@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
I ran 4 simulations of the turn using a local game (once with no scramble, once with scrambling 2 Italian fighters, and twice with scrambling two Italian fighters) before taking the actual turn (in which I scrambled 2 Italian fighters). All five runs had exactly the same result: The Soviet MI took N. Italy, no UK transports were lost, and the 2 Italian fighters returned to S. Italy. So the Triplea program and the written rules (at least as I understand them) seem to be in conflict.
Allied parties may not make any joint attacks. This includes amphibious landings. You could have 50 British bbs and Italy could scramble a lone fighter and prevent the assault. Unless of course at least 1 Russian unit (ftr, tac, etc) was in that same sea zone. In which case a battle would occur solely between the Russian unit(s) and any Italian/German scramblers.
Nothing happens to the British transport regardless of any sea battle that may or may not occur based on scrambling. And a scramble or lost battle would just keep the Russians on the transport. They don’t die, they’ll just stew on the transport complaining about a lack of a real drink like vodka and wondering what the big deal about tea was.
Right. I would just point out that the Italians have to actually scramble to stop it (commit at least 1 plane). But axisandalliesplayer is right - once the Italians scramble, it stops the Russians from unloading and no dice are rolled - no combat occurs - the Russians stay on the transport.
Here are the replies I got to my question in the global forum. I guess it is another one of the things the triplea program allows to happen that is in conflict.
Thought invading N. Italy with a Soviet MI might be too good to be true. This why I simulate the turn locally, four times no less. So clearly, triplea has yet another program.
If the rules are correct and the program is wrong, then please put the Soviet MI back in Greece and subtract 7 from the Soviet IPCs. (There is no sense in the Soviet MI simply sitting in a UK transport.) Thanks.
I agree with you. As good as TripleA is, it does have its flaws. I will make the edits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Volgograd to Rostov
4 fighters moved from Russia to Rostov
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
Combat - Russians
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Northern Italy
Russians converts factory_major into different units
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Northern Italy from Italians, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
4 fighters moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
Place Units - Russians
1 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Russians to Greece: 1 mech_infantry
EDIT: Changing ownership of Northern Italy from Russians to Italians
EDIT: Changing PUs for Russians from 36 to 29
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Kazakhstan : 1 armour and 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 infantry and 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 5 fighters, 75 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 1 artillery and 2 infantry
125 Sea Zone : 1 submarine
Greece : 1 mech_infantry
Iraq : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 infantry moved from Shan State to Burma
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from Shan State to Malaya
1 tactical_bomber moved from Philippines to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Shan State to Burma
1 bomber moved from Shan State to Malaya
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/0 hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 3 : 1/0 hits
ANZAC roll dice for 1 armour in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/1 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 armour and 1 mech_infantry moved from Yenisey to Kansu
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 bomber and 1 tactical_bomber moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 1 cruiser and 3 submarines moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 41 Sea Zone
1 carrier and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 artilleries moved from Kiangsu to 19 Sea Zone
1 carrier and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Burma to Shan State
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to Kwangsi
2 fighters moved from Philippines to Kwangsi
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangsi
1 fighter moved from Kwangsi to Shan State
3 mech_infantrys moved from Hunan to Shensi
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 3 fighters
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 3 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 armour, 8 artilleries, 2 bombers, 1 fighter, 3 infantry, 10 mech_infantrys and 2 tactical_bombers
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 artillery
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 2 artilleries
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
Sumatra : 1 flag, 1 artillery and 2 infantry
41 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 4 submarines, 4 tactical_bombers and 2 transports
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 carrier, 2 destroyers and 2 submarines
55 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 55 / 66
Russians : 16 / 29
Japanese : 63 / 63
Americans : 62 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 9 / 9
Italians : 12 / 1
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from 97 Sea Zone to Bulgaria
1 bomber moved from United Kingdom to France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 transports moved from 110 Sea Zone to 109 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from 97 Sea Zone to Bulgaria
1 bomber moved from United Kingdom to France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 110 Sea Zone, round 2 : 2/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Bulgaria
Americans attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
retreated to Bulgaria
Germans win, taking Normandy Bordeaux from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Bulgaria to Greece
1 bomber moved from France to United Kingdom
1 mech_infantry moved from Central United States to Western United States
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Queensland
1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 fighters placed in Greece
1 fighter placed in Eastern United States
Americans undo move 2.
2 fighters placed in Eastern United States
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 armour, 1 artillery, 4 bombers and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 aaGun
United Kingdom : 1 bomber, 2 fighters and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 1 submarine
Greece : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 2 infantry and 2 mech_infantrys
97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 tactical_bomber
Brazil : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 29
Japanese : 63 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 9 / 9
Italians : 12 / 1
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am attacking the 2 German infantry and artillery in France with five planes from SZ 97 and a fighter from the UK. However, Triplea will not allow this. I have checked with a moderator, and he indicated that it was yet another flaw in Triplea (see exchange below). So I will edit the result of the battle in.
Quote from: ArtofWar1947 on Today at 12:53:30 pm
The US tried to fly 4 fighters from CVs in SZ 97 to attack German units in France. Triplea did not allow it, even though N. Italy and France adjoin. Triplea would allow the fighters to fly through France to Normandy It also allowed flightt to S. France, W. Germany, Germany, Greater S. Germany, but NOT Slovakia/Hungry. I did not see anything in rules about these restrictions. Did I miss something or is this just a bug in the Triplea program?
Right - see the very last item on my list - “other significant complaints, item C”
Please provide your game save file to Veqryn. One way to do this is to post it to the Software section - comprehensive Triple A problems thread. He doesn’t believe me - you have some evidence. It does happen once in a while.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 29
Japanese : 63 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 9 / 9
Italians : 12 / 1
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Caucasus to Ukraine
3 fighters moved from Greece to Ukraine
2 fighters moved from Caucasus to Ukraine
1 infantry moved from India to Burma
3 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Caucasus to Ukraine
3 fighters moved from Greece to Ukraine
2 fighters moved from Caucasus to Ukraine
1 infantry moved from India to Burma
3 fighters moved from India to Burma
Combat - British
Battle in Northern Italy
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British win, taking Northern Italy from Italians with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Ukraine
British attack with 1 armour and 5 fighters
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 1 armour and 5 fighters in Ukraine, round 2 : 3/0 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/0 hits
1 armour owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
British win with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Caucasus to Persia
1 armour moved from Caucasus to Northwest Persia
1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Persia to Northwest Persia
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Burma to India
7 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to British
EDIT: Removing units owned by British from 97 Sea Zone: 2 transports
EDIT: Adding units owned by British to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 infantry
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 9 to 10
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 34 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
Libya : 1 flag
Russia : 1 armour and 6 fighters
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
Eire : 1 flag
Greece : 3 armour, 2 artilleries and 9 infantry
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 2 armour, 2 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
98 Sea Zone : 1 destroyer and 3 transports
110 Sea Zone : 7 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 29
Japanese : 62 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 38 / 44
UK_Pacific : 9 / 10
Italians : 8 / 1
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tambov
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Tambov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 armour in Tambov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/1 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,2,6,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,1,4,6,5,3,1,2,5,2,4,3,3,1
Italians collect 1 PU (11 lost to blockades); end with 2 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Bryansk : 1 flag
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 29
Japanese : 62 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 34 / 44
UK_Pacific : 9 / 10
Italians : 12 / 2
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Borneo : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 submarine
54 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 29
Japanese : 62 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 34 / 44
UK_Pacific : 9 / 10
Italians : 12 / 2
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from Caucasus to Tambov
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tambov : 1 fighter
98 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 53 / 66
Russians : 16 / 29
Japanese : 62 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 34 / 44
UK_Pacific : 9 / 10
Italians : 12 / 2
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
2 bombers moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 bombers moved from Bryansk to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 4 bombers and 2 infantry
French defend with 1 fighter
Germans roll dice for 4 bombers and 2 infantry in Tambov, round 2 : 3/0 hits
Russians roll dice for 1 fighter in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the French lost in Tambov
Germans win, taking Tambov from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Battle in Rostov
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/1 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Rostov to Bryansk
2 bombers moved from Tambov to Bryansk
2 aaGuns, 7 artilleries and 25 infantry moved from Yugoslavia to Albania
3 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
3 armour moved from Germany to Eastern Poland
2 bombers moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Albania
1 infantry moved from Bryansk to Smolensk
Place Units - Germans
10 infantry placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,6,1,2,4,2,5,3,4,3,5,6,3,2
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Germany : 1 factory_major
Albania : 2 aaGuns, 7 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 35 armour, 6 artilleries, 7 bombers, 19 infantry and 35 mech_infantrys
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 armour
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 62
Russians : 12 / 29
Japanese : 62 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 34 / 44
UK_Pacific : 9 / 10
Italians : 12 / 2
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
2 fighters moved from Russia to Rostov
2 fighters and 2 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
2 fighters moved from Russia to Rostov
2 fighters and 2 infantry moved from Russia to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Tambov to Russia
2 fighters moved from Rostov to Russia
1 armour moved from Kazakhstan to Volgograd
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs
Territory Summary for Russians :
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 infantry and 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 23 artilleries, 1 factory_major, 5 fighters, 74 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 infantry
Novosibirsk : 1 artillery
Volgograd : 1 armour, 1 factory_minor and 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
Greece : 1 mech_infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 54 / 62
Russians : 16 / 28
Japanese : 61 / 63
Americans : 64 / 84
Chinese : 0 / 6
British : 34 / 44
UK_Pacific : 9 / 10
Italians : 12 / 2
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Shensi to Novosibirsk
2 armour and 1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 fighter and 2 tactical_bombers moved from Shan State to Burma
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
2 battleships and 1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Celebes
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/1 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/1 hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/1 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 4/1 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/0 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery
Japanese roll dice for 2 armour and 3 mech_infantrys in Novosibirsk, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Burma to Shan State
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
4 carriers and 4 submarines moved from 41 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from Borneo to 44 Sea Zone
2 tactical_bombers moved from Borneo to 44 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Manchuria to Chahar
2 artilleries moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Sakha to Siberia
3 infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Shan State
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 3 fighters
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 3 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 armour, 8 artilleries, 2 bombers, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 2 artilleries and 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 submarines, 6 tactical_bombers and 2 transports
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
6 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
55 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 2 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 54 / 62
Russians : 14 / 28
Japanese : 75 / 80
Americans : 57 / 84
Chinese : 0 / 6
British : 33 / 44
UK_Pacific : 5 / 10
Italians : 12 / 2
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0