14L ArtofWar1947 (Allies +8) v Shin Ji (axis) +LL


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour, 18 artilleries, 6 fighters, 51 infantry and 6 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Bryansk
                1 tactical_bomber moved from Northwest Persia to Bryansk
                1 armour moved from Caucasus to Rostov
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Japanese


  • OOL for attack on Bryansk?

  • '15

    Max defense, except keep the bmbs until I’m down to just tanks.  Lose the Japanese tnk first.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour, 18 artilleries, 6 fighters, 51 infantry and 6 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Bryansk
                1 tactical_bomber moved from Northwest Persia to Bryansk
                1 armour moved from Caucasus to Rostov
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 18 artilleries, 6 fighters, 51 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour; Germans defend with 3 aaGuns, 17 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys
                        AA fire in Bryansk :  1/1 hits
                        1 fighter owned by the Russians lost in Bryansk
                        Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 51 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  23/1 hits
                        Italians roll dice for 3 aaGuns, 18 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys in Bryansk, round 2 :  26/1 hits
                        26 infantry owned by the Russians, 20 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 25 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 :  19/1 hits
                        Italians roll dice for 18 armour, 19 artilleries, 2 bombers, 4 infantry and 9 mech_infantrys in Bryansk, round 3 :  20/0 hits
                        20 infantry owned by the Russians, 4 infantry owned by the Germans, 6 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 :  14/1 hits
                        Italians roll dice for 18 armour, 13 artilleries and 2 bombers in Bryansk, round 4 :  13/1 hits
                        5 infantry owned by the Russians, 1 bomber owned by the Germans, 2 artilleries owned by the Russians, 6 mech_infantrys owned by the Russians and 13 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 16 artilleries, 5 fighters and 1 tactical_bomber in Bryansk, round 5 :  9/1 hits
                        Italians roll dice for 18 armour and 1 bomber in Bryansk, round 5 :  10/1 hits
                        1 bomber owned by the Germans, 1 armour owned by the Japanese, 7 armour owned by the Germans and 10 artilleries owned by the Russians lost in Bryansk
                        Russians roll dice for 2 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Bryansk, round 6 :  6/1 hits
                        Italians roll dice for 10 armour in Bryansk, round 6 :  5/0 hits
                        6 armour owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
                        Russians roll dice for 2 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Bryansk, round 7 :  4/1 hits
                        Italians roll dice for 4 armour in Bryansk, round 7 :  2/0 hits
                        1 armour owned by the Russians, 4 armour owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for Japanese: 1 armour
                    Casualties for Germans: 3 aaGuns, 17 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys
                    Casualties for Russians: 1 armour, 18 artilleries, 1 fighter, 51 infantry and 6 mech_infantrys
                Battle in Rostov
                    Russians attack with 1 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs

    Territory Summary for Russians :

    Alexandria : 1 mech_infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 1 armour
        Rostov : 1 armour
        Russia : 4 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 9 infantry and 1 tactical_bomber
        Vologda : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 20 / 33
        Japanese : 57 / 62
        Americans : 53 / 74
        Chinese : 0 / 3
        British : 35 / 43
        UK_Pacific : 5 / 5
        Italians : 16 / 12
        ANZAC : 14 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    Man, low luck is WEIRD.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 6 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Philippines to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Burma
                5 armour moved from Shan State to Burma
                3 armour moved from French Indo China to Burma
                1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
                3 armour moved from Malaya to Burma
                3 mech_infantrys moved from Kweichow to Burma
                1 aaGun, 2 artilleries and 8 infantry moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Jehol

    Place Units - Japanese
                6 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,6,4,5
                Japanese collect 50 PUs (7 lost to blockades); end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Sakha to Manchuria
                      Chinese take Manchuria from Japanese
                4 bombers moved from Sakha to Jehol
                1 bomber moved from India to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Sakha to Manchuria
                      Chinese take Manchuria from Japanese
                4 bombers moved from Sakha to Jehol
                1 bomber moved from India to Jehol

    Combat - Americans
                Battle in Philippines
                Battle in Jehol
                    Americans attack with 5 bombers
                    Japanese defend with 3 mech_infantrys
                        Americans roll dice for 5 bombers in Jehol, round 2 :  3/1 hits
                        Japanese roll dice for 3 mech_infantrys in Jehol, round 2 :  1/0 hits
                        1 bomber owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Jehol
                    Americans win, taking Philippines from Japanese with 4 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                4 bombers moved from Jehol to Sakha
                2 mech_infantrys moved from Soviet Far East to Sakha
                3 infantry moved from Soviet Far East to Siberia
                1 fighter moved from Soviet Far East to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Queensland to Java
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 aaGun, 2 infantry and 2 mech_infantrys moved from Western United States to British Columbia
                3 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to Sakha
                4 bombers moved from Dutch New Guinea to West India
                1 bomber moved from India to Russia
                3 submarines moved from 91 Sea Zone to 93 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Americans
                2 carriers and 1 fighter placed in 6 Sea Zone
                2 fighters placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 factory_minor
        Manchuria : 1 armour
        British Columbia : 2 aaGuns, 2 infantry and 2 mech_infantrys
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 5 bombers and 2 mech_infantrys
        Siberia : 3 infantry
        Java : 1 fighter
        Dutch New Guinea : 2 bombers
        35 Sea Zone : 1 transport
        20 Sea Zone : 1 submarine
        10 Sea Zone : 1 transport
        19 Sea Zone : 2 submarines
        1 Sea Zone : 2 transports
        6 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 5 fighters and 2 submarines
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        West India : 4 bombers
        United Kingdom : 1 fighter
        Russia : 1 bomber
        106 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        98 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 20 / 33
        Japanese : 52 / 52
        Americans : 55 / 80
        Chinese : 3 / 3
        British : 35 / 43
        UK_Pacific : 5 / 5
        Italians : 16 / 12
        ANZAC : 14 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 20 / 33
        Japanese : 52 / 52
        Americans : 55 / 80
        Chinese : 3 / 3
        British : 35 / 43
        UK_Pacific : 5 / 5
        Italians : 16 / 12
        ANZAC : 14 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                2 infantry moved from Caucasus to Volgograd
                1 fighter moved from Persia to Volgograd
                1 armour moved from Caucasus to Ukraine
                2 fighters moved from Russia to Volgograd
                1 armour moved from Caucasus to Tambov
                4 fighters moved from Russia to Ukraine
                2 fighters moved from Russia to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                2 infantry moved from Caucasus to Volgograd
                1 fighter moved from Persia to Volgograd
                1 armour moved from Caucasus to Ukraine
                2 fighters moved from Russia to Volgograd
                1 armour moved from Caucasus to Tambov
                4 fighters moved from Russia to Ukraine
                2 fighters moved from Russia to Tambov

    Combat - British
                Battle in Volgograd
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        British roll dice for 3 fighters and 2 infantry in Volgograd, round 2 :  2/1 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  1/0 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd
                        British roll dice for 3 fighters and 1 infantry in Volgograd, round 3 :  2/1 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Tambov
                    British attack with 1 armour and 2 fighters
                    Germans defend with 2 infantry
                        British roll dice for 1 armour and 2 fighters in Tambov, round 2 :  2/1 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  1/1 hits
                        1 armour owned by the British and 2 infantry owned by the Germans lost in Tambov
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour
                Battle in Ukraine
                    British attack with 1 armour and 4 fighters
                    Germans defend with 3 artilleries and 1 factory_minor
                        British roll dice for 1 armour and 4 fighters in Ukraine, round 2 :  3/1 hits
                        Germans roll dice for 3 artilleries in Ukraine, round 2 :  1/0 hits
                        1 armour owned by the British and 3 artilleries owned by the Germans lost in Ukraine
                    British win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 artilleries
                    Casualties for British: 1 armour

    Non Combat Move - British
                4 fighters moved from Ukraine to Caucasus
                3 fighters moved from Volgograd to Caucasus
                1 fighter moved from Tambov to Caucasus
                1 fighter moved from Tambov to Russia
                3 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Norway to United Kingdom
                4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 submarines placed in 98 Sea Zone
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun

    Territory Summary for British and UK_Pacific :

    India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        37 Sea Zone : 1 submarine
        West India : 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 3 aaGuns, 1 airfield and 3 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Norway : 1 flag, 1 infantry
        Tobruk : 1 flag
        Russia : 1 fighter
        Volgograd : 1 infantry
        Caucasus : 8 fighters, 3 infantry and 2 mech_infantrys
        Eire : 1 flag
        97 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 2 destroyers, 3 submarines and 3 transports
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 22 / 33
        Japanese : 52 / 52
        Americans : 55 / 80
        Chinese : 3 / 3
        British : 37 / 43
        UK_Pacific : 5 / 5
        Italians : 16 / 12
        ANZAC : 14 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Greece to Romania
                1 mech_infantry moved from Albania to Romania
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,6,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Italians collect 12 PUs (4 lost to blockades); end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 54 Sea Zone

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 3 infantry
        Caucasus : 1 infantry
        98 Sea Zone : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 22 / 33
        Japanese : 52 / 52
        Americans : 55 / 80
        Chinese : 3 / 3
        British : 37 / 43
        UK_Pacific : 5 / 5
        Italians : 16 / 14
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 4 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Slovakia Hungary to Western Ukraine
                9 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Karelia to Belarus
                1 mech_infantry moved from Karelia to Belarus
                2 fighters and 2 tactical_bombers moved from Bulgaria to Rostov

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 10 armour and 18 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Bryansk from Russians with 10 armour and 17 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Rostov
                    Germans attack with 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Rostov to Western Ukraine

    Place Units - Germans
                3 armour placed in Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 4 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Slovakia Hungary to Western Ukraine
                9 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Karelia to Belarus
                1 mech_infantry moved from Karelia to Belarus
                2 fighters and 2 tactical_bombers moved from Bulgaria to Rostov

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 10 armour and 18 mech_infantrys
                    Russians defend with 1 armour
                    Germans win, taking Bryansk from Russians with 10 armour and 17 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Rostov
                    Germans attack with 2 fighters and 2 tactical_bombers
                    Russians defend with 1 armour
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Rostov to Western Ukraine

    Place Units - Germans
                3 armour placed in Ukraine
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Ukraine: 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 32 PUs;
                Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs

    Territory Summary for Russians :

    Alexandria : 1 mech_infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 55 / 58
        Russians : 20 / 32
        Japanese : 52 / 52
        Americans : 55 / 80
        Chinese : 3 / 3
        British : 37 / 43
        UK_Pacific : 5 / 5
        Italians : 16 / 14
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 24 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                20 armour and 15 mech_infantrys moved from Burma to India
                3 mech_infantrys moved from Yunnan to India
                2 artilleries and 8 infantry moved from Yunnan to Burma

    Combat - Japanese
                Battle in India
                    Japanese attack with 20 armour and 18 mech_infantrys
                    British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Burma

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,2,1,6,1,4,5,6,3,5,6,6,5,6
                Japanese collect 36 PUs (19 lost to blockades); end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from United Kingdom to Western Germany


  • OOL for US attack on W. Germany?

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