Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
You had a scramble decision in sz112 that I skipped in the interest of time. Whether you decide to scramble or not won’t impact the rest of the British turn. If you scramble and the battle drops below 55%, I would like to make a decision on whether my forces would press or retreat. But other than that, knock yourself out scrambling or not scrambling as you decide. :-D
Nah, I do not think I would have scramble unless I had 3 fighters there…especially since I can counter attack them all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Eastern Poland : 1 flag
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 destroyer
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 42 / 63
Russians : 31 / 31
Japanese : 59 / 67
Americans : 60 / 83
Chinese : 5 / 10
British : 35 / 40
UK_Pacific : 6 / 4
Italians : 12 / 12
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Nah, I do not think I would have scramble unless I had 3 fighters there…especially since I can counter attack them all.
I was iffy on whether you’d attempt the scramble or not. The only reason I decided to press ahead anyway before your decision was because the Brits wouldn’t really have been impacted either way.
It would have been a close call had one or two dice came up in my favor. As it is, I keep my fighters for a counter attack and have greater odds. :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Celebes
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from Northern Territory to Queensland
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Northern Territory to Caroline Islands
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
I did it again. :-o
:|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
I did it again. :-o
:|
I kinda thought so but thought I would wait another day…next thing ya know, you will be singing Brittany Spears songs
4 bmrs, 2 tacs, 2 ftrs in 110…going with no scramble from UK
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
12 armour, 6 artilleries, 19 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 5 infantry moved from Novgorod to Belarus
3 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
4 bombers moved from Southern Italy to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Denmark
2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from Poland to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Denmark
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 4 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Denmark
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 17 armour, 6 artilleries, 24 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 6 artilleries, 24 infantry and 12 mech_infantrys in Belarus, round 2 : 15/59 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 17 armour, 6 artilleries, 23 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Western Germany to Denmark
4 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
2 mech_infantrys placed in Novgorod
3 infantry placed in France
Germans undo move 2.
1 artillery and 2 infantry placed in France
1 armour placed in Novgorod
10 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 4 tactical_bombers
Germany : 1 factory_major and 3 infantry
Denmark : 1 aaGun, 1 artillery and 4 infantry
Holland Belgium : 2 artilleries and 2 infantry
Belarus : 1 flag, 2 aaGuns, 17 armour, 6 artilleries, 23 infantry and 12 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 aaGun, 5 infantry, 10 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 2 transports
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 61
Russians : 27 / 31
Japanese : 48 / 67
Americans : 57 / 83
Chinese : 5 / 10
British : 33 / 40
UK_Pacific : 6 / 4
Italians : 12 / 12
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
3 fighters and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Russia
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns and 9 infantry moved from Yenisey to Timguska
1 infantry moved from Kazakhstan to Samara
3 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Rostov to Samara
1 armour moved from Bryansk to Samara
1 infantry moved from Rostov to Volgograd
3 infantry moved from Bryansk to Tambov
4 aaGuns, 13 artilleries and 34 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
4 fighters moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Iwo Jima to 33 Sea Zone
1 fighter moved from Iwo Jima to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Tsinghai to Shensi
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 bomber moved from Kweichow to Hopei
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
scramble order from the Carolines?
all 3 air up, best D, bb last.
roger wilco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
4 fighters moved from 37 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Iwo Jima to 33 Sea Zone
1 fighter moved from Iwo Jima to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Tsinghai to Shensi
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 bomber moved from Kweichow to Hopei
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Shensi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 3 artilleries and 1 infantry in Shensi, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 3 artilleries in Shensi, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Yunnan, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 3 artilleries and 3 infantry in Yunnan, round 3 : 6/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with 3 fighters and 1 submarine; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 8/18 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 8 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 4/15 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 8/15 hits
1 destroyer owned by the Americans, 3 carriers owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 3/7 hits
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 7/11 hits
3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 7 fighters and 2 transports remaining. Battle score for attacker is -112
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters, 2 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
4 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Chahar to Kweichow
1 bomber moved from Hopei to French Indo China
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Shensi : 1 flag, 3 artilleries
Yunnan : 1 flag, 1 armour, 3 artilleries and 3 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 artilleries and 8 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 bomber and 1 factory_minor
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 tactical_bombers and 3 transports
39 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 48 / 61
Russians : 28 / 30
Japanese : 56 / 56
Americans : 57 / 83
Chinese : 0 / 10
British : 33 / 40
UK_Pacific : 5 / 4
Italians : 12 / 12
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well that was some crazy dice :cry:
Care for a LL reroll of the battle?
In exchange I get 2 LL rerolls at any battle(s) I would like in the future?
Nah….it is part of the game. I live with it as is.