Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter moved from Japan to Amur
1 bomber moved from Kwangsi to Amur
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Kwangsi to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
4 tactical_bombers moved from Suiyuyan to Shensi
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter moved from Japan to Amur
1 bomber moved from Kwangsi to Amur
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Kwangsi to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
4 tactical_bombers moved from Suiyuyan to Shensi
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
Combat - Japanese
Battle in Shensi
Japanese attack with 4 tactical_bombers
British defend with 2 mech_infantrys
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 1 fighter
Americans defend with 3 bombers
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 36
Casualties for Americans: 3 bombers
Non Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Kwangtung
6 mech_infantrys moved from Kwangsi to Kwangtung
6 infantry moved from Kwangsi to Kwangtung
3 artilleries moved from Kwangsi to Kwangtung
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
2 fighters moved from Kwangsi to Kwangtung
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Kiangsi
1 fighter moved from 20 Sea Zone to Kwangtung
1 bomber moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 mech_infantry moved from Kiangsu to Anhwe
2 fighters moved from Kweichow to Anhwe
4 tactical_bombers moved from Shensi to Anhwe
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Kiangsu
1 airfield and 1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
2 bombers moved from Midway to 20 Sea Zone
2 fighters moved from Guam to 20 Sea Zone
5 bombers moved from Guam to 20 Sea Zone
Scramble off Beijing?
Scramble all!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
2 bombers moved from Midway to 20 Sea Zone
2 fighters moved from Guam to 20 Sea Zone
5 bombers moved from Guam to 20 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Kwangtung to defend against the attack in 20 Sea Zone
Battle in 20 Sea Zone
Americans attack with 7 bombers and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Casualties for Americans: 6 bombers and 2 fighters
Non Combat Move - Americans
1 bomber moved from 20 Sea Zone to Caroline Islands
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 9 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters, 11 mech_infantrys and 1 tactical_bomber moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Hunan
4 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 1 armour, 2 fighters, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British win, taking Anhwe from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 10 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 carrier placed in 98 Sea Zone
3 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 18 PUs;
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 18 PUs;
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Smolensk to Vologda
1 aaGun moved from Smolensk to Russia
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
1 mech_infantry placed in Ukraine
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to Manchuria
1 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 1 bomber
Japanese defend with 1 bomber and 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Bryansk to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
4 armour and 2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 4 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Russia
9 armour and 3 mech_infantrys moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun and 3 bombers moved from Bryansk to Russia
4 fighters moved from Novgorod to Russia
4 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Novgorod to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Southern France
Germans undo move 3.
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
3 armour placed in Russia
3 infantry placed in Western Germany
Germans undo move 8.
Germans undo move 5.
3 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 artilleries and 3 infantry moved from Finland to Karelia
1 infantry moved from Tsinghai to Novosibirsk
3 infantry moved from Kazakhstan to Novosibirsk
12 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Karelia
Russians attack with 6 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Karelia from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 artilleries, 6 infantry and 8 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
3 artilleries, 6 infantry and 8 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 6 infantry and 8 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangsi
1 fighter moved from Anhwe to Kwangtung
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Chahar
Place Units - Japanese
1 fighter placed in Japan
1 transport placed in 6 Sea Zone
1 fighter placed in Kwangtung
1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 fighter and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
6 submarines placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 6 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 6 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Rostov
1 bomber moved from Egypt to Volgograd
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 9 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from French Indo China to Yunnan
4 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Rostov
Combat - British
Battle in Volgograd
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Greece
Battle in Rostov
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British win, taking Greece from Italians, taking Rostov from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hunan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Hunan from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Rostov to Caucasus
1 bomber moved from Volgograd to Caucasus
Place Units - British
2 fighters placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 4 mech_infantrys