Hi all.
If any of you saw a notification that I had posted , it was , unfortunately, in Local. I deleted it , soon as I realised .
Will have to do it “Live” later . Sorry!
G40 Vold and meatgrinder (axis) vs Bar91 and AK_Grown
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by the way - for the newbs - You cannot adjust your attacks once dice are rolled, but sometimes you have to.
Ex: You conduct an amphibious assault with air and land and realize as the dice are rolled you didn’t drop your land troops from the transports. It’s perfectly justifiable to scrap the results of that combat and conduct it separately, correctly, using the Forum Dice roller.
Instructions are here
http://www.axisandallies.org/forums/index.php?topic=16408.0
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to JavaPlace Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the French lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea ZoneTurn Complete - French
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I’m out camping for the weekend - so Russia will either be done tonight before I leave, or on Monday when I’m back in front of a computer.
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Nobody is in a hurry here - enjoy the weekend if you have not left already.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Baltic States
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Novgorod
1 bomber and 1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 armour, 5 artilleries, 22 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
3 armour moved from Germany to Baltic StatesCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 tactical_bomber and 3 transports
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 5 armour, 5 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 armour, 5 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from Baltic States to Western Germany
1 armour moved from Holland Belgium to Germany
2 armour moved from Normandy Bordeaux to France
2 armour moved from France to Western Germany
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 armour and 4 mech_infantrys moved from Yugoslavia to Eastern PolandPlace Units - Germans
2 infantry placed in France
1 armour and 1 mech_infantry placed in Germany
1 bomber and 3 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
OK, I gotta call a rules infraction. I checked into the scenario where France declared war on Japan and Japan lost it’s bonus even though it had not attacked France, and had not done an unprovoked DOW on UK, ANZAC or US.
Here’s the quote straight from the rule book here http://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf:
When Japan Is Not at War with the United States:
• 10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an
unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United
States.The final say of rules is the rulebook, not TripleA, unless otherwise agreed upon ahead of time.
Here is a list of other bugs and rules that TripleA is not properly enforcing: https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
So Japan is owed some IPC’s. Agreed?
Mark
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As far as I know, Japan should get the money as long as he doesn’t attempt to invade French Indo and US is still neutral
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In this game file Japan did attack J2, but I talked with D and he said that he re-did his turn; that he originally did not attack J2 but was denied his bonus because France declared war on him. So Japan re-did the turn with an attack since he was apparently out the $$ anyhow.
I also could not recreate the issue of a DOW by France taking the Japanese NO money, so now I’m confused. I’ll swing back around with the two of them and try to understand what happened.
No worries, we’ll move on as we are. But be aware in the future that a France DOW doesn’t take Japan’s NO money even if TripleA takes it.
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Maybe UK going to war on UK1 + france DoW confused the engine?
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Sounds good but I can’t recreate that one either. I’ll try to get some more detail on the ‘missing move’ next time I see them. I’m inclined to believe now that D attacked FIC and lost his bonus that way. When France did the DOW on F1, TripleA doesn’t stop Japan from rolling into FIC without a Japan DOW like is the usual case, but would take the bonus away just the same.
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Hey buddies. Since this is a learning game for me I’m more than willing to let it go and keep playing, though it would be helpful to figure out the exact rule, concerning a UK/France declaration. I did move into French Indo. on the premise of an unprovoked declaration. Anyway, I’ll be on the watch for Russia 3, later guys.
Meat
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No worries, this game is still on :mrgreen:
I only wanted to point out that if K did that move specifically because TripleA takes the Japan bonus, that it’s not supposed to work that way.
Rules trump TripleA.
Game On! :evil:
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Wait…was that an unprovoked reply by Meat?
Isn’t there a bonus he forfeits by using the Forums of his own volition? :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
2 aaGuns, 4 armour, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Novgorod to Bryansk
1 artillery and 4 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to BelarusPlace Units - Russians
10 infantry placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
I’m a noob.
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what makes you think that?
(I know why I think it - but what makes YOU think it? :evil:)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery, 5 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers moved from Manchuria to Amur
1 armour, 2 artilleries, 2 fighters and 5 infantry moved from Korea to Amur
1 bomber moved from Japan to Amur
1 bomber moved from Japan to Amur
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in 35 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 7 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Amur to Jehol
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 artillery moved from Kwangsi to Kiangsi
1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 artillery placed in Shensi
1 infantry placed in Kweichow
Chinese undo move 3.
1 infantry placed in Yunnan
1 infantry placed in Yunnan
Chinese undo move 2.
1 artillery placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,5,4,4,3,3
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs