@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
14L G40 Ghost vs. Bold - game 2
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hang on a minute - i may change this some…
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no it’s good as is - rock and roll!!!
scramble in z91?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by French to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 4 artilleries, 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to 91 Sea Zone
3 fighters and 4 tactical_bombers moved from Western Germany to Gibraltar
1 armour and 1 mech_infantry moved from Southern France to Gibraltar
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Albania
1 armour moved from Albania to Greece
2 armour moved from Yugoslavia to Greece
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Sweden
2 infantry moved from Norway to Sweden
7 infantry moved from Finland to Sweden
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 3 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germans win, taking Gibraltar from British with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 2 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in Sweden
Germans attack with 1 artillery and 10 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to Germany
6 aaGuns and 8 infantry moved from Germany to Poland
2 artilleries and 8 infantry moved from Yugoslavia to Romania
2 fighters and 4 tactical_bombers moved from Gibraltar to Spain
2 bombers and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 submarine moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
4 artilleries placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 submarine and 1 transport placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 artillery and 7 infantry moved from Belarus to Eastern Poland
2 aaGuns moved from Novgorod to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Caucasus
5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 submarine moved from 124 Sea Zone to 110 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
4 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to Novgorod
3 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to CaucasusPlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 6 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 tactical_bombers moved from Kwangsi to Szechwan
4 fighters and 4 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
2 artilleries and 5 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Hopei
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
8 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
8 infantry moved from 36 Sea Zone to Kwangsi
5 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 harbour placed in Hainan
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Western United States
2 fighters moved from Western United States to Eastern United States
1 bomber moved from Western United States to Eastern United States
1 infantry and 1 mech_infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Central America
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 15 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
9 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from New Brunswick Nova Scotia to 106 Sea Zone
1 bomber, 1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from United Kingdom to 91 Sea Zone
1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 2 transports
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 2 transports
Casualties for British: 1 destroyer, 4 fighters and 1 submarine
Battle in Iraq
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Turkey
1 armour moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 1 fighter and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 91 Sea Zone to French West Africa
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Shan State to Burma
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
2 fighters and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 30 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Some Units in India change ownership: 6 infantry and 1 mech_infantry -
Strong defense outside Spain!
Setup in Asia is too tempting - soon all will be fighting there -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 battleship and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from FrenchCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 2 infantry
retreated to Algeria
French win with 1 infantry remaining. Battle score for attacker is -11
Casualties for French: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 destroyer and 1 fighter
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from 95 Sea Zone to Greece
1 artillery and 1 infantry moved from Spain to 93 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Southern France to Northern Italy
4 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Spain to Northern Italy
2 infantry moved from Tobruk to Libya
1 artillery and 3 infantry moved from Kenya to Ethiopia
2 aaGuns moved from Northern Italy to Southern FrancePlace Units - Italians
2 transports placed in 97 Sea Zone
2 tactical_bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
the french have been killing me in every game lately…. now that’s just WRONG.
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please use the map with the slight noncom edits.
cheers
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changed my mind - want the ftr in rome.
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Strong defense outside Spain!
Setup in Asia is too tempting - soon all will be fighting theretempting? guess you are gonna have to teach me something then.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from 96 Sea Zone to TurkeyCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to 96 Sea Zone
1 bomber moved from Spain to French West Africa
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter and 4 tactical_bombers moved from Spain to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to 96 Sea ZoneCombat - Germans
Battle in French West Africa
Germans attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry; British defend with 1 bomber
Germans win, taking French West Africa from French with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 carrier and 2 transports
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 carrier and 2 transports
Battle in 94 Sea Zone
Germans attack with 1 fighter and 4 tactical_bombers
British defend with 1 cruiser
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Germans
1 fighter and 4 tactical_bombers moved from 94 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Gibraltar to Southern France
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 6 infantry moved from Sweden to Finland
1 bomber moved from French West Africa to Spain
1 transport moved from 114 Sea Zone to 112 Sea Zone
5 artilleries moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
1 tiny edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Mongolians
5 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
2 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Baltic States to Novgorod
5 infantry moved from Bryansk to Western Ukraine
2 artilleries and 19 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Russia to Volgograd
1 armour and 4 mech_infantrys moved from Novgorod to Karelia
2 aaGuns and 8 infantry moved from Amur to ManchuriaPlace Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total -
A Russian sub edit included





