14L ArtofWar1947 (Allies +8) v Shin Ji (axis) +LL


  • Please pardon the delay in posting the US/China/UK turn. Your move the Japanese fleet to Java surprised me, and I need to think carefully what to do next. I have a report due today and so will not have a chance to focus on our game until the weekend.

  • '15

    Oh, I completely understand!

    And I’m glad to see I can surprise people now and then. :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 5 bombers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from United Kingdom to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 5 bombers and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from United Kingdom to Northern Italy

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from Samoa to 62 Sea Zone
                2 bombers moved from Soviet Far East to Wake Island
                1 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                6 bombers moved from Western United States to Wake Island
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Egypt to Greece
                1 bomber moved from Northern Italy to Greece
                1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 14 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Greece
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 2 bombers and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 8 bombers
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier and 1 transport
        14 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        62 Sea Zone : 2 fighters
        Central United States : 2 aaGuns, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        106 Sea Zone : 1 flag
        Greece : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
        97 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 22 / 62
        Japanese : 63 / 69
        Americans : 52 / 72
        Chinese : 2 / 7
        British : 32 / 38
        UK_Pacific : 5 / 6
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Suiyuyan to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                12 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 fighter and 14 infantry

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 22 / 62
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 32 / 38
        UK_Pacific : 5 / 6
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 :  2/1 hits
                        Japanese roll dice for 3 mech_infantrys in Burma, round 2 :  1/0 hits
                        1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 3 :  2/0 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 armour, 1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
                1 armour, 2 artilleries and 7 infantry moved from Egypt to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to Persia
                1 armour, 2 artilleries, 1 carrier, 2 fighters, 7 infantry and 5 transports moved from 98 Sea Zone to 97 Sea Zone
                1 armour, 2 artilleries and 7 infantry moved from 97 Sea Zone to Greece
                1 armour moved from Egypt to Trans-Jordan
                1 fighter moved from 97 Sea Zone to Persia
                1 fighter moved from Persia to Russia
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from Iraq to Persia

    Place Units - British
                2 fighters and 1 mech_infantry placed in Persia
                2 infantry placed in Egypt
                1 destroyer placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Russia : 1 fighter
        Eire : 1 flag
        Greece : 1 armour, 2 artilleries and 7 infantry
        97 Sea Zone : 1 carrier, 3 fighters and 5 transports
        Eastern Persia : 1 flag, 1 mech_infantry
        81 Sea Zone : 1 destroyer
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 4 fighters and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 22 / 62
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 armour
                    Russians defend with 1 artillery
                    Russians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,3,1,6,1,4,5,1,6
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 armour and 1 artillery placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        45 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier and 1 cruiser
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 22 / 62
        Japanese : 62 / 69
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 32 / 37
        UK_Pacific : 5 / 5
        Italians : 16 / 8
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Morocco to 97 Sea Zone

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 19 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                4 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd

  • '15

    I figure you just forgot to post your noncombat for France.

    Oh, and I wanted to change my buy slightly, subbing 3 Art for 3 of the MInf.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 19 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                4 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd

    Combat - Germans
                Battle in Tambov
                    Germans attack with 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery
                    Germans win, taking Tambov from Russians with 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                4 bombers, 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
                1 armour and 3 mech_infantrys moved from Volgograd to Bryansk
                7 armour and 2 mech_infantrys moved from Caucasus to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 artillery and 10 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun, 3 artilleries and 1 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Southern Italy to Northern Italy
                10 mech_infantrys moved from Germany to Northern Italy

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier, 1 cruiser and 2 destroyers
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 carrier, 1 cruiser and 2 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,6,3,2,1,3,2,1,2,1,2
                Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • '15

    Never mind about that substitution.  I was just doublethinking myself there. :)


  • Apparently, I made the French NCM during the combat move phase.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 46 PUs;
                Russians buy 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                2 fighters moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

  • '15

    Just checking - did you forget to post noncombat again?


  • Sorry; did not get much sleep this week.

  • '15

    Hey, it’s cool.  I can relate.  Just wanted to check.

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