@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Shin Ji (Allies +9) - G40L No Tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to Manchuria
1 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in Manchuria
ANZAC attack with 1 bomber
Japanese defend with 1 bomber and 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Caucasus
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Bryansk to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Bryansk to TambovCombat - Germans
Battle in Tambov
Germans attack with 4 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Tambov to Russia
9 armour and 3 mech_infantrys moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun and 3 bombers moved from Bryansk to Russia
4 fighters moved from Novgorod to Russia
4 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Novgorod to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Southern France
Germans undo move 3.
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
3 armour placed in Russia
3 infantry placed in Western Germany
Germans undo move 8.
Germans undo move 5.
3 mech_infantrys placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 artilleries and 3 infantry moved from Finland to Karelia
1 infantry moved from Tsinghai to Novosibirsk
3 infantry moved from Kazakhstan to Novosibirsk
12 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Karelia
Russians attack with 6 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Karelia from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
1 submarine moved from 115 Sea Zone to 113 Sea ZoneTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 artilleries, 6 infantry and 8 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 artilleries, 6 infantry and 8 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 6 infantry and 8 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangsi
1 fighter moved from Anhwe to Kwangtung
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to ChaharPlace Units - Japanese
1 fighter placed in Japan
1 transport placed in 6 Sea Zone
1 fighter placed in Kwangtung
1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 fighter and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
6 submarines placed in 101 Sea Zone
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 6 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 6 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Rostov
1 bomber moved from Egypt to Volgograd
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 9 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from French Indo China to Yunnan
4 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to RostovCombat - British
Battle in Volgograd
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Greece
Battle in Rostov
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British win, taking Greece from Italians, taking Rostov from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hunan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Hunan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
1 bomber moved from Volgograd to CaucasusPlace Units - British
2 fighters placed in Egypt
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter and 1 mech_infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter and 1 mech_infantry moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Rostov to Russia
1 infantry moved from Vologda to Urals
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Libya to Tobruk
1 aaGun moved from Russia to BryanskPlace Units - Italians
2 infantry placed in Ukraine
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Tambov to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Volgograd
12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Romania to Greece
3 fighters moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 fighters moved from Russia to Karelia
4 tactical_bombers moved from Russia to Karelia
3 infantry moved from Novgorod to Karelia
3 bombers moved from Russia to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Tambov to Rostov
Germans take Rostov from British
1 armour moved from Rostov to Volgograd
12 armour, 3 artilleries and 5 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Romania to Greece
3 fighters moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 fighters moved from Russia to Karelia
4 tactical_bombers moved from Russia to Karelia
3 infantry moved from Novgorod to Karelia
3 bombers moved from Russia to KareliaCombat - Germans
Battle in Volgograd
Germans attack with 13 armour, 3 artilleries and 5 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 13 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greece
Germans attack with 2 bombers, 3 fighters and 3 mech_infantrys
British defend with 2 artilleries and 4 infantry
Germans win, taking Greece from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries and 4 infantry
Battle in Karelia
Germans attack with 3 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 6 artilleries and 3 infantry
Germans win, taking Karelia from Russians with 3 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Russians: 6 artilleries and 3 infantryNon Combat Move - Germans
3 fighters moved from Karelia to Novgorod
4 tactical_bombers moved from Karelia to Novgorod
3 bombers moved from Karelia to Novgorod
1 bomber moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
2 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to VolgogradPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
2 artilleries and 1 infantry placed in France
4 infantry placed in Western Germany
1 destroyer placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,1,2,5,1,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to SuiyuyanCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Hunan to Kwangtung
1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Suiyuyan to ChaharPlace Units - Japanese
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
6 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 94 Sea Zone to 96 Sea Zone
6 artilleries, 9 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 94 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 94 Sea Zone to 96 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tobruk
Americans attack with 1 armour, 6 artilleries, 9 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
Americans win, taking Tobruk from Italians with 1 armour, 6 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs