Pretty sure that’s right now.
14L G40 Wittman (+10) vs. Bold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of UnitsNon Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 aaGun moved from Central United States to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
54 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 26 / 34
UK_Pacific : 17 / 17
Italians : 11 / 19
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 12 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 26 / 34
UK_Pacific : 17 / 17
Italians : 11 / 19
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone -
Would you like to scramble to SZ97?
I hope you had a good Saturday. My weekend was busy. Now I have two days(Bank Holiday tomorrow) with my wife and child. Enjoy your Sunday.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair 2 damage on 1 airfield; Remaining resources: 32 PUs;
British buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 1 destroyer and 1 transport
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Morocco
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 aaGun and 2 infantry moved from Burma to India
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 1 aaGun and 3 infantry
India : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 artillery and 1 infantry
Kenya : 1 artillery and 1 infantry
Malta : 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 2 infantry
Morocco : 1 fighter
Ethiopia : 1 flag
96 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
76 Sea Zone : 1 battleship
106 Sea Zone : 2 destroyers and 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 cruiser and 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 28
UK_Pacific : 17 / 17
Italians : 10 / 19
ANZAC : 14 / 14
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Did you notice I put my Indian Battleship in the wrong SZ? I missed with the ground units twice too.
Should have walked into It Somaliland too. I am not making it easy on myself. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 2 fighters
British defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 bomber, 2 cruisers and 2 fighters remaining. Battle score for attacker is 37
Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 fighter moved from 96 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 tactical_bomber placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
one change
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 28
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 28
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Malta
1 fighter and 1 tactical_bomber moved from Southern Italy to Malta
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to MaltaCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Malta
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 2 destroyers and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 carrier moved from 93 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Malta to Libya
1 fighter moved from Malta to Libya
1 tactical_bomber moved from Malta to 96 Sea Zone
10 artilleries moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from 114 Sea Zone to Poland
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 carrier and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 artillery moved from Holland Belgium to Western Germany
2 armour moved from Holland Belgium to Greater Southern Germany
4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
9 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of UnitsNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Sakha
4 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun and 10 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Ukraine to Caucasus
1 submarine moved from 125 Sea Zone to 127 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 2 infantry
Yenisey : 2 aaGuns and 12 infantry
Yakut S.S.R. : 4 infantry
Belarus : 1 aaGun and 11 infantry
Bryansk : 2 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 aaGun, 4 artilleries, 1 factory_minor and 12 infantry
Western Ukraine : 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 13 infantry
Caucasus : 1 armour, 4 mech_infantrys and 1 tactical_bomber
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 28
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of UnitsNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Sakha
4 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun and 10 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Ukraine to Caucasus
1 submarine moved from 125 Sea Zone to 127 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 3 infantry
EDIT: Removing units owned by Russians from Novgorod: 3 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Sakha : 2 infantry
Yenisey : 2 aaGuns and 12 infantry
Yakut S.S.R. : 4 infantry
Belarus : 1 aaGun and 14 infantry
Bryansk : 2 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 aaGun, 4 artilleries, 1 factory_minor and 12 infantry
Western Ukraine : 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
Caucasus : 1 armour, 4 mech_infantrys and 1 tactical_bomber
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 28
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Jehol to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Kwangsi to Chahar
1 infantry moved from Jehol to Chahar
3 artilleries and 7 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to ShensiCombat - Japanese
Battle in Soviet Far East
Battle in Shensi
Japanese attack with 4 artilleries, 9 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Shensi from Chinese with 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun and 5 infantry moved from Jehol to Anhwe
2 bombers moved from Chahar to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
2 battleships moved from 36 Sea Zone to 34 Sea Zone
2 cruisers moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
4 destroyers and 2 submarines moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Kwangsi to Yunnan
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 airfield and 1 harbour placed in Kwangsi
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
Nice. I suspected you would not attack as Japan. Your European side looks better than I Would have liked and you probably do not want me retaking Gib.
Damn the stupid, blind loss of those two UK TTs!I am at work and wi not do my turn until tomorrow morning. But am not sure where I am going to spend my US money yet.
Goodnight and good job in the Med. -
@wittmann:
Nice. I suspected you would not attack as Japan. Your European side looks better than I Would have liked and you probably do not want me retaking Gib.
Damn the stupid, blind loss of those two UK TTs!I am at work and wi not do my turn until tomorrow morning. But am not sure where I am going to spend my US money yet.
Goodnight and good job in the Med.Thank you sir. yeah, my move to gib with the aircraft signaled that i would not be DOW with japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of UnitsCombat - Americans
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 44 / 55
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 5 / 7
British : 31 / 28
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of UnitsCombat - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 2 destroyers moved from 12 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
30 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 2 submarines
Central United States : 1 factory_minor and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 44 / 55
Russians : 35 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 5 / 7
British : 31 / 28
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I needed to change my non coms from SZ55, but I had too many units in the SZ and the list of units was so long that I could not see the bottom to press “OK”. Has happened before to me, but I know not how to reduce its size. I am not very good with technology and PCs.





