Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs14L G50 hobo (axis) vs axisandalliesplayer (allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to BurmaPlace Units - Chinese
2 infantry placed in Sikang
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 2 infantry
EDIT: Changing PUs for Chinese from 1 to 7
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 4 infantry moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from India to Belgian CongoCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Egypt
British attack with 2 artilleries and 4 infantry
Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Italians: 1 fighter and 3 infantry
Battle in Belgian Congo
British attack with 1 bomber
Italians defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Belgian Congo to Tanganyika Territory
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
2 submarines moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from India to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I’ll admit, those were pretty ridiculous.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine and 1 transport
British defend with 4 transports
Italians win, taking 98 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,4,2,3,4
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 49 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Iraq to Volgograd
1 bomber moved from Romania to Tambov
1 fighter moved from Iraq to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Rostov
1 bomber moved from Romania to Volgograd
1 tactical_bomber moved from Iraq to RostovCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour and 2 bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 infantry moved from Western Germany to France
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 81 Sea Zone to Iraq
1 bomber moved from Tambov to Romania
1 bomber moved from Volgograd to Romania
1 bomber moved from Volgograd to Romania
1 fighter moved from Western Germany to Bryansk
2 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
10 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Malaya to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone
1 armour and 6 mech_infantrys moved from Szechwan to Burma
1 artillery and 1 infantry moved from Szechwan to Sikang
2 artilleries and 6 infantry moved from Tsinghai to Sikang
1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam -
scramble for aussies?
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Yes, I’ll scramble for whatever good it’ll do me. :|
Was supposed to block with the Aussies. :oops:
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I thought it was a big weird, but from the games I’ve played so far, a lot of people forget to block when the US navy is in australia for some reason :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Malaya to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 54 Sea Zone
1 armour and 6 mech_infantrys moved from Szechwan to Burma
1 artillery and 1 infantry moved from Szechwan to Sikang
2 artilleries and 6 infantry moved from Tsinghai to Sikang
1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to GuamCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 8 submarines and 8 tactical_bombers
ANZAC defend with 1 destroyer, 3 fighters, 2 submarines and 2 transports; Americans defend with 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 1 tactical_bomber and 1 transport
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Japanese: 6 carriers, 3 destroyers, 5 fighters, 8 submarines and 5 tactical_bombers
Casualties for ANZAC: 1 destroyer, 3 fighters, 2 submarines and 2 transports
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 1 tactical_bomber and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Guam
Battle in Midway
Battle in Burma
Japanese attack with 1 armour and 6 mech_infantrys
British defend with 2 infantry; Chinese defend with 1 fighter
Japanese win, taking Guam from Americans, taking Midway from Americans, taking Burma from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 4 mech_infantrys
Casualties for British: 2 infantry
Casualties for Chinese: 1 fighter
Battle in Sikang
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 7 infantry
Japanese win, taking Sikang from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Nenetsia to Vologda
2 carriers moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total -
was a bit scary when you got 19 hits in the first round :-o and I kind of screwed up having to ditch a couple planes too
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Regardless of it not being as big of a swing as it could have been thanks to a good 1st round and you ditching 2 air afterwards, I do believe that’s the nail in the coffin. I’m not quite ready to throw in the towel, but the fat lady is warming her voice.
I’ve made two big mistakes in this game that good dice can’t overcome.
1. I built an IC in Egypt and tried to hold there, should’ve gone with my gut and just put it in Persia. I wouldn’t have felt like I needed to hold there and even if you had taken it, I’d have had a force just south of there to keep you from spreading and another force in the ME to keep Italy out of that bonus money. Make no mistake about it, I think Italy won the game for you.
They neutralized the Brits having a starting fleet and have been making bank for the axis. I should’ve had a force in Africa/ME moving into Russia to help support while dropping other troops into Europe. USA had to come into the atlantic without really denting Japan much. Which leads to mistake #2.
2. I lost the US fleet. I failed to block a seazone like I’d planned and it hurt me horribly. Just when US needed to keep spending in Europe to try and turn that tide, a whole levee gave way and now there’s nothing in the Pacific to stop the onrushing Japanese. I mean Western US is threatened for God’s sake! I need to build in the Pac, but Europe’s demanding attention. I have one other game where I needed to block with the Aussies and I think I did in that game and that quelled the little voice in my head telling me that the Aussies needed to block.
No bones about it, you outplayed me. You’ve overcome some bad dice to do it as well. Sure, quite a few of them were unimportant side battles. But the attrition you suffered throughout should’ve (has!) helped me. Keeping the British fleet intact was a boon and keeping some of those islands was really nice as well. But you’ve greatly benefited as well (Egypt!). I made a mistake putting an IC in Egy that early when I hadn’t neutralized the Italian fleet. But that was still a battle you only had less than 1/3 chance in taking. Ah, if only . . . .
I’ll play this out another couple of rounds or so. But I put my chances probably somewhere less than 10%, if that!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 bomber
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Egypt to French Equatorial Africa
1 carrier, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 6 infantry and 3 mech_infantrys moved from Morocco to Algeria
2 fighters moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
1 bomber moved from Western United States to Eastern United States
2 bombers moved from India to Queensland
4 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 9 infantry moved from India to Burma
1 mech_infantry moved from Norway to Finland
British take Finland from Germans
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
2 fighters moved from 72 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 2 fighters
Italians defend with 1 fighter
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Italians: 1 fighter
Battle in Egypt
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine and 1 transport
British win, taking Egypt from Italians, taking 98 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
Battle in Burma
British attack with 3 artilleries and 9 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Burma from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
3 fighters moved from Gibraltar to Malta
1 aaGun moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I’ll reserve comment for after the game, but I really did think I lost the game after G1.





