14L G40 captain walker (axis) vs odonis (allies +9)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 55 Sea Zone to 41 Sea Zone
                1 fighter moved from India to Samara
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 fighter and 2 tactical_bombers moved from Novgorod to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 fighter and 2 tactical_bombers
                    ANZAC defend with 1 fighter
                        Germans roll dice for 1 fighter and 2 tactical_bombers in Samara, round 2 :  3/3 hits
                        Russians roll dice for 1 fighter in Samara, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the ANZAC lost in Samara
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 tactical_bomber

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Samara to Archangel
                4 mech_infantrys moved from Ukraine to Volgograd
                2 artilleries and 1 infantry moved from Ukraine to Rostov
                4 infantry moved from Ukraine to Rostov
                6 armour and 5 mech_infantrys moved from Belarus to Ukraine
                1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                5 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Poland to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from Novgorod to Belarus
                2 infantry moved from 115 Sea Zone to Novgorod
                1 bomber moved from Southern France to Western Germany
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Southern France to France

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 factory_major, 1 infantry and 1 mech_infantry
        Norway : 1 infantry
        Denmark : 2 infantry
        Northern Italy : 3 infantry
        Belarus : 1 flag, 6 artilleries and 10 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 5 infantry
        Rostov : 1 flag, 2 artilleries and 5 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 aaGun, 6 armour, 1 artillery, 1 factory_minor, 2 infantry and 6 mech_infantrys
        Western Ukraine : 1 flag, 1 aaGun and 2 artilleries
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 5 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 63 / 76
        Russians : 13 / 23
        Japanese : 69 / 75
        Americans : 51 / 72
        Chinese : 2 / 2
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 armour and 8 mech_infantrys moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                2 infantry moved from Novosibirsk to Kansu

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 armour and 8 mech_infantrys moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                2 infantry moved from Novosibirsk to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Russians retreated to Novosibirsk
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour, 1 factory_minor and 5 mech_infantrys
                    Russians win, taking Volgograd from Germans with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour and 5 mech_infantrys
                    Casualties for Russians: 4 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia
                2 aaGuns and 15 infantry moved from Novosibirsk to Samara
                1 armour moved from Egypt to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                2 artilleries and 1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                1 infantry moved from Yunnan to Burma
                2 mech_infantrys moved from Yunnan to Burma
                1 bomber moved from Kwangsi to 37 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  4/6 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Burma
                    Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 :  4/9 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  2/2 hits
                        2 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  4/6 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        1 fighter owned by the Chinese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Kiangsu to Kwangsi
                3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from 42 Sea Zone to Philippines
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Kansu to Tsinghai
                1 aaGun and 1 infantry moved from Chahar to Hopei
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 artillery and 4 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Adding units owned by Japanese to Philippines: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
        Korea : 1 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Hunan : 1 flag
        Kansu : 1 flag, 3 infantry
        Hopei : 1 flag, 1 aaGun and 1 infantry
        Tsinghai : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 2 infantry
        Burma : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 2 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer and 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 destroyer and 1 transport
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
        Central Mongolia : 1 flag, 1 infantry
        16 Sea Zone : 1 submarine
        6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 13 / 18
        Japanese : 74 / 79
        Americans : 51 / 72
        Chinese : 0 / 2
        British : 33 / 38
        UK_Pacific : 5 / 6
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 mech_infantry moved from 96 Sea Zone to Libya
                1 fighter moved from Gibraltar to 96 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 mech_infantry moved from 96 Sea Zone to Libya
                1 fighter moved from Gibraltar to 96 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 transports
                    Italians defend with 1 destroyer and 1 transport
                    Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 destroyer and 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Libya
                Battle in 99 Sea Zone
                    Americans attack with 2 bombers
                    Italians defend with 1 destroyer and 1 transport
                    Americans win, taking Libya from Italians with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - Americans
                2 bombers moved from 99 Sea Zone to Egypt
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to Gibraltar
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from 45 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States
                1 fighter moved from Hawaiian Islands to Queensland

    Place Units - Americans
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone

  • 20 19 18 15 13

    scramble in SZ97?

  • 23 21 20 19 17 16 15 13

    scramble both fighters

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 battleship owned by the British
                    Italians win with no units remaining. Battle score for attacker is -20
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters

    Non Combat Move - British
                3 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Tobruk to Egypt
                2 mech_infantrys moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
                1 carrier moved from 98 Sea Zone to 96 Sea Zone

    Place Units - British
                2 transports placed in 81 Sea Zone
                1 destroyer placed in 106 Sea Zone
                British undo move 1.
                1 transport placed in 81 Sea Zone
                1 transport placed in 71 Sea Zone
                1 armour and 1 fighter placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 armour moved from Yugoslavia to Southern Italy
                4 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Malta : 1 flag, 1 infantry
        Albania : 1 artillery and 1 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 61 / 76
        Russians : 13 / 18
        Japanese : 73 / 79
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 33 / 33
        UK_Pacific : 6 / 6
        Italians : 10 / 10
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from Queensland to Dutch New Guinea

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Dutch New Guinea to New Guinea
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Rostov to Caucasus
                1 artillery moved from Rostov to Volgograd
                3 infantry moved from Rostov to Volgograd
                2 infantry moved from Rostov to Caucasus
                1 tactical_bomber moved from Novgorod to Volgograd
                2 armour moved from Ukraine to Volgograd
                2 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Caucasus
                1 fighter moved from Novgorod to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Tambov to Volgograd

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in Caucasus
                    Germans attack with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    British defend with 2 armour and 3 mech_infantrys
                        Germans roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 :  4/8 hits
                        Russians roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 2 :  2/5 hits
                        1 armour owned by the British, 2 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Caucasus
                        Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 3 :  3/6 hits
                        Russians roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour and 3 mech_infantrys
                Battle in Volgograd
                    Germans attack with 2 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 3 mech_infantrys; Russians defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                        Germans roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  5/13 hits
                        Russians roll dice for 1 armour and 7 mech_infantrys in Volgograd, round 2 :  3/8 hits
                        3 infantry owned by the Germans, 4 mech_infantrys owned by the Russians and 1 mech_infantry owned by the British lost in Volgograd
                        Germans roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  4/10 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 :  1/3 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 armour and 4 mech_infantrys
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Tambov
                4 infantry moved from Bryansk to Rostov
                1 aaGun moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                2 artilleries moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
                1 infantry moved from Archangel to Belarus
                1 armour, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                2 fighters moved from Western Germany to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                5 mech_infantrys moved from Eastern Poland to Ukraine

    Place Units - Germans
                2 fighters placed in Western Germany
                1 armour and 2 infantry placed in Ukraine
                2 infantry placed in Germany
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 infantry placed in France
                2 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Germany : 1 factory_major, 2 infantry and 4 mech_infantrys
        Norway : 1 infantry
        Denmark : 2 infantry
        Southern Italy : 2 fighters and 3 infantry
        Belarus : 1 flag, 1 armour, 6 artilleries, 13 infantry and 2 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 5 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 4 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        115 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 9 / 18
        Japanese : 73 / 79
        Americans : 54 / 74
        Chinese : 0 / 2
        British : 33 / 33
        UK_Pacific : 6 / 6
        Italians : 10 / 10
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                10 infantry moved from Samara to Volgograd
                2 infantry moved from Samara to Volgograd
                3 infantry moved from Samara to Volgograd
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Russia to Vologda
                1 infantry moved from Novosibirsk to Vologda

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