Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Kansu to Russia
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour and 1 infantry moved from Germany to 113 Sea Zone
2 armour and 1 infantry moved from 113 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Kansu to Russia
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour and 1 infantry moved from Germany to 113 Sea Zone
2 armour and 1 infantry moved from 113 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to NorwayCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Norway
Germans attack with 2 armour, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 2 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in NovgorodNon Combat Move - Germans
3 aaGuns, 15 armour, 12 artilleries, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Norway to United Kingdom
1 bomber moved from Norway to Western Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from France to Western Germany
1 bomber moved from Russia to Western UkrainePlace Units - Germans
10 mech_infantrys placed in Germany
2 artilleries placed in Western Germany
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to France: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 52 PUs;
Russians buy 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Bryansk
1 tactical_bomber moved from Finland to 113 Sea Zone
1 fighter moved from Finland to 113 Sea Zone
1 fighter moved from Finland to 115 Sea Zone
1 fighter moved from Finland to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
5 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 3 transports
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 destroyer and 3 transports
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bryansk
Russians attack with 1 armour and 6 mech_infantrys
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Novgorod to Vologda
1 fighter moved from 115 Sea Zone to Vologda
1 mech_infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from 113 Sea Zone to Finland
1 fighter moved from 113 Sea Zone to Finland
1 aaGun moved from Belarus to Novgorod
3 aaGuns, 4 armour, 7 artilleries, 22 infantry and 16 mech_infantrys moved from Belarus to BryanskPlace Units - Russians
2 fighters and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,3,1,6
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Changing PUs for Russians from 45 to 48
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 bomber and 1 tactical_bomber moved from Hainan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 bomber and 1 tactical_bomber moved from Hainan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 3 carriers and 4 fighters
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is -35
Casualties for Japanese: 1 bomber, 2 fighters, 4 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers
4 fighters owned by the Americans forced to land in KoreaNon Combat Move - Japanese
2 battleships, 1 cruiser and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 7 Sea Zone to 19 Sea Zone
4 fighters moved from Korea to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 4 fighters and 3 submarines
Japanese defend with 2 battleships, 1 cruiser and 4 transports
Americans win, taking 19 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 74
Casualties for Japanese: 2 battleships, 1 cruiser and 4 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 19 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
3 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 89 Sea Zone
3 mech_infantrys moved from 89 Sea Zone to Southeast Mexico
3 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
2 submarines and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Egypt to AlexandriaCombat - British
Non Combat Move - British
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Persia to Caucasus
2 tactical_bombers moved from Shensi to Russia
3 aaGuns moved from Yunnan to Szechwan
2 infantry moved from India to West India
2 artilleries moved from Burma to India
1 infantry moved from Burma to India
1 fighter moved from Yunnan to VolgogradPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing ownership of Siam from Japanese to British
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Removing units owned by British from French Indo China: 1 infantry
EDIT: Removing units owned by British from French Indo China: 1 infantry
EDIT: Adding units owned by British to Siam: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from French Indo China: 3 artilleries
EDIT: Adding units owned by British to Shan State: 3 artilleries
EDIT: Changing PUs for UK_Pacific from 8 to 10
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
1 bomber moved from Western Germany to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
1 bomber moved from Western Germany to NovgorodCombat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Novgorod from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Western Ukraine
3 fighters moved from Southern Italy to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Novgorod to Western UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 fighters moved from New South Wales to QueenslandCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kenya: 1 infantry
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Bryansk
15 armour, 12 artilleries, 1 bomber, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Bryansk
15 armour, 12 artilleries, 1 bomber, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Baltic States to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Finland
Germans attack with 2 armour and 1 infantry
Russians defend with 1 fighter and 1 tactical_bomber
Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Bryansk
Germans attack with 15 armour, 12 artilleries, 2 bombers, 19 infantry, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 5 armour, 7 artilleries, 22 infantry and 21 mech_infantrys
Germans win, taking Bryansk from Russians with 15 armour, 12 artilleries, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 118
Casualties for Germans: 19 infantry and 12 mech_infantrys
Casualties for Russians: 3 aaGuns, 5 armour, 7 artilleries, 22 infantry and 21 mech_infantrysNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
2 bombers and 2 tactical_bombers moved from Bryansk to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 artillery placed in France
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Archangel
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
4 fighters moved from Archangel to Russia
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Suiyuyan to Novosibirsk
2 infantry moved from Korea to AmurPlace Units - Russians
1 armour, 2 fighters, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of UnitsNon Combat Move - Japanese
3 fighters moved from Japan to Hopei
1 submarine moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 6 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
Japanese collect 18 PUs (5 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Korea to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to Korea
1 battleship, 2 carriers and 2 fighters moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Central United States
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
3 infantry moved from Southeast Mexico to 89 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour, 5 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry, 2 submarines and 7 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 5 artilleries, 1 destroyer, 10 infantry, 4 mech_infantrys, 2 submarines and 10 transports moved from 89 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from 91 Sea Zone to Morocco
5 artilleries moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer placed in 101 Sea Zone
6 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 5 bombers
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 carriers, 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 119 Sea Zone
4 infantry moved from 119 Sea Zone to ScotlandCombat - British
Battle in ScotlandNon Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
2 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Volgograd to Russia
1 armour moved from Caucasus to Volgograd
3 aaGuns moved from Szechwan to Sikang
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to Burma
1 infantry moved from Siam to Shan State
2 artilleries moved from India to West India
1 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry