@Elrood Germany is up
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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OK, I gotta call a rules infraction. I checked into the scenario where France declared war on Japan and Japan lost it’s bonus even though it had not attacked France, and had not done an unprovoked DOW on UK, ANZAC or US.
Here’s the quote straight from the rule book here http://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf:
When Japan Is Not at War with the United States:
• 10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an
unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United
States.The final say of rules is the rulebook, not TripleA, unless otherwise agreed upon ahead of time.
Here is a list of other bugs and rules that TripleA is not properly enforcing: https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
So Japan is owed some IPC’s. Agreed?
Mark
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As far as I know, Japan should get the money as long as he doesn’t attempt to invade French Indo and US is still neutral
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In this game file Japan did attack J2, but I talked with D and he said that he re-did his turn; that he originally did not attack J2 but was denied his bonus because France declared war on him. So Japan re-did the turn with an attack since he was apparently out the $$ anyhow.
I also could not recreate the issue of a DOW by France taking the Japanese NO money, so now I’m confused. I’ll swing back around with the two of them and try to understand what happened.
No worries, we’ll move on as we are. But be aware in the future that a France DOW doesn’t take Japan’s NO money even if TripleA takes it.
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Maybe UK going to war on UK1 + france DoW confused the engine?
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Sounds good but I can’t recreate that one either. I’ll try to get some more detail on the ‘missing move’ next time I see them. I’m inclined to believe now that D attacked FIC and lost his bonus that way. When France did the DOW on F1, TripleA doesn’t stop Japan from rolling into FIC without a Japan DOW like is the usual case, but would take the bonus away just the same.
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Hey buddies. Since this is a learning game for me I’m more than willing to let it go and keep playing, though it would be helpful to figure out the exact rule, concerning a UK/France declaration. I did move into French Indo. on the premise of an unprovoked declaration. Anyway, I’ll be on the watch for Russia 3, later guys.
Meat
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No worries, this game is still on :mrgreen:
I only wanted to point out that if K did that move specifically because TripleA takes the Japan bonus, that it’s not supposed to work that way.
Rules trump TripleA.
Game On! :evil:
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Wait…was that an unprovoked reply by Meat?
Isn’t there a bonus he forfeits by using the Forums of his own volition? :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
2 aaGuns, 4 armour, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to BelarusPlace Units - Russians
10 infantry placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
I’m a noob.
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what makes you think that?
(I know why I think it - but what makes YOU think it? :evil:)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers moved from Manchuria to Amur
1 armour, 2 artilleries, 2 fighters and 5 infantry moved from Korea to Amur
1 bomber moved from Japan to Amur
1 bomber moved from Japan to Amur
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in 35 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Amur to Jehol
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 artillery moved from Kwangsi to Kiangsi
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 artillery placed in Shensi
1 infantry placed in Kweichow
Chinese undo move 3.
1 infantry placed in Yunnan
1 infantry placed in Yunnan
Chinese undo move 2.
1 artillery placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,5,4,4,3,3
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians
1 bomber moved from Malta to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo ChinaCombat - British
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to Egypt
1 bomber moved from Iraq to Egypt
1 fighter moved from Yunnan to India
2 artilleries moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
1 aaGun moved from Yunnan to Shan State
1 fighter and 6 infantry moved from India to Burma
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 artillery moved from Libya to TunisiaPlace Units - British
1 armour and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,5,3,1,4
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from Algeria to Tunisia
2 fighters moved from Southern Italy to TunisiaCombat - Italians
Battle in Cyprus
Battle in Tunisia
Italians attack with 1 artillery and 2 fighters
British defend with 2 artilleries
Italians win, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Tunisia to Algeria
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
2 armour and 1 mech_infantry moved from Romania to Western UkrainePlace Units - Italians
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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what makes you think that?
(I know why I think it - but what makes YOU think it? :evil:)
Still getting rules wrong!
And, how do play Russia please?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 factory_minor and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries and 1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
3 tactical_bombers moved from Eastern Poland to Belarus
1 bomber moved from Germany to Belarus
2 bombers moved from Western Germany to Belarus
4 infantry moved from Bessarabia to Ukraine
1 submarine moved from 107 Sea Zone to 89 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 3 artilleries, 3 bombers, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 3 artilleries, 3 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 armour moved from Baltic States to Western Ukraine
3 aaGuns, 2 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 bombers and 3 tactical_bombers moved from Belarus to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Western Germany
2 armour moved from Western Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 submarine moved from 113 Sea Zone to 126 Sea Zone
1 infantry moved from France to Western GermanyPlace Units - Germans
2 artilleries placed in France
1 bomber and 6 infantry placed in Western Germany
1 factory_minor placed in Western UkraineTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs