4d6<=2: 3, 1, 1, 4; Hits: 2
14L ArtofWar1947 (Allies +8) v Shin Ji (axis) +LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
20 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Northwest Persia
4 aaGuns moved from India to Burma
4 fighters moved from Persia to Russia
1 fighter moved from 97 Sea Zone to Greece
3 armour, 1 artillery and 4 mech_infantrys moved from Persia to Northwest PersiaPlace Units - British
2 fighters and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 4 aaGuns and 20 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag
Albania : 1 flag
Russia : 5 fighters
Eire : 1 flag
Greece : 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 8 infantry
97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 4 armour, 1 artillery and 6 mech_infantrys
Persia : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 78
Russians : 21 / 30
Japanese : 62 / 69
Americans : 53 / 73
Chinese : 2 / 3
British : 33 / 40
UK_Pacific : 6 / 7
Italians : 15 / 8
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Air Battle in Greece
Italians attacks with 2 units heading to Greece
Americans launches 3 interceptors out of Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Greece causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1,4,4,3,5,6,6,6,5,3
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total -
I figured you’d want to scramble. No real reason not to, right? Anyway, it had no effect.
Much like Italy! SELF BURN!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 53 / 78
Russians : 23 / 30
Japanese : 62 / 69
Americans : 53 / 73
Chinese : 2 / 3
British : 33 / 40
UK_Pacific : 6 / 7
Italians : 15 / 5
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
97 Sea Zone : 1 fighter
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 78
Russians : 23 / 30
Japanese : 62 / 69
Americans : 53 / 73
Chinese : 2 / 3
British : 33 / 40
UK_Pacific : 6 / 7
Italians : 15 / 5
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northern Italy to Bulgaria
Germans take Bulgaria from Americans
18 mech_infantrys moved from Northern Italy to Albania
Italians take Albania from British
10 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Bryansk to Samara
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northern Italy to Bulgaria
Germans take Bulgaria from Americans
18 mech_infantrys moved from Northern Italy to Albania
Italians take Albania from British
10 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Bryansk to Samara
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to BryanskCombat - Germans
Battle in Tsinghai
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Bryansk
1 bomber moved from Tambov to Bryansk
1 bomber moved from Caucasus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
9 armour and 9 mech_infantrys moved from Bryansk to VolgogradPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,5,3,6,6,1,1,2,6,1,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 3/1 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/1 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to Urals
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Samara to Russia
4 fighters moved from Tambov to RussiaPlace Units - Russians
3 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUsTerritory Summary for Russians :
Trans-Jordan : 1 mech_infantry
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Urals : 2 aaGuns and 18 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 6 fighters, 64 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Smolensk : 1 infantry
Samara : 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 armourProduction/PUs Summary :
Germans : 57 / 78
Russians : 22 / 34
Japanese : 62 / 69
Americans : 52 / 73
Chinese : 1 / 3
British : 32 / 40
UK_Pacific : 6 / 7
Italians : 15 / 5
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour, 2 artilleries, 3 infantry and 18 mech_infantrys moved from Shensi to Kansu
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
8 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
2 submarines moved from 37 Sea Zone to 54 Sea Zone
4 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 bomber moved from Japan to Kansu
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea -
This is a big enough battle that I’ll ask - do you need a special OOL? Oh, and are you going to scramble?
-
Scramble 3 ANZAC fighters.
MAX defense: 3 Subs, 5 CVs, DD, 3 CA, Tac, 3 ANZAC fighters, 9 US fighters.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour, 2 artilleries, 3 infantry and 18 mech_infantrys moved from Shensi to Kansu
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
8 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
2 submarines moved from 37 Sea Zone to 54 Sea Zone
4 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 bomber moved from Japan to Kansu
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Kansu
Japanese attack with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 19 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 14 infantry
Japanese win, taking Kansu from Chinese with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 4 infantry and 4 mech_infantrys
Casualties for Chinese: 1 fighter and 14 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Japanese win, taking Dutch New Guinea from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 4 bombers, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 9 fighters, 3 submarines, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
4 bombers moved from 54 Sea Zone to Java
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from Kansu to Shensi
1 tactical_bomber moved from Kansu to Shensi
1 bomber moved from Kansu to Shensi
3 mech_infantrys moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Jehol to ChaharPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Forgot the BB
Scramble 3 ANZAC fighters.
MAX defense: 3 Subs, 5 CVs, DD, 3 CA, Tac, BB, 3 ANZAC fighters, 9 US fighters.
-
Don’t worry, I included the BB in the usual max defense. I scrambled the fighters too.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to Kwangtung
1 bomber moved from India to Malaya
1 bomber moved from New Guinea to 45 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
8 bombers moved from Wake Island to 54 Sea Zone
1 armour and 1 fighter moved from Greece to Bulgaria
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France -
OOL for attack on SZ 54?
-
You’ll get 6 or 7 hits first off.
2 hits to one AC, 1 Ftr, 1 Tac
Then
1 Ftr, 1 Tac, 1 hit to AC
Finally
Final hit to AC.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to Kwangtung
1 bomber moved from India to Malaya
1 bomber moved from New Guinea to 45 Sea Zone
2 bombers moved from Queensland to 54 Sea Zone
8 bombers moved from Wake Island to 54 Sea Zone
1 armour and 1 fighter moved from Greece to Bulgaria
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 54 Sea Zone
Americans attack with 10 bombers
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 10 bombers in 54 Sea Zone, round 2 : 6/1 hits
Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/0 hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 7 bombers in 54 Sea Zone, round 3 : 5/1 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win with 7 bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 2 carriers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 3 bombers
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Bulgaria
Americans attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/0 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern France
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Kwangtung to Burma
1 bomber moved from Malaya to India
2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Bulgaria to Syria
1 fighter moved from Greece to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
1 bomber moved from 54 Sea Zone to India
6 bombers moved from 54 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Burma : 1 bomber
India : 2 bombers
Queensland : 7 bombers, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield and 2 bombers
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 3 destroyers, 2 submarines and 2 transports
10 Sea Zone : 1 carrier, 1 submarine and 2 transports
Central United States : 2 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 fighter
106 Sea Zone : 1 flag
93 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Bulgaria : 1 flag, 1 armour
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 submarine
101 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 78
Russians : 22 / 34
Japanese : 63 / 69
Americans : 56 / 76
Chinese : 0 / 3
British : 32 / 40
UK_Pacific : 6 / 7
Italians : 12 / 5
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 56 / 78
Russians : 22 / 34
Japanese : 63 / 69
Americans : 56 / 76
Chinese : 0 / 3
British : 32 / 40
UK_Pacific : 6 / 7
Italians : 12 / 5
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0