Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
JEB (Axis) vs Inno (Allies) 42 2E
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Evenki National Okrug to Archangel
1 armour moved from Evenki National Okrug to Archangel
1 fighter moved from 5 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Finland
1 infantry moved from 5 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from West Russia to Baltic States
2 fighters moved from Kazakh S.S.R. to Sinkiang
1 armour moved from Kazakh S.S.R. to Sinkiang
3 fighters moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to ArchangelCombat - British
Battle in Archangel
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
British roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine S.S.R.
British attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Finland, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Finland
British roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Sinkiang
British attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Sinkiang, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Sinkiang
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Baltic States
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Baltic States
British win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 armour moved from Kazakh S.S.R. to India
3 infantry moved from Persia to India
3 artilleries moved from Persia to India
2 fighters moved from Sinkiang to India
4 fighters moved from Ukraine S.S.R. to India
2 fighters moved from Baltic States to West Russia
1 fighter moved from Finland to 5 Sea Zone
1 bomber moved from Archangel to IndiaPlace Units - British
1 fighter and 2 infantry placed in India
1 artillery, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTerritory Summary for British :
5 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
37 Sea Zone : 1 submarine
Algeria : 1 flag
Archangel : 1 armour and 1 infantry
Baltic States : 1 flag, 1 infantry
Finland : 1 flag, 1 artillery and 1 infantry
India : 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 1 factory, 8 fighters and 6 infantry
Libya : 1 flag
Morocco : 1 flag
Norway : 1 flag
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry
West Russia : 2 fighters
Western Australia : 3 infantryProduction/PUs Summary :
Russians : 21 / 26
Germans : 33 / 37
British : 38 / 38
Japanese : 33 / 36
Americans : 43 / 46 -
I’m attacking your fleet. Which units do you wish to take down?

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Please take the naval force in the following order:
Battleship takes 1 hit
Russian Submarine
British Submarine
American Submarine
3 Destroyers
2 Carriersthat takes the 9 hits.
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In the next round I hit 8. Which units do you want to remove?

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Please take destroyer, all carriers, 1 cruiser, and start with fighters. Save the battleship for last.
That leaves 1 battleship, 7 fighters remaining.
Thanks,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour and 3 infantry; Remaining resources: 21 PUs;Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 2 transports moved from 47 Sea Zone to 37 Sea Zone
4 bombers moved from Japan to 37 Sea Zone
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 2 transports
British defend with 1 submarine; Russians defend with 1 submarine; Americans defend with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 10 fighters, 1 submarine and 2 transports
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 2 transports in 37 Sea Zone, round 2 : 9/21 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 10 fighters and 2 transports in 37 Sea Zone, round 2 : 10/21 hits
1 submarine owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 4 destroyers owned by the Japanese , 1 submarine owned by the Russians , 1 submarine owned by the British , 1 fighter owned by the Japanese and 3 submarines owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 6 fighters and 2 transports in 37 Sea Zone, round 3 : 8/14 hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 37 Sea Zone, round 3 : 7/16 hits
3 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese and 4 fighters owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese retreated to 47 Sea Zone
Americans win with 1 battleship, 7 fighters and 2 transports remaining. Battle score for attacker is -4
Casualties for Japanese: 2 bombers, 3 carriers, 4 destroyers, 5 fighters and 3 submarines
Casualties for Russians: 1 submarine
Casualties for British: 1 submarine
Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
7 fighters owned by the Americans forced to land in East IndiesNon Combat Move - Japanese
2 bombers moved from 37 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to 47 Sea Zone
1 armour moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
7 infantry moved from Burma to Yunnan
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Manchuria to AnhweiPlace Units - Japanese
1 armour and 1 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 56 PUs total
2 units repaired.Territory Summary for Japanese :
47 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
62 Sea Zone : 1 transport
Anhwei : 1 flag, 1 infantry
Borneo : 1 artillery, 2 bombers and 3 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 1 armour, 1 factory and 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 7 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 33 / 37
British : 38 / 38
Japanese : 35 / 56
Americans : 43 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
7 fighters moved from East Indies to 47 Sea Zone
1 bomber moved from India to 47 Sea Zone
2 fighters moved from India to 47 Sea Zone
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from West Russia to Kazakh S.S.R.
1 bomber moved from West Russia to Karelia S.S.R.
1 fighter moved from India to Kazakh S.S.R.Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 47 Sea Zone
Americans attack with 1 bomber and 9 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Americans roll dice for 1 bomber and 9 fighters in 47 Sea Zone, round 2 : 6/10 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 47 Sea Zone, round 2 : 3/5 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 47 Sea Zone
2 transports owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Casualties for Americans: 3 fighters
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Karelia S.S.R.Non Combat Move - Americans
2 fighters moved from Kazakh S.S.R. to Evenki National Okrug
1 bomber moved from Karelia S.S.R. to West Russia
2 fighters moved from 47 Sea Zone to 37 Sea Zone
4 fighters moved from 47 Sea Zone to East Indies
1 artillery moved from East Indies to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Persia
2 infantry moved from Western United States to Central United States
2 artilleries moved from Western United States to Central United States
1 carrier moved from 21 Sea Zone to 12 Sea Zone
1 bomber moved from 47 Sea Zone to India
1 destroyer moved from 21 Sea Zone to 12 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in East Indies
2 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs totalTerritory Summary for Americans :
5 Sea Zone : 2 fighters
11 Sea Zone : 2 transports
12 Sea Zone : 1 carrier and 1 destroyer
34 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Alaska : 1 infantry
Central United States : 2 artilleries and 2 infantry
East Indies : 1 flag, 1 factory, 4 fighters and 1 infantry
Eastern United States : 1 factory
Evenki National Okrug : 2 fighters
India : 1 bomber
Kazakh S.S.R. : 1 infantry
Midway : 1 infantry
New Guinea : 1 flag
Persia : 1 artillery
Solomon Islands : 1 flag
Wake Island : 1 flag
West Russia : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 21 / 26
Germans : 33 / 37
British : 38 / 38
Japanese : 33 / 56
Americans : 43 / 44 -
Hi, I wasn’t aware that fighters are moved to a nearby island if you retreat and there is no carrier for them. How is this rule exactly? They are forced to land on land if there is a friendly territory next to the sea zone, otherwise they are lost?
With this in mind, I would like to make an edit on the units I removed in the last round, if it is ok with you.
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I forgot to press post so I copy the history here…
Cheers,
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to West Russia
2 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
2 fighters moved from West Russia to Belorussia
1 bomber moved from West Russia to GermanyCombat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid costs 0 production in Germany
Battle in Belorussia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
1 armour moved from Russia to Evenki National Okrug
5 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
2 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to Kazakh S.S.R.Place Units - Russians
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalPurchase Units - Germans
Territory Summary for Germans :
France : 1 aaGun and 4 infantry
Germany : 1 aaGun, 1 factory, 3 fighters and 8 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 10 armour, 3 artilleries, 1 factory, 3 fighters and 4 infantry
Northwestern Europe : 2 infantry
Poland : 3 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 29 / 37
British : 38 / 38
Japanese : 33 / 56
Americans : 43 / 44 -
@JEB:
Hi, I wasn’t aware that fighters are moved to a nearby island if you retreat and there is no carrier for them. How is this rule exactly? They are forced to land on land if there is a friendly territory next to the sea zone, otherwise they are lost?
With this in mind, I would like to make an edit on the units I removed in the last round, if it is ok with you.
I just saw this after posting the last reply.
Yes your guess is right. Basically if there is no carrier to land, the fighters will be allowed to land in a nearest place (no more than 1 space). For example, in our case the fighters are landed at the island since it is 1 space from the original place. If there is no legal landing spot (within 1 space distance), the fighters are lost. Another example is there is a carrier in a sea zone that is next to the fighting sea zone. in this case fighters can land in this carrier too because it is 1 space distance.
Please feel free to edit the units - no problem at all.
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Actually the change I had in mind is to let 2 more fighters and a carrier survive instead of the bombers and the cruiser. But this would have done little difference with your plane onslaught. Instead the attack in the first place was a mistake, in the light of this rule. Well, at least I know that now for next time :)
In fact I think I will trow in the towel here already. Now it’s just an arm’s race between japan and the US, which Japan impossibly can win. Germany’s situation is not much better either… I prefer to start over and hopefully get a bit better start!
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Sure. Let starts a new game. :lol: Which side would you like to play?
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I choose the axis (as usual lol). I feel I need revenge on this map first before I switch side!
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You will have good chance to get revenge… :-D I will start one soon.





