, 2 carriers and 2 fighters moved from 8 Sea Zone to 10 Sea Zone
                2 fighters moved from 10 Sea Zone to Central United States
                5 artilleries moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                3 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                3 infantry moved from Southeast Mexico to 89 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 armour, 5 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry, 2 submarines and 7 transports moved from 101 Sea Zone to 89 Sea Zone
                1 armour, 5 artilleries, 1 destroyer, 10 infantry, 4 mech_infantrys, 2 submarines and 10 transports moved from 89 Sea Zone to 91 Sea Zone
                10 infantry moved from 91 Sea Zone to Morocco
                4 mech_infantrys moved from 91 Sea Zone to Morocco
                5 artilleries moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Chahar to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 3 fighters
                    Japanese win with 3 fighters remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 carriers, 1 destroyer and 2 fighters
                EDIT: Turning off Edit Mode
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                4 infantry and 2 transports moved from 104 Sea Zone to 119 Sea Zone
                4 infantry moved from 119 Sea Zone to Scotland

    Combat - British
                Battle in Scotland

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Sikang to Kazakhstan
                1 fighter moved from Volgograd to Russia
                1 armour moved from Caucasus to Volgograd
                3 aaGuns moved from Szechwan to Sikang
                1 artillery moved from Kiangsi to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Shan State to Burma
                3 artilleries moved from Shan State to Burma
                1 infantry moved from Siam to Shan State
                2 artilleries moved from India to West India
                1 infantry moved from India to West India

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 carriers, 1 destroyer and 2 fighters
                EDIT: Turning off Edit Mode
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                4 infantry and 2 transports moved from 104 Sea Zone to 119 Sea Zone
                4 infantry moved from 119 Sea Zone to Scotland

    Combat - British
                Battle in Scotland

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Sikang to Kazakhstan
                1 fighter moved from Volgograd to Russia
                1 armour moved from Caucasus to Volgograd
                3 aaGuns moved from Szechwan to Sikang
                1 artillery moved from Kiangsi to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Shan State to Burma
                3 artilleries moved from Shan State to Burma
                1 infantry moved from Siam to Shan State
                2 artilleries moved from India to West India
                1 infantry moved from India to West India

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 119 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Scotland: 2 infantry
                EDIT: Adding units owned by British to 105 Sea Zone: 1 transport
                EDIT: Changing ownership of Normandy Bordeaux from Germans to British
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode

  • '20 '19 '18 '15 '13

    I wouldn’t have scrambled that FTR from Japan t defend against the FTRs and SS attack, so I edited back in.

    No loss either way, but give me the option please.

    Thanks

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians repair 0 damage on 1 factory_minor; Remaining resources: 20 PUs;
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 fighter moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Tambov
                      Italians take Tambov from Russians
                1 bomber moved from Western Ukraine to Volgograd
                1 armour moved from Novgorod to Smolensk
                      Italians take Belarus from Russians
                      Italians take Smolensk from Russians
                1 armour moved from Novgorod to Vologda
                      Italians take Vologda from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians repair 0 damage on 1 factory_minor; Remaining resources: 20 PUs;
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 infantry moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                1 fighter moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Tambov
                      Italians take Tambov from Russians
                1 bomber moved from Western Ukraine to Volgograd
                1 armour moved from Novgorod to Smolensk
                      Italians take Belarus from Russians
                      Italians take Smolensk from Russians
                1 armour moved from Novgorod to Vologda
                      Italians take Vologda from Russians

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 armour; Russians defend with 1 factory_minor
                    Italians win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Volgograd to Ukraine
                1 fighter moved from Ukraine to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Novgorod to Smolensk
                2 mech_infantrys moved from Western Ukraine to Bryansk
                1 aaGun moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 bomber moved from Volgograd to Bryansk

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • '19 '18 '17 '16 '15

    @Odonis:

    I wouldn’t have scrambled that FTR from Japan t defend against the FTRs and SS attack, so I edited back in.

    No loss either way, but give me the option please.

    Thanks

    Sure, I forgot to ask, sorry.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 carriers moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from Queensland to 43 Sea Zone
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                15 armour and 12 artilleries moved from Bryansk to Russia
                2 bombers and 2 tactical_bombers moved from Novgorod to Russia
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Russia
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from United Kingdom to Scotland
                4 fighters moved from United Kingdom to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to Scotland

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                15 armour and 12 artilleries moved from Bryansk to Russia
                2 bombers and 2 tactical_bombers moved from Novgorod to Russia
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Russia
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from United Kingdom to Scotland
                4 fighters moved from United Kingdom to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to Scotland

    Combat - Germans
                Battle in Scotland
                    Germans attack with 5 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 airfield and 2 infantry
                    Germans win, taking Scotland from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Russia
                    Germans attack with 15 armour, 12 artilleries, 3 bombers and 2 tactical_bombers
                    British defend with 1 fighter and 2 tactical_bombers; Russians defend with 1 airfield, 1 armour, 1 factory_major, 6 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Germans captures 35PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 83
                    Casualties for Germans: 6 armour and 12 artilleries
                    Casualties for British: 1 fighter and 2 tactical_bombers
                    Casualties for Russians: 1 armour, 6 fighters, 6 infantry, 10 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Bryansk
                3 aaGuns moved from Bryansk to Russia
                2 tactical_bombers moved from Russia to Western Ukraine
                4 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Baltic States to Karelia
                1 artillery moved from France to Western Germany
                5 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
                1 infantry moved from Western Ukraine to Bryansk

    Place Units - Germans
                2 mech_infantrys placed in Western Germany
                2 artilleries placed in France
                3 fighters placed in United Kingdom
                1 destroyer and 1 transport placed in 113 Sea Zone
                Germans undo move 4.
                1 destroyer placed in 112 Sea Zone
                Germans undo move 4.
                Germans undo move 3.
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                1 transport placed in 113 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 95 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs

  • '19 '18 '17 '16 '15

    Your previous round in Briansk was just unbeliebable, and luck again here, almost impossible to avoid the european victory condition since that Briansk dice disaster, win will be yours soon allthough the game was almost lost for you.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 armour moved from Novosibirsk to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Italians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 aaGun

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 fighters moved from Hopei to Kazakhstan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 fighters moved from Hopei to Kazakhstan

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 3 fighters
                    British defend with 1 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kazakhstan to Volgograd

    Place Units - Japanese
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2
                Japanese collect 10 PUs (6 lost to blockades); end with 10 PUs total

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