Re: 14L G40 odonis (axis) vs Entek (Allies +10) game 3

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                2 aaGuns and 2 infantry moved from Russia to Bryansk
                1 bomber moved from Russia to Volgograd
                3 fighters and 1 tactical_bomber moved from Russia to Novgorod

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
        Bryansk : 2 aaGuns and 2 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 4 infantry
        Ukraine : 1 artillery, 1 factory_minor and 5 infantry
        Western Ukraine : 2 artilleries and 13 infantry
        Volgograd : 1 bomber and 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Caucasus : 1 armour, 2 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 37 / 37
        Japanese : 36 / 36
        Americans : 52 / 54
        Chinese : 4 / 6
        British : 31 / 28
        UK_Pacific : 24 / 24
        Italians : 14 / 24
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Szechwan to Tsinghai
                      Japanese take Tsinghai from Chinese
                7 fighters and 6 tactical_bombers moved from Yunnan to Sikang
                2 bombers moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Sikang

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Szechwan to Tsinghai
                      Japanese take Tsinghai from Chinese
                7 fighters and 6 tactical_bombers moved from Yunnan to Sikang
                2 bombers moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Sikang from Chinese with 2 bombers, 4 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 fighters
                    Casualties for Chinese: 4 infantry
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Kweichow to Shensi
                3 infantry moved from Kweichow to Yunnan
                1 artillery moved from Kweichow to Shensi
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                4 fighters moved from Sikang to Yunnan
                6 tactical_bombers moved from Sikang to Yunnan
                2 bombers moved from Sikang to Yunnan
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 cruiser moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in French Indo China
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 bombers placed in Central United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 3 bombers, 4 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 1 transport
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 37
        Japanese : 42 / 42
        Americans : 52 / 78
        Chinese : 0 / 6
        British : 31 / 28
        UK_Pacific : 24 / 24
        Italians : 14 / 24
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 24 PUs;
                British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                3 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 bomber moved from Egypt to Iraq
                1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Siam
                Battle in 98 Sea Zone
                    French loiter and taunt with ; British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Italians defend with 1 submarine
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win, taking Siam from Japanese, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Iraq
                    British attack with 1 bomber and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 bomber and 3 infantry in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    1 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                2 infantry moved from Tanganyika Territory to Kenya
                1 fighter moved from Iceland to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 artillery and 9 infantry
                EDIT: Removing units owned by British from India: 1 infantry
                EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 10 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in Burma change ownership: 1 artillery and 10 infantry
                    Some Units in India change ownership: 8 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 2 infantry
        Burma : 2 aaGuns, 3 artilleries and 16 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 destroyer and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 35 / 37
        Japanese : 41 / 42
        Americans : 52 / 78
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 25 / 30
        Italians : 14 / 24
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Greece to Caucasus
                2 artilleries moved from Greece to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone
                2 artilleries and 2 infantry moved from 100 Sea Zone to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 bomber moved from Tobruk to Caucasus
                1 cruiser moved from 97 Sea Zone to 100 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 armour, 2 infantry and 1 mech_infantry
                    Italians win, taking Caucasus from Russians with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Turkey
                1 fighter moved from Caucasus to Turkey
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Romania
                1 artillery and 2 infantry moved from Tobruk to Libya

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 infantry moved from India to 39 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 2 infantry
                    Neutral_Axis defend with 2 infantry
                        ANZAC roll dice for 1 cruiser in Iraq, round 2 :  1/1 hits
                        ANZAC roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    ANZAC win, taking Iraq from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Malaya to Burma
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Burma : 3 fighters
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry
        80 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Iraq : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 33 / 37
        Japanese : 41 / 42
        Americans : 52 / 78
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 25 / 30
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone

    Non Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Algeria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 2 infantry
        99 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 33 / 37
        Japanese : 41 / 42
        Americans : 52 / 78
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 25 / 30
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour moved from Turkey to Volgograd
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Turkey to Syria
                      Germans take Syria from French
                1 infantry moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                2 bombers and 3 tactical_bombers moved from Greece to 98 Sea Zone
                1 armour moved from Turkey to Kazakhstan
                      Germans take Kazakhstan from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 factory_minors and 4 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour moved from Turkey to Volgograd
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Turkey to Syria
                      Germans take Syria from French
                1 infantry moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                2 bombers and 3 tactical_bombers moved from Greece to 98 Sea Zone
                1 armour moved from Turkey to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour
                    Russians defend with 1 bomber and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 bomber
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 3 tactical_bombers
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                Battle in 101 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports
                    Units damaged: 1 carrier owned by the Americans
                    Germans win, taking 101 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 44
                    Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports

    Non Combat Move - Germans
                2 infantry moved from Portugal to Spain
                3 transports moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from 98 Sea Zone to Turkey
                2 artilleries moved from Greece to Turkey
                2 mech_infantrys moved from Romania to Greece
                1 fighter moved from Romania to Turkey
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                5 infantry moved from Germany to Western Germany
                1 artillery moved from Germany to Poland
                2 artilleries moved from Slovakia Hungary to Romania

    Place Units - Germans
                1 airfield and 1 factory_minor placed in Turkey
                1 factory_minor placed in Spain
                2 infantry placed in Western Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from Belarus to Baltic States
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 armour moved from Russia to Volgograd
                3 fighters and 1 tactical_bomber moved from Novgorod to Volgograd
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Ulaanbaatar to Amur

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
                    Germans defend with 2 armour and 1 factory_minor
                        Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 2 armour in Volgograd, round 2 :  1/2 hits
                        2 armour owned by the Germans and 1 fighter owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 fighter
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Karelia, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Amur
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Amur, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 10 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
                1 artillery and 10 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Rostov
                2 infantry moved from Bryansk to Tambov
                2 aaGuns moved from Bryansk to Western Ukraine
                4 infantry moved from Russia to Samara
                1 fighter moved from Volgograd to Tambov
                1 fighter moved from Volgograd to Tambov
                1 tactical_bomber moved from Volgograd to Tambov
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Novgorod to Karelia
                9 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Western Ukraine: 2 aaGuns
                EDIT: Adding units owned by Russians to Ukraine: 2 aaGuns
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Amur : 3 infantry
        Timguska : 2 aaGuns and 20 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Karelia : 1 artillery and 4 infantry
        Baltic States : 1 artillery and 12 infantry
        Rostov : 2 infantry
        Eastern Poland : 2 aaGuns, 1 armour, 2 artilleries, 23 infantry and 1 mech_infantry
        Bessarabia : 1 artillery and 3 infantry
        Russia : 1 airfield, 2 armour, 1 factory_major, 1 infantry and 1 mech_infantry
        Tambov : 2 fighters, 2 infantry and 1 tactical_bomber
        Ukraine : 2 aaGuns, 1 factory_minor and 3 infantry
        Volgograd : 1 armour and 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Samara : 4 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 33 / 38
        Japanese : 40 / 42
        Americans : 52 / 78
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 25 / 30
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.323
            Median : 3.000
            Variance : 0.300
            Standard Deviation : 0.548
            Total rolls : 31

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Russians Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                4 artilleries, 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from French Indo China to Burma
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangtung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                2 infantry moved from Manchuria to Amur
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                4 artilleries, 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers moved from Yunnan to Burma
                2 fighters and 2 tactical_bombers moved from French Indo China to Burma
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangtung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                2 infantry moved from Manchuria to Amur
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Kwangtung
                    Japanese attack with 4 infantry and 2 mech_infantrys
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Amur
                    Japanese attack with 4 infantry
                    Russians defend with 3 infantry
                    1 infantry retreated to Manchuria
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Burma
                    Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 8 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 2 aaGuns, 3 artilleries and 16 infantry
                    Japanese win, taking Burma from UK_Pacific with 4 artilleries, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 bomber, 3 fighters, 8 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 2 aaGuns, 3 artilleries and 16 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
                2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
                2 fighters moved from Burma to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 tactical_bomber moved from Burma to 38 Sea Zone
                3 tactical_bombers moved from Burma to Yunnan
                1 bomber moved from Burma to Yunnan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Shensi to Tsinghai
                1 armour moved from Tsinghai to Turkmenistan
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Jehol to Chahar
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
                EDIT: Turning off Edit Mode

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 2 transports; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 bombers moved from Central United States to 101 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                3 bombers moved from Hawaiian Islands to 5 Sea Zone

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 3 bombers in 5 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 5 Sea Zone
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 battleship and 1 transport
                    Casualties for Americans: 1 bomber
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 101 Sea Zone
                    Americans attack with 2 bombers
                    Germans defend with 1 carrier and 1 fighter
                        Americans roll dice for 2 bombers in 101 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 carrier and 1 fighter in 101 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 101 Sea Zone
                        Americans roll dice for 1 bomber in 101 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 101 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 101 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 fighter in 101 Sea Zone, round 4 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 101 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 carrier and 1 fighter
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
                2 bombers moved from 5 Sea Zone to Amur

    Place Units - Americans
                1 harbour placed in Midway
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                Americans collect 50 PUs (2 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 2 infantry
        Amur : 2 bombers
        44 Sea Zone : 1 flag, 1 destroyer
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer and 2 submarines
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 32 / 38
        Japanese : 45 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 21 / 30
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 32 / 38
        Japanese : 45 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 31
        UK_Pacific : 21 / 30
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

  • '20 '19 '18 '17 '16

    Scramble orders?

  • '20 '19 '18 '15 '13

    No file attached…

  • '20 '19 '18 '17 '16

    Crap sorry about that.

  • '20 '19 '18 '15 '13

    no scrambles

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 bomber moved from Egypt to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from India to French Indo China
                2 infantry moved from Siam to French Indo China

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 3 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 3 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Syria
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Syria, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Syria, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Syria
                        British roll dice for 1 armour in Syria, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Syria, round 4 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Syria
                    Germans win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 bomber and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Gibraltar
                    British attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield, 1 fighter and 1 harbour
                        British roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 :  1/3 hits
                        1 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Malaya
                2 fighters moved from French Indo China to Malaya
                1 bomber moved from Northwest Persia to Egypt
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                3 fighters moved from 112 Sea Zone to United Kingdom

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                10 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                UK_Pacific collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Some Units in India change ownership: 10 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 18 infantry
        Malaya : 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 cruiser, 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 32 / 38
        Japanese : 43 / 45
        Americans : 52 / 80
        Chinese : 0 / 0
        British : 31 / 36
        UK_Pacific : 23 / 21
        Italians : 17 / 22
        ANZAC : 16 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

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