here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Entek Allies -VS- Dawgoneit Axis "1941"
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 51 Sea Zone to 56 Sea Zone
1 armour moved from Western Canada to Eastern Canada
1 armour moved from French Indo-China Thailand to Sikang
Japanese take Sikang from Chinese
1 armour moved from Hupeh to Chinghai
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 armour moved from Caucasus to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Chinghai
1 armour moved from Novosibirsk to Chinghai
2 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern UkraineCombat - Japanese
Battle in Eastern Canada
Japanese attack with 1 armour
Americans defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports -
what would you like to do with your sub in sz56?
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Let it fight!
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 51 Sea Zone to 56 Sea Zone
1 armour moved from Western Canada to Eastern Canada
1 armour moved from French Indo-China Thailand to Sikang
Japanese take Sikang from Chinese
1 armour moved from Hupeh to Chinghai
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 armour moved from Caucasus to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Chinghai
1 armour moved from Novosibirsk to Chinghai
2 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Caucasus to Eastern UkraineCombat - Japanese
Battle in Eastern Canada
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese roll dice for 1 armour in Eastern Canada, round 2 : 0/1 hits
British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Eastern Canada, round 3 : 0/1 hits
British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Eastern Canada, round 4 : 0/1 hits
British roll dice for 1 infantry in Eastern Canada, round 4 : 1/1 hits
1 armour owned by the Japanese lost in Eastern Canada
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 cruisers in 56 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Japanese and 1 transport owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 carrier, 1 destroyer, 1 submarine and 2 transports
Battle in Chinghai
Japanese attack with 3 armour
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 3 armour in Chinghai, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 1/2 hits
1 armour owned by the Japanese lost in Chinghai
Japanese roll dice for 2 armour in Chinghai, round 3 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 2 armour in Chinghai, round 4 : 1/2 hits
Chinese roll dice for 1 fighter in Chinghai, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Eastern Ukraine
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Eastern Ukraine
Japanese win, taking Eastern Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Persia to Caucasus
1 armour moved from India to Caucasus
1 artillery and 1 infantry moved from India to Persia
1 infantry moved from French Indo-China Thailand to Burma
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 artillery moved from Hupeh to Ningxia
1 artillery and 1 infantry moved from Suiyuan to Ningxia
3 artilleries and 3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Manchuria to Ningxia
3 artilleries and 3 infantry moved from Manchuria to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 62 Sea Zone to 64 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 64 Sea Zone to AlaskaPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Manchuria
Japanese undo move 1.
2 armour, 1 artillery and 1 infantry placed in Caucasus
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
1 unit repaired.Territory Summary for Japanese :
Alaska : 1 flag, 1 armour, 3 artilleries and 4 infantry
Borneo : 1 flag
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caucasus : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry
Chinghai : 1 flag, 1 armour
East Indies : 1 flag, 1 infantry
Evenki National Okrug : 1 flag, 3 artilleries and 3 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Ningxia : 1 flag, 1 armour, 2 artilleries and 1 infantry
Eastern Ukraine : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag
Persia : 1 flag, 1 artillery and 1 infantry
Philippine Islands : 1 flag
Sikang : 1 flag, 1 armour
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Western Canada : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
38 Sea Zone : 1 transport
56 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
61 Sea Zone : 1 destroyer
64 Sea Zone : 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 28 / 38
Russians : 19 / 29
Japanese : 58 / 73
British : 24 / 40
Italians : 13 / 23
Chinese : 0 / 0
Americans : 36 / 48Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.440
Median : 3.000
Variance : 0.125
Standard Deviation : 0.354
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 bomber and 3 infantry; Remaining resources: 7 PUs; 0 techTokens;Combat Move - British
2 bombers moved from United Kingdom to 13 Sea Zone
1 fighter moved from United Kingdom to 13 Sea Zone
2 fighters moved from 5 Sea Zone to 13 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from 5 Sea Zone to PolandCombat - British
Battle in Poland
British attack with 3 artilleries and 3 infantry
Germans defend with 2 artilleries
British roll dice for 1 cruiser in Poland, round 2 : 0/1 hits
British roll dice for 3 artilleries and 3 infantry in Poland, round 2 : 1/6 hits
Germans roll dice for 2 artilleries in Poland, round 2 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Poland
British roll dice for 3 artilleries and 2 infantry in Poland, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Poland
British win, taking Poland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in 13 Sea Zone
British attack with 2 bombers and 3 fighters
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British roll dice for 2 bombers and 3 fighters in 13 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 13 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians, 2 fighters owned by the British and 1 cruiser owned by the Italians lost in 13 Sea Zone
British roll dice for 2 bombers and 1 fighter in 13 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British, 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 13 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 bomber and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - British
1 bomber and 1 fighter moved from 13 Sea Zone to GibraltarPlace Units - British
3 artilleries, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 34 PUs totalTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Gibraltar : 1 bomber and 1 fighter
Poland : 1 flag, 3 artilleries and 2 infantry
United Kingdom : 1 aaGun, 3 artilleries, 1 bomber, 1 factory and 3 infantry
5 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 25 / 38
Russians : 19 / 29
Japanese : 58 / 73
British : 27 / 34
Italians : 13 / 23
Chinese : 0 / 0
Americans : 36 / 48 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Balkans to Germany
1 armour moved from Italy to Germany
1 artillery and 2 infantry moved from Italy to Balkans
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 armour moved from Morocco Algeria to Egypt
1 artillery moved from Morocco Algeria to Libya -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Balkans to Germany
1 armour moved from Italy to Germany
1 artillery and 2 infantry moved from Italy to Balkans
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 armour moved from Morocco Algeria to Egypt
1 artillery moved from Morocco Algeria to LibyaCombat - Italians
Battle in 12 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Poland
Italians attack with 1 artillery and 3 infantry
British defend with 3 artilleries and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits
British roll dice for 3 artilleries and 2 infantry in Poland, round 2 : 1/5 hits
1 infantry owned by the Italians lost in Poland
Italians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 0/3 hits
British roll dice for 3 artilleries and 2 infantry in Poland, round 3 : 0/5 hits
Italians roll dice for 1 artillery and 2 infantry in Poland, round 4 : 0/3 hits
British roll dice for 3 artilleries and 2 infantry in Poland, round 4 : 2/5 hits
2 infantry owned by the Italians lost in Poland
1 artillery owned by the Italians retreated to Germany
British win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
Place Units - Italians
1 factory placed in Egypt
1 armour and 1 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Balkans : 1 artillery and 2 infantry
Egypt : 1 flag, 1 armour and 1 factory
Germany : 1 armour, 1 artillery and 3 infantry
Italy : 1 aaGun, 1 armour, 1 factory and 1 infantry
Libya : 1 artillery
Trans-Jordan : 1 flag
12 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 25 / 38
Russians : 19 / 29
Japanese : 58 / 73
British : 27 / 34
Italians : 13 / 23
Chinese : 0 / 0
Americans : 36 / 48Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.643
Median : 3.500
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.733
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Do you want to do with your sub?
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fight
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
1 fighter moved from Central United States to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from Eastern Canada to Western Canada
British take Western Canada from JapaneseCombat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier, 1 fighter and 2 transports
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 12 Sea Zone
Italians roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 6 : 0/1 hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 7 : 1/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 7 : 0/1 hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 8 : 0/1 hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 fighter in 12 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 1 carrier and 2 transports in 12 Sea Zone, round 9 : 0/1 hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 10 : 1/1 hits
1 carrier owned by the Americans lost in 12 Sea Zone
Americans roll dice for 1 fighter in 12 Sea Zone, round 10 : 0/1 hits
2 transports owned by the Americans retreated to 11 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 carrierNon Combat Move - Americans
1 fighter could not land in 12 Sea Zone and was removedPlace Units - Americans
1 fighter and 5 submarines placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
Americans undo move 1.
5 submarines placed in 56 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Americans and Chinese :
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 2 artilleries and 3 infantry
Midway : 1 infantry
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 1 fighter and 3 infantry
11 Sea Zone : 2 artilleries, 2 infantry and 2 transports
56 Sea Zone : 5 submarinesProduction/PUs Summary :
Germans : 25 / 38
Russians : 19 / 29
Japanese : 57 / 73
British : 28 / 34
Italians : 13 / 23
Chinese : 0 / 0
Americans : 36 / 46 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Czechoslovakia Hungary to Poland
1 artillery moved from Czechoslovakia Hungary to Poland
4 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
3 armour moved from Bulgaria Romania to Caucasus
4 armour moved from Germany to Poland -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Czechoslovakia Hungary to Poland
1 artillery moved from Czechoslovakia Hungary to Poland
4 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
3 armour moved from Bulgaria Romania to Caucasus
4 armour moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 6 armour, 1 artillery and 5 infantry
British defend with 3 artilleries and 2 infantry
Germans roll dice for 6 armour, 1 artillery and 5 infantry in Poland, round 2 : 4/12 hits
British roll dice for 3 artilleries and 2 infantry in Poland, round 2 : 2/5 hits
2 infantry owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Poland
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Poland, round 3 : 6/10 hits
British roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the British lost in Poland
Germans win, taking Poland from British with 6 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 2 infantryNon Combat Move - Germans
2 infantry moved from France to GermanyPlace Units - Germans
1 armour and 9 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 28 PUs; end with 28 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Germans :
Caucasus : 3 armour
France : 1 factory and 15 infantry
Germany : 1 aaGun, 1 armour, 1 factory and 11 infantry
Poland : 6 armour, 1 artillery and 3 infantry
Bulgaria Romania : 1 aaGun
Ukraine : 1 flagProduction/PUs Summary :
Germans : 28 / 38
Russians : 19 / 29
Japanese : 57 / 73
British : 25 / 34
Italians : 13 / 23
Chinese : 0 / 0
Americans : 36 / 46Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Russia
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Russia
2 armour moved from Russia to Chinghai
1 fighter moved from Russia to Chinghai
2 armour moved from Russia to Persia
2 fighters moved from Russia to Persia
2 armour moved from Karelia S.S.R. to Eastern Ukraine
2 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.Combat - Russians
Battle in Eastern Ukraine
Russians attack with 2 armour
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour in Eastern Ukraine, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Japanese with 2 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chinghai
Russians attack with 2 armour and 1 fighter
Japanese defend with 1 armour
Russians roll dice for 2 armour and 1 fighter in Chinghai, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Chinghai
Russians win, taking Chinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Battle in Persia
Russians attack with 2 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 2 fighters in Persia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Persia to Russia
1 fighter moved from Chinghai to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Chinghai : 1 armour
East Poland : 1 infantry
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Eastern Ukraine : 2 armour
Norway : 1 flag
Persia : 1 armour
Russia : 4 armour, 1 factory, 3 fighters and 5 infantryProduction/PUs Summary :
Germans : 28 / 38
Russians : 24 / 29
Japanese : 50 / 73
British : 26 / 34
Italians : 13 / 23
Chinese : 1 / 0
Americans : 36 / 46 -
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour, 3 artilleries and 4 infantry moved from Alaska to 64 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 64 Sea Zone to 56 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western United States
2 fighters moved from 56 Sea Zone to Western United States
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery moved from India to Persia
1 armour moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour, 2 artilleries and 1 infantry moved from Ningxia to Chinghai
1 armour moved from Sikang to Chinghai
1 infantry moved from Burma to India
1 artillery moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Stanovoj Chrebet
1 artillery moved from Caucasus to Eastern Ukraine
2 armour moved from Caucasus to East Poland
1 armour moved from Caucasus to Eastern Ukraine
1 destroyer moved from 61 Sea Zone to 58 Sea Zone -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour, 3 artilleries and 4 infantry moved from Alaska to 64 Sea Zone
1 armour, 3 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 64 Sea Zone to 56 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western United States
2 fighters moved from 56 Sea Zone to Western United States
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery moved from India to Persia
1 armour moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour, 2 artilleries and 1 infantry moved from Ningxia to Chinghai
1 armour moved from Sikang to Chinghai
1 infantry moved from Burma to India
1 artillery moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Stanovoj Chrebet
1 artillery moved from Caucasus to Eastern Ukraine
2 armour moved from Caucasus to East Poland
1 armour moved from Caucasus to Eastern Ukraine
1 destroyer moved from 61 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports
Americans defend with 5 submarines
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports in 56 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports in 56 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer
Casualties for Americans: 5 submarines
Battle in Western United States
Japanese attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Americans defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory, 1 fighter and 3 infantry
AA fire in Western United States : 1/2 hits
1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 4 infantry in Western United States, round 2 : 2/9 hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in Western United States, round 2 : 2/8 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 2 infantry in Western United States, round 3 : 4/7 hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter and 1 infantry in Western United States, round 3 : 3/6 hits
3 artilleries owned by the Americans, 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Western United States
Japanese roll dice for 1 armour, 2 artilleries and 1 fighter in Western United States, round 4 : 2/4 hits
Americans roll dice for 1 armour and 1 fighter in Western United States, round 4 : 1/2 hits
1 fighter owned by the Americans, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Western United States
Japanese win, taking Western United States from Americans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 3 infantry
Battle in Persia
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Chinghai
Japanese attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Chinghai, round 2 : 1/5 hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits
1 armour owned by the Russians lost in Chinghai
Japanese win, taking Chinghai from Chinese with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in East Poland
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in East Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in East Poland
Japanese win, taking East Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 2 armour
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Eastern Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 armour in Eastern Ukraine, round 2 : 2/2 hits
2 armour owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Ukraine
Japanese win, taking Eastern Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 armourNon Combat Move - Japanese
1 fighter moved from Western United States to 56 Sea ZonePlace Units - Japanese
1 cruiser, 1 destroyer and 2 transports placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 2 infantry placed in CaucasusTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
1 unit repaired.Territory Summary for Japanese :
Alaska : 1 flag
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Chinghai : 1 flag, 2 armour, 2 artilleries and 1 infantry
East Indies : 1 flag
East Poland : 1 flag, 2 armour
Evenki National Okrug : 1 flag, 3 artilleries and 1 infantry
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
New Guinea : 1 flag, 1 infantry
Ningxia : 1 flag
Eastern Ukraine : 1 flag, 1 armour and 1 artillery
Novosibirsk : 1 flag, 1 infantry
Persia : 1 flag, 1 armour and 1 artillery
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 1 armour
Suiyuan : 1 flag
Urals : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
48 Sea Zone : 1 transport
56 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 4 transports
58 Sea Zone : 1 destroyer
62 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 28 / 38
Russians : 17 / 29
Japanese : 70 / 85
British : 24 / 34
Italians : 13 / 23
Chinese : 0 / 0
Americans : 26 / 46Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.365
Median : 3.000
Variance : 0.877
Standard Deviation : 0.936
Total rolls : 74Japanese Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.311
Median : 3.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 45Russians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.417
Median : 3.000
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24 -
And with you getting the Western US, I give. Good game. I think my biggest mistake was probably building that IC in India!
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I hope not I’m playing wittmann and i built 1 my self lol. want to play any more or anything else?
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Sure, I’m down!
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what would you like to play?
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I’m down for whatever.





