@simon33 The game was undecided but I just did not like how I played, would rather save us lot of time and just end it. I have several games going most of the time but will reach out to you at a later date.
Odonis (Axis) vs JuanSpain (Allies +10) Low luck G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
3 fighters moved from Baltic States to Norway
1 tactical_bomber moved from Baltic States to Norway
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
4 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Norway from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
4 artilleries moved from Baltic States to Belarus
3 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
26 infantry moved from Baltic States to Belarus
3 artilleries moved from Bryansk to Belarus
7 mech_infantrys moved from Russia to Belarus
7 mech_infantrys moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
2 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Baltic States to BelarusPlace Units - Russians
1 armour, 7 mech_infantrys and 2 tactical_bombers placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,2,3
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 1 aaGun
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 bombers, 2 fighters and 3 tactical_bombers moved from Kweichow to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone -
OOL?
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Max scramble, max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 bombers, 2 fighters and 3 tactical_bombers moved from Kweichow to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 armour
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 4 fighters and 1 submarine; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 bombers moved from 35 Sea Zone to French Indo China
2 transports moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from Kweichow to HunanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
2 fighters placed in French Indo China
1 infantry placed in French Indo China
Japanese undo move 2.
2 fighters placed in Japan
2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hainan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Adding units owned by Japanese to Hainan: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 55 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 bomber moved from Philippines to Hainan
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 117 Sea ZoneCombat - Americans
Battle in 117 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hainan
Americans attack with 1 bomber
Japanese defend with 2 bombers and 1 tactical_bomber
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 117 Sea Zone to 102 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 battleship, 3 carriers and 3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
3 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1,4
Americans collect 52 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to French Indo China
2 artilleries moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 artillery moved from Yunnan to Hunan
2 mech_infantrys moved from India to Shan State
1 fighter moved from West India to Shan State
2 tactical_bombers moved from Eastern Persia to Sikang
1 fighter moved from Eastern Persia to Sikang
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to GibraltarCombat - British
Battle in Sikang
British attack with 1 fighter and 2 tactical_bombers
Japanese defend with 1 artillery
British win with 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for British: 1 fighter
Battle in French Indo China
British attack with 3 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
British win, taking French Indo China from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Hunan
British attack with 1 artillery
Japanese defend with 1 aaGun
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Gibraltar
British attack with 4 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
2 tactical_bombers moved from Sikang to Shensi
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 armour moved from West India to PersiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
2 mech_infantrys moved from Romania to Poland
1 armour moved from Eastern Poland to Poland
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 mech_infantry moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
2 mech_infantrys moved from Romania to Poland
1 armour moved from Eastern Poland to Poland
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Poland
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Poland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Kansu to Russia
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour and 1 infantry moved from Germany to 113 Sea Zone
2 armour and 1 infantry moved from 113 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Kansu to Russia
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 armour and 1 infantry moved from Germany to 113 Sea Zone
2 armour and 1 infantry moved from 113 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to NorwayCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Norway
Germans attack with 2 armour, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 2 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in NovgorodNon Combat Move - Germans
3 aaGuns, 15 armour, 12 artilleries, 19 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Norway to United Kingdom
1 bomber moved from Norway to Western Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from France to Western Germany
1 bomber moved from Russia to Western UkrainePlace Units - Germans
10 mech_infantrys placed in Germany
2 artilleries placed in Western Germany
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to France: 2 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 52 PUs;
Russians buy 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to Bryansk
1 tactical_bomber moved from Finland to 113 Sea Zone
1 fighter moved from Finland to 113 Sea Zone
1 fighter moved from Finland to 115 Sea Zone
1 fighter moved from Finland to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
5 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 3 transports
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 destroyer and 3 transports
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bryansk
Russians attack with 1 armour and 6 mech_infantrys
Italians defend with 1 mech_infantry
Russians win, taking Bryansk from Italians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Novgorod to Vologda
1 fighter moved from 115 Sea Zone to Vologda
1 mech_infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from 113 Sea Zone to Finland
1 fighter moved from 113 Sea Zone to Finland
1 aaGun moved from Belarus to Novgorod
3 aaGuns, 4 armour, 7 artilleries, 22 infantry and 16 mech_infantrys moved from Belarus to BryanskPlace Units - Russians
2 fighters and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,3,1,6
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Changing PUs for Russians from 45 to 48
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 bomber and 1 tactical_bomber moved from Hainan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 bomber and 1 tactical_bomber moved from Hainan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 3 carriers and 4 fighters
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is -35
Casualties for Japanese: 1 bomber, 2 fighters, 4 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers
4 fighters owned by the Americans forced to land in KoreaNon Combat Move - Japanese
2 battleships, 1 cruiser and 4 transports moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 7 Sea Zone to 19 Sea Zone
4 fighters moved from Korea to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 4 fighters and 3 submarines
Japanese defend with 2 battleships, 1 cruiser and 4 transports
Americans win, taking 19 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 74
Casualties for Japanese: 2 battleships, 1 cruiser and 4 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 19 Sea Zone to Korea
1 carrier moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to Eastern United States
3 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 89 Sea Zone
3 mech_infantrys moved from 89 Sea Zone to Southeast Mexico
3 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
2 submarines and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Egypt to AlexandriaCombat - British
Non Combat Move - British
1 transport moved from 85 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Persia to Caucasus
2 tactical_bombers moved from Shensi to Russia
3 aaGuns moved from Yunnan to Szechwan
2 infantry moved from India to West India
2 artilleries moved from Burma to India
1 infantry moved from Burma to India
1 fighter moved from Yunnan to VolgogradPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing ownership of Siam from Japanese to British
EDIT: Changing ownership of Shan State from Japanese to British
EDIT: Removing units owned by British from French Indo China: 1 infantry
EDIT: Removing units owned by British from French Indo China: 1 infantry
EDIT: Adding units owned by British to Siam: 1 infantry
EDIT: Adding units owned by British to Shan State: 1 infantry
EDIT: Removing units owned by British from French Indo China: 3 artilleries
EDIT: Adding units owned by British to Shan State: 3 artilleries
EDIT: Changing PUs for UK_Pacific from 8 to 10
EDIT: Turning off Edit Mode