Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
AeV (Axis) vs. Yoshi (Allies) G40 2nd ed. No tech.
-
I guess it is just because your mouse was above units of S. Italy (look the move you did there : to S. Italy and back)
Otherwise, I saw dices for Egypt in my email… you tried it and forgot to do it in local mode ?
Anyway, no big deal, this is a friendly game, just pay attention in the future :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
French win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
6 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in Eastern Poland
Germans attack with 6 armour, 2 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 6 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans winGermans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 infantry moved from Norway to Finland
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 armour moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 fighter placed in France
1 fighter placed in Western Germany
8 mech_infantrys placed in Germany
2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 armour moved from Belarus to Poland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 5 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 4 infantry
retreated to Romania
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 artillery, 5 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Romania to Rostov
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Caucasus
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to Malaya
1 tactical_bomber moved from 20 Sea Zone to Malaya
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 bombers moved from Kwangsi to India
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
2 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
4 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
2 fighters moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
3 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 artilleries placed in Manchuria
1 factory_minor placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 cruiser, 2 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 4 submarines
Germans defend with 2 submarines
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser, 2 destroyers and 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
1 bomber moved from 106 Sea Zone to Western United States
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 fighter moved from Burma to Eastern PersiaPlace Units - Americans
6 bombers placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
China attacks Kwangsi with all available forces (12inf, 1fgt), and also Kweichow with 3inf.
First attack round : 1hit for China. What will be your ool there ? Loosing bombers first or not ?
-
wait another round then go with the bmbrs, please. Thank you.
Did not think you would dare but it looks you are going for it… -
you got five hits, and I got one again ; so I prefer to ask again for this turn…
(looks like dices are decided that it was a bad idea :lol: )
-
will keep the Bmbrs another round, sorry for you to wait.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Yunnan to Kwangsi
1 fighter moved from Burma to Kwangsi
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Japanese: 2 infantry
Casualties for Chinese: 11 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 bomber remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Malaya
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from United Kingdom to Morocco
1 bomber moved from 125 Sea Zone to United Kingdom
1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,1,6,3,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 fighter and 2 infantry -
painful dices this time :-P
-
I wanted to send two AAguns in India (only one in Yunnan) if you do not mind edit that…
-
No problem.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
EDIT: Removing units owned by British from Yunnan: 2 aaGuns
EDIT: Turning off Edit Mode
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 destroyer moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 artillery and 1 mech_infantry moved from Tunisia to Libya
1 armour, 1 artillery and 3 infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to Libya
2 armour moved from Greece to Romania
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to GreecePlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
I wanted to send two AAguns in India (only one in Yunnan) if you do not mind edit that…
@aequitas:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
EDIT: Removing units owned by British from Yunnan: 2 aaGuns
EDIT: Turning off Edit ModeHi Yoshi, please check if I handled the edit correctly.
You did very good in the Meds, you slowed my Italian forces down. Have to think about a way to get through your UK wall there. 8-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Morocco to AlgeriaTurn Complete - French





