@sunkhareb no scram thanks
Gamer (allies +11) vs. Bold - game 2 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Non Combat Move - Germans
4 armour and 4 mech_infantrys moved from Poland to Eastern Poland
3 aaGuns and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 12 infantry moved from Romania to Eastern Poland
3 aaGuns, 4 armour, 10 artilleries, 7 infantry and 4 mech_infantrys moved from Poland to Baltic States
1 armour and 9 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from 96 Sea Zone to Western Germany
1 fighter moved from Alexandria to Greece
1 armour, 2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Libya to 96 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Western Germany
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 artilleries moved from Yugoslavia to Romania
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Algeria to 94 Sea ZonePlace Units - Germans
3 infantry placed in France
1 artillery and 1 mech_infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
1 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
red october detected in the nick of time.
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red october detected in the nick of time.
Thanks to me asking if your move was finalized. :lol:
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perhaps, we will never know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Amur to Korea
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
6 infantry moved from Timguska to Novosibirsk
4 artilleries and 10 infantry moved from Ukraine to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Smolensk
5 infantry moved from Amur to Sakha
1 artillery moved from Bryansk to Smolensk
2 artilleries moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Karelia to Russia
1 fighter moved from Vyborg to Russia
19 infantry moved from Belarus to Smolensk
4 infantry moved from Russia to Bryansk
1 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Rostov to SmolenskPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,3,6,1,3,6
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
3 artilleries and 6 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 34 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kiangsu to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in French Indo China
Battle in Szechwan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking French Indo China from French, taking Szechwan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 5 infantry
Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 5 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to Kwangsi
4 fighters and 3 tactical_bombers moved from Kwangsi to 34 Sea Zone
5 fighters and 3 tactical_bombers moved from 34 Sea Zone to Caroline Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Hopei
2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Anhwe to JapanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
japan barely scrapes together 40 gilders.
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no planes in ahnwe…… screw it.
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no 3 carriers in the philippines…. screw it. alright that’s all - this is final. have fun with the big move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Wake Island to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 102 Sea Zone to 104 Sea Zone
2 fighters moved from 89 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 25 Sea Zone to Queensland
2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Scotland
2 mech_infantrys moved from Central United States to Southeast Mexico
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 103 Sea Zone
1 fighter moved from 102 Sea Zone to Scotland
1 fighter moved from 102 Sea Zone to Scotland
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Wake Island to Midway
1 fighter moved from 54 Sea Zone to Queensland
2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 infantry placed in Central United States
1 bomber and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 fighter moved from India to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to YunnanCombat - British
Battle in Normandy Bordeaux
Battle in French Indo China
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 5 infantry
retreated to French Indo China
Japanese win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
COMMENT: UK INF, ARM on 1 transport in 101
1 fighter moved from French Indo China to Burma
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
2 destroyers moved from 109 Sea Zone to 104 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to India
1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Belgian Congo to Kenya
2 destroyers moved from 76 Sea Zone to 78 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from India to Burma
1 infantry moved from Burma to Shan State
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 83 Sea Zone to 91 Sea ZonePlace Units - British
1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,3,5,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Algeria to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 bombers moved from Normandy Bordeaux to France
1 aaGun and 1 mech_infantry moved from Northern Italy to Western Germany
2 transports moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Algeria to Egypt
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 armour moved from Eastern Poland to BelarusPlace Units - Italians
4 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
2 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Shan State to Burma
1 fighter moved from India to Volgograd
1 fighter moved from Iraq to Volgograd
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 78 Sea Zone to 77 Sea ZonePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Shan State to Burma
1 artillery and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 cruiser moved from 78 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to India
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers and 3 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Greece to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers and 3 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Greece to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Belarus
3 aaGuns, 5 armour, 10 artilleries, 7 infantry and 13 mech_infantrys moved from Baltic States to Belarus
3 mech_infantrys moved from Slovakia Hungary to Belarus
2 artilleries moved from Romania to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
2 tactical_bombers moved from Western Germany to 112 Sea Zone
4 infantry moved from Finland to Karelia
1 fighter moved from Greece to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
3 aaGuns, 4 armour, 2 artilleries, 13 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from Egypt to Trans-JordanPlace Units - Germans
1 carrier, 3 destroyers and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
good decision to scramble, in retrospect at least… :|