@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
L14 G40 Helmutpower (Axis) vs Odonis (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 fighter moved from Soviet Far East to 3 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 3 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 3 Sea Zone to Soviet Far East
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Midway
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 1 fighter placed in Eastern United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to HunanPlace Units - Chinese
2 artilleries and 1 infantry placed in Kansu
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Shan State
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to Yunnan
5 infantry moved from India to Burma
2 fighters moved from Shan State to Yunnan
1 aaGun moved from India to Burma
3 infantry moved from Persia to Iraq
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Persia
1 armour placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bessarabia
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Bessarabia to Greater Southern Germany
5 infantry moved from Greece to Bulgaria
2 armour moved from Greece to RomaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 44 / 48
Russians : 34 / 38
Japanese : 39 / 53
Americans : 52 / 72
Chinese : 10 / 15
British : 32 / 38
UK_Pacific : 12 / 12
Italians : 15 / 20
ANZAC : 14 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Java to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Java to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Queensland
1 fighter moved from Dutch New Guinea to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
2 armour and 1 infantry moved from Germany to 113 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Germany
18 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
3 armour moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
7 infantry moved from Finland to Karelia
1 tactical_bomber moved from Eastern Poland to Baltic States
4 infantry moved from Norway to Finland -
Scramble order in SZ110?
And order of lose in England? -
No scrambles, lose the FTR last Pls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
2 armour and 1 infantry moved from Germany to 113 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Germany
18 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Western Ukraine to Bryansk
3 armour moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
7 infantry moved from Finland to Karelia
1 tactical_bomber moved from Eastern Poland to Baltic States
4 infantry moved from Norway to FinlandCombat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 3 fighters and 2 infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
AA fire in United Kingdom : 1/3 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 2 armour, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/6 hits
British roll dice for 5 aaGuns, 1 fighter and 5 infantry in United Kingdom, round 2 : 1/6 hits
1 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 fighters and 1 infantry in United Kingdom, round 3 : 3/5 hits
British roll dice for 1 aaGun, 1 fighter and 5 infantry in United Kingdom, round 3 : 3/6 hits
2 infantry owned by the British, 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
British win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour, 1 fighter and 2 infantry
Casualties for British: 5 aaGuns and 2 infantry
2 fighters owned by the Germans retreated
Battle in Bryansk
Germans attack with 6 armour, 5 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 5 artilleries and 20 infantry in Bryansk, round 2 : 5/31 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Ukraine, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Karelia, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
4 artilleries moved from Poland to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Ukraine to Eastern Poland
2 fighters moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour moved from Germany to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries moved from Yugoslavia to Romania
3 submarines moved from 93 Sea Zone to 95 Sea Zone
3 aaGuns moved from Western Ukraine to BryanskPlace Units - Germans
2 destroyers and 3 transports placed in 112 Sea Zone
Germans undo move 1.
3 infantry placed in Western Germany
2 destroyers and 3 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 49 / 54
Russians : 29 / 38
Japanese : 39 / 53
Americans : 52 / 72
Chinese : 10 / 15
British : 32 / 38
UK_Pacific : 12 / 12
Italians : 14 / 20
ANZAC : 14 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 armour moved from Volgograd to Bryansk
1 armour, 5 artilleries, 3 fighters, 21 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
4 infantry moved from Buryatia to Sakha
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 armour moved from Volgograd to Bryansk
1 armour, 5 artilleries, 3 fighters, 21 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
4 infantry moved from Buryatia to Sakha
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Russians
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 5 artilleries, 3 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 armour, 5 artilleries and 20 infantry
Russians win, taking Bryansk from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 3 aaGuns, 6 armour, 5 artilleries and 20 infantry
Casualties for Russians: 5 artilleries, 23 infantry and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 11 infantry moved from Archangel to Smolensk
3 fighters moved from Bryansk to Smolensk
1 armour moved from Iraq to Caucasus
1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Buryatia to Sakha
1 infantry moved from Tsinghai to Shensi
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
4 artilleries and 4 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Malaya to Shan State
4 fighters and 5 tactical_bombers moved from Malaya to Shan State
1 artillery and 3 infantry moved from Suiyuyan to Kansu
2 armour, 1 artillery and 1 infantry moved from Amur to Sakha
1 fighter moved from Manchuria to Sakha
3 armour moved from Korea to Sakha
2 bombers moved from Japan to SakhaCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 62 Sea Zone, round 2 : 7/8 hits
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 submarines and 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 4 fighters and 5 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 4 fighters and 5 tactical_bombers in Shan State, round 2 : 9/10 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for British: 2 mech_infantrys
Battle in Kansu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 0/3 hits
Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 4 : 0/3 hits
Chinese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 5 : 1/3 hits
Chinese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
1 artillery owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Sumatra
Battle in Sakha
Japanese attack with 5 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Sakha : 0/3 hits
Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry in Sakha, round 2 : 4/10 hits
Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Sakha
Japanese roll dice for 5 armour, 1 artillery, 2 bombers and 1 fighter in Sakha, round 3 : 5/9 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sumatra from Dutch, taking Sakha from Russians with 5 armour, 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
2 bombers moved from Sakha to Korea
1 fighter moved from Sakha to Korea
2 fighters moved from Philippines to Japan
4 fighters and 4 tactical_bombers moved from Shan State to MalayaPlace Units - Japanese
3 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Korea
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalProduction/PUs Summary :
Germans : 48 / 54
Russians : 30 / 34
Japanese : 43 / 43
Americans : 52 / 72
Chinese : 10 / 15
British : 32 / 38
UK_Pacific : 12 / 12
Italians : 14 / 20
ANZAC : 14 / 17
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Siberia to Amur
Russians take Amur from JapaneseCombat - Americans
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier and 1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to 105 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to French Guiana
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Soviet Far East to Aleutian Islands
4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Soviet Far East to SiberiaPlace Units - Americans
2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kansu from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Shensi
2 infantry moved from Hunan to Anhwe
2 artilleries moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 artilleries and 1 infantry placed in Hunan
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs





