No scramble
AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.
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did not want to bring the tranny there in combat move… just realized I moved all the units by mistake (it is suppose to take a couple of ground units on board so that it could be useful on next turn)
Hope you won’t mind me editing this afterwards…
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No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport; Americans loiter and taunt with
Italians defend with 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 2 battleships owned by the British
British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 99
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 battleship, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 97 Sea Zone to Malta
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Belgian Congo to 70 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
2 aaGuns and 3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Egypt to Alexandria
3 infantry moved from Eastern Persia to West India
1 artillery and 4 infantry moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
3 infantry moved from Burma to Yunnan
3 aaGuns and 4 infantry moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Malaya to YunnanPlace Units - British
1 bomber and 1 fighter placed in United Kingdom
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry -
@aequitas:
As I see it right now, you are about to nail the coffin huh?!
why not going into juicy battles where I have overwhelming odds ? :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Libya to Algeria
1 mech_infantry moved from Libya to AlgeriaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Germany
1 fighter moved from Eastern Poland to Germany
1 artillery and 2 infantry moved from Libya to TunisiaPlace Units - Italians
1 artillery placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,4,3,5,5,1,6,1,1,4,1,2,2
Italians collect 6 PUs (13 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Northern Territory
1 fighter and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Burma to Kwangsi
2 fighters moved from India to KwangsiPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 battleship, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Bessarabia to Russia
3 armour and 1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Western Ukraine, round 5 : 2/2 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 5 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Baltic States, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Western Germany
1 fighter moved from Libya to Southern Italy
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Germany to Poland
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
2 infantry placed in France
1 infantry placed in Western Germany
1 battleship and 1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,3,3,3,4,5,3,3,2,4,6,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 fighter moved from Russia to Belarus
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 artillery
Russians win, taking Bessarabia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Belarus to Russia
1 infantry moved from Russia to Samara
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Russia to Vologda
2 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Trans-Jordan to AlexandriaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
Please ask before launching interceptors… I was not intending to do so here. anyway, no consequence, everybody missed here ;)
Oh Ok, I’ll keep that in mind. I thought in the best interest for you, but you are absolutely right!
Thank you for telling me, I apreciate and enjoy your honesty! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone -
Ok here it is!
You left me no choice exept to go all out, so let’s do this!! :-)I need your ool for Kwangsi.
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looks like dices have already been rolled ; anyway, was going to say max ool, which looks like what you did…
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(and sorry, was not online tonight, volleyball game)
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Yes Yoshi ,I rolled them allready once but figured finally that you are not even online.
I did not save the roll ,I want to wait for you. -
actually, you can always stop in the middle of a roll and save it ; usually, in such “big” battle, people roll the attack, and then ask what the other loose (because what you loose might depend on how many hits your opponents get - like if you roll good I loose the bmb, if you roll very poorly I might try to save them - cf another battle in Kwansi for instance).
But this is a friendly game, reroll if you want ; as I said, max defense is my ool ;)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from Kansu to Kwangsi
2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers and 5 submarines
ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is -24
Casualties for Japanese: 2 destroyers and 5 submarines
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Kwangsi
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 bomber; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
Chinese win with no units remaining. Battle score for attacker is -27
Casualties for Japanese: 2 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantryNon Combat Move - Japanese
1 infantry moved from Tsinghai to KansuPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 armour and 2 infantry placed in Manchuria
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
will add two destoyers for the us, you forgot to take the two hits of the aircraft carriers as first casualties ;)





