TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,3,6,4,5,6,3,3,5,4,5,4,4,3,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,4,4,5,3,2,5,1
Japanese collect 1 PU (11 lost to blockades); end with 1 PU total