Does anybody know when Wayne is coming back?
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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Buy solders, have them run to the front and pick up the rifles of the comrades that died before them ;)
I still get the rules wrong all the time as well - why do you think I play with TripleA to keep me straight? heh
what makes you think that?
(I know why I think it - but what makes YOU think it? :evil:)
Still getting rules wrong!
And, how do play Russia please?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
2 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory_minor and 4 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits
3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Germans roll dice for 3 artilleries and 1 mech_infantry in Belarus, round 2 : 3/4 hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/3 hits
Germans roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 artilleries and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
1 fighter moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 5 armour, 1 artillery, 23 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
1 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 artillery, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
5 fighters and 4 tactical_bombers moved from Jehol to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Buryatia
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 5 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
1 bomber moved from 4 Sea Zone to Japan
1 artillery moved from Siberia to Sakha
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Amur to Manchuria
1 tactical_bomber moved from Hunan to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
3 fighters and 5 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Shantung to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to KiangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from Eastern United States to Quebec
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from 89 Sea Zone to United Kingdom
1 fighter moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Shensi to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Yunnan to Kwangsi
7 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
6 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Yunnan
Chinese undo move 2.
Chinese undo move 1.
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Celebes: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 armour and 3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Egypt to Algeria
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
3 fighters moved from Scotland to 125 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Shan State to KwangsiCombat - British
Battle in Kwangsi
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
British attack with 1 armour, 1 bomber and 3 infantry
Italians defend with 2 fighters
British win, taking Algeria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 2 fighters
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 artillery moved from Shan State to Burma
3 infantry moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
4 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Egypt
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
3 fighters moved from 125 Sea Zone to Scotland
1 bomber moved from Algeria to MoroccoPlace Units - British
3 infantry placed in Egypt
2 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer
British defend with 2 transports
Italians win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
2 infantry moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
5 artilleries and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from India to Volgograd
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 tactical_bombers moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Belarus
3 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 126 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Ukraine -
Moscow Intercepts? 4 bombers vs 2 of your fighters
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no
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 tactical_bombers moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Belarus
3 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 fighter moved from Western Germany to 125 Sea Zone
1 submarine moved from 126 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 armour, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Bryansk
3 aaGuns, 10 armour, 5 artilleries and 22 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 armour moved from Slovakia Hungary to Western Ukraine
3 tactical_bombers moved from Ukraine to Bryansk
2 fighters moved from Western Germany to Bryansk
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from 125 Sea Zone to Western Germany
1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Western Ukraine
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Amur to Ulaanbaatar
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Buryatia
1 artillery moved from Sakha to Buryatia
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to AnhwePlace Units - Japanese
3 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
Taking over for B.
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I’ll make my move tomorrow - give me a day to check it out.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 89 Sea Zone to 87 Sea Zone
1 bomber moved from United Kingdom to 87 Sea ZoneCombat - Americans
Battle in 87 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 87 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 87 Sea Zone to French Equatorial Africa
1 aaGun, 2 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans undo move 5.
1 cruiser placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
AHHHHH ALL TEH WRONG MOVES!! :?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery placed in Yunnan
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Chinese collect 8 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs