2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L ArtofWar1947 (Allies +8) v Shin Ji (axis) +LL
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour, 18 artilleries, 6 fighters, 51 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Northwest Persia to Bryansk
1 armour moved from Caucasus to Rostov
1 infantry moved from Samara to Vologda
Russians take Vologda from Japanese -
OOL for attack on Bryansk?
-
Max defense, except keep the bmbs until I’m down to just tanks. Lose the Japanese tnk first.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 28 PUs;
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour, 18 artilleries, 6 fighters, 51 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Northwest Persia to Bryansk
1 armour moved from Caucasus to Rostov
1 infantry moved from Samara to Vologda
Russians take Vologda from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 18 artilleries, 6 fighters, 51 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour; Germans defend with 3 aaGuns, 17 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys
AA fire in Bryansk : 1/1 hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 51 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 23/1 hits
Italians roll dice for 3 aaGuns, 18 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys in Bryansk, round 2 : 26/1 hits
26 infantry owned by the Russians, 20 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 25 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 19/1 hits
Italians roll dice for 18 armour, 19 artilleries, 2 bombers, 4 infantry and 9 mech_infantrys in Bryansk, round 3 : 20/0 hits
20 infantry owned by the Russians, 4 infantry owned by the Germans, 6 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 18 artilleries, 5 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 14/1 hits
Italians roll dice for 18 armour, 13 artilleries and 2 bombers in Bryansk, round 4 : 13/1 hits
5 infantry owned by the Russians, 1 bomber owned by the Germans, 2 artilleries owned by the Russians, 6 mech_infantrys owned by the Russians and 13 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 armour, 16 artilleries, 5 fighters and 1 tactical_bomber in Bryansk, round 5 : 9/1 hits
Italians roll dice for 18 armour and 1 bomber in Bryansk, round 5 : 10/1 hits
1 bomber owned by the Germans, 1 armour owned by the Japanese, 7 armour owned by the Germans and 10 artilleries owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Bryansk, round 6 : 6/1 hits
Italians roll dice for 10 armour in Bryansk, round 6 : 5/0 hits
6 armour owned by the Germans and 5 artilleries owned by the Russians lost in Bryansk
Russians roll dice for 2 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Bryansk, round 7 : 4/1 hits
Italians roll dice for 4 armour in Bryansk, round 7 : 2/0 hits
1 armour owned by the Russians, 4 armour owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 1 armour
Casualties for Germans: 3 aaGuns, 17 armour, 19 artilleries, 2 bombers, 24 infantry and 9 mech_infantrys
Casualties for Russians: 1 armour, 18 artilleries, 1 fighter, 51 infantry and 6 mech_infantrys
Battle in Rostov
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUsTerritory Summary for Russians :
Alexandria : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 armour
Rostov : 1 armour
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 9 infantry and 1 tactical_bomber
Vologda : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 57 / 66
Russians : 20 / 33
Japanese : 57 / 62
Americans : 53 / 74
Chinese : 0 / 3
British : 35 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Man, low luck is WEIRD.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Burma
5 armour moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
3 armour moved from Malaya to Burma
3 mech_infantrys moved from Kweichow to Burma
1 aaGun, 2 artilleries and 8 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to JeholPlace Units - Japanese
6 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,6,4,5
Japanese collect 50 PUs (7 lost to blockades); end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Sakha to Jehol
1 bomber moved from India to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from Japanese
4 bombers moved from Sakha to Jehol
1 bomber moved from India to JeholCombat - Americans
Battle in Philippines
Battle in Jehol
Americans attack with 5 bombers
Japanese defend with 3 mech_infantrys
Americans roll dice for 5 bombers in Jehol, round 2 : 3/1 hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/0 hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Jehol
Americans win, taking Philippines from Japanese with 4 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
4 bombers moved from Jehol to Sakha
2 mech_infantrys moved from Soviet Far East to Sakha
3 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to Java
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 aaGun, 2 infantry and 2 mech_infantrys moved from Western United States to British Columbia
3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to Sakha
4 bombers moved from Dutch New Guinea to West India
1 bomber moved from India to Russia
3 submarines moved from 91 Sea Zone to 93 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 97 Sea Zone to 98 Sea ZonePlace Units - Americans
2 carriers and 1 fighter placed in 6 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor
Manchuria : 1 armour
British Columbia : 2 aaGuns, 2 infantry and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 5 bombers and 2 mech_infantrys
Siberia : 3 infantry
Java : 1 fighter
Dutch New Guinea : 2 bombers
35 Sea Zone : 1 transport
20 Sea Zone : 1 submarine
10 Sea Zone : 1 transport
19 Sea Zone : 2 submarines
1 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 3 carriers, 3 destroyers, 5 fighters and 2 submarines
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
West India : 4 bombers
United Kingdom : 1 fighter
Russia : 1 bomber
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
98 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transportProduction/PUs Summary :
Germans : 57 / 66
Russians : 20 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 35 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Manchuria : 1 infantry
Production/PUs Summary :
Germans : 57 / 66
Russians : 20 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 35 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 infantry moved from Caucasus to Volgograd
1 fighter moved from Persia to Volgograd
1 armour moved from Caucasus to Ukraine
2 fighters moved from Russia to Volgograd
1 armour moved from Caucasus to Tambov
4 fighters moved from Russia to Ukraine
2 fighters moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 infantry moved from Caucasus to Volgograd
1 fighter moved from Persia to Volgograd
1 armour moved from Caucasus to Ukraine
2 fighters moved from Russia to Volgograd
1 armour moved from Caucasus to Tambov
4 fighters moved from Russia to Ukraine
2 fighters moved from Russia to TambovCombat - British
Battle in Volgograd
British attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 2/1 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/0 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 3 fighters and 1 infantry in Volgograd, round 3 : 2/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Tambov
British attack with 1 armour and 2 fighters
Germans defend with 2 infantry
British roll dice for 1 armour and 2 fighters in Tambov, round 2 : 2/1 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/1 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Tambov
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Ukraine
British attack with 1 armour and 4 fighters
Germans defend with 3 artilleries and 1 factory_minor
British roll dice for 1 armour and 4 fighters in Ukraine, round 2 : 3/1 hits
Germans roll dice for 3 artilleries in Ukraine, round 2 : 1/0 hits
1 armour owned by the British and 3 artilleries owned by the Germans lost in Ukraine
British win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries
Casualties for British: 1 armourNon Combat Move - British
4 fighters moved from Ukraine to Caucasus
3 fighters moved from Volgograd to Caucasus
1 fighter moved from Tambov to Caucasus
1 fighter moved from Tambov to Russia
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to United Kingdom
4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 submarines placed in 98 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGunTerritory Summary for British and UK_Pacific :
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
37 Sea Zone : 1 submarine
West India : 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 3 aaGuns, 1 airfield and 3 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Norway : 1 flag, 1 infantry
Tobruk : 1 flag
Russia : 1 fighter
Volgograd : 1 infantry
Caucasus : 8 fighters, 3 infantry and 2 mech_infantrys
Eire : 1 flag
97 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 2 destroyers, 3 submarines and 3 transports
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 66
Russians : 22 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 43
UK_Pacific : 5 / 5
Italians : 16 / 12
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
2 mech_infantrys moved from Greece to Romania
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,3,6,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 12 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantry
Caucasus : 1 infantry
98 Sea Zone : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 53 / 66
Russians : 22 / 33
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 43
UK_Pacific : 5 / 5
Italians : 16 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
16 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Slovakia Hungary to Western Ukraine
9 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Karelia to Belarus
2 fighters and 2 tactical_bombers moved from Bulgaria to RostovCombat - Germans
Battle in Bryansk
Germans attack with 10 armour and 18 mech_infantrys
Russians defend with 1 armour
Germans win, taking Bryansk from Russians with 10 armour and 17 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 armour
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Western UkrainePlace Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
16 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Slovakia Hungary to Western Ukraine
9 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Karelia to Belarus
1 mech_infantry moved from Karelia to Belarus
2 fighters and 2 tactical_bombers moved from Bulgaria to RostovCombat - Germans
Battle in Bryansk
Germans attack with 10 armour and 18 mech_infantrys
Russians defend with 1 armour
Germans win, taking Bryansk from Russians with 10 armour and 17 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 armour
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Western UkrainePlace Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Ukraine: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to RussiaPlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUsTerritory Summary for Russians :
Alexandria : 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 55 / 58
Russians : 20 / 32
Japanese : 52 / 52
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 43
UK_Pacific : 5 / 5
Italians : 16 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 24 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
20 armour and 15 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
2 artilleries and 8 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in India
Japanese attack with 20 armour and 18 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to BurmaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,2,1,6,1,4,5,6,3,5,6,6,5,6
Japanese collect 36 PUs (19 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to Western Germany -
OOL for US attack on W. Germany?