14L G40 Zigg (allies+11) vs A&Aplayer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                2 cruisers and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 fighter moved from Morocco to 93 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      British take Tunisia from Italians
                1 fighter moved from Morocco to 93 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Combat - British
                Battle in 35 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 93 Sea Zone
                    British attack with 2 cruisers, 1 destroyer and 2 fighters
                    Italians defend with 2 submarines
                        British roll dice for 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 2 submarines in 93 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Italians lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines

    Non Combat Move - British
                2 fighters moved from 93 Sea Zone to Morocco
                3 infantry moved from Persia to Northwest Persia
                2 fighters moved from Persia to Russia
                1 artillery and 6 infantry moved from India to Burma
                2 aaGuns, 2 artilleries and 14 infantry moved from Burma to Yunnan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Kenya to Egypt
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 75 Sea Zone to 71 Sea Zone
                1 fighter moved from Egypt to Persia

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery placed in Egypt
                1 submarine placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 artillery placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,1
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,1,3,1,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                UK_Pacific collect 10 PUs (11 lost to blockades); end with 10 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 7 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 aaGuns, 2 artilleries and 14 infantry
        Burma : 1 aaGun, 1 artillery and 6 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Sumatra : 1 flag, 1 infantry
        26 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Morocco : 2 fighters and 1 infantry
        Tunisia : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Russia : 2 fighters
        106 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 2 cruisers and 1 destroyer
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Northwest Persia : 3 infantry
        Persia : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 25 / 29
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 32 / 28
        UK_Pacific : 21 / 15
        Italians : 15 / 18
        ANZAC : 17 / 19
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    It’s a good thing that the summary doesn’t show all the undos (undoes?) as that one was a bit complicated. Tried to account for all the different possibilities and now my brain hurts. I hope I didn’t miss something stupid.  :oops:

    Looks like a good split to me. Let me know if you’d rather have used some kamikazes to save the sub in 35. And very nice convoy rolls. Perfect hits with minimal dice. They’re abandoning me!!!


  • I have to take a look at what you did on the map, but one of the reasons I put my subs where I did was for the kamis. At the very least I was hoping to dissuade you from going after it! Obviously that didn’t work and I’m probably just going to save the kamis for later. But I can’t say for sure before I see what the CMs were.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour moved from Belarus to Rostov
                      Italians take Bryansk from Russians
                      Italians take Rostov from Russians
                1 armour moved from Eastern Poland to Bryansk
                1 bomber and 3 fighters moved from Southern Italy to 93 Sea Zone
                1 armour and 1 mech_infantry moved from Libya to Tunisia
                1 infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    British defend with 2 cruisers and 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 2 cruisers and 1 destroyer
                    Casualties for Italians: 2 fighters
                Battle in Tunisia
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Tunisia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
                2 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Yugoslavia to Northern Italy
                1 mech_infantry moved from Romania to Yugoslavia
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total


  • Sheesh apparently your units really don’t like axis air.

    I decided no to the kamis and I made that decision before I saw the sub got a hit.  :-D

    And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Tobruk: 1 artillery
                EDIT: Removing units owned by Italians from Libya: 1 artillery
                EDIT: Turning off Edit Mode
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Burma
                1 fighter moved from India to Persia
                1 fighter moved from 41 Sea Zone to India
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 submarine moved from 62 Sea Zone to 30 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Burma : 1 fighter and 1 infantry
        India : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        30 Sea Zone : 1 submarine
        26 Sea Zone : 1 cruiser
        56 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine
        60 Sea Zone : 1 submarine
        Iraq : 2 infantry
        Persia : 1 fighter
        78 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 22 / 29
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 31 / 28
        UK_Pacific : 21 / 15
        Italians : 19 / 19
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to Malta
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Malta : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Iraq : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 22 / 29
        Japanese : 37 / 49
        Americans : 52 / 77
        Chinese : 6 / 13
        British : 31 / 28
        UK_Pacific : 21 / 15
        Italians : 19 / 19
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @axisandalliesplayer:

    Sheesh apparently your units really don’t like axis air.

    I decided no to the kamis and I made that decision before I saw the sub got a hit.  :-D

    And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.

  • '19 '13

    @Ziggurat:

    @axisandalliesplayer:

    Sheesh apparently your units really don’t like axis air.

    I decided no to the kamis and I made that decision before I saw the sub got a hit.  :-D

    And I meant to move that art in Libya to join the army in Tobruk. I can edit it on Germany’s turn, just figured I’d put it out that that’s were he’s supposed to be before Aussies/France go.

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    Also, I’m going to be out for a couple days. Got a con to go get destroyed at :P. Should be back by Monday.

    Which con are you going to?
    I need a con soon!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 fighter moved from Belarus to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 tactical_bomber moved from Belarus to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine


  • Doh, I need a intercept decision in Moscow.  :|

    Haha, well enjoy your con and I’ll see you around sometime come Monday.

    @Ziggurat:

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game.  :cry:


  • *zero


  • In case you can check the site but not DL.

    I have 1ftr escorting 3 strat bombers hitting Moscow. You have 2 Russian and 2 British fighters that could intercept. If you do intercept, would it be safe to assume you’d lose the brits over the Russians?


  • @axisandalliesplayer:

    Doh, I need a intercept decision in Moscow.   :|

    Haha, well enjoy your con and I’ll see you around sometime come Monday.

    @Ziggurat:

    Well, they were just Italians. They only count as half units anyway :P. Would’ve liked Germans better :).

    I think my Italians would resent that. But between you and me, I expected to lose at least 1 air and figured the Germans have bled enough. Was really hoping that it would be one or even better zeo, but I guess I should always figure on the extra casualties in this game.  :cry:

    Well, I was going to go until I woke up and had my front tire slit… sigh, helluva day. Anyways, no intercept.


  • Probably those irate Italian pilots you insulted earlier.  :evil:

    And I was living in a house with several roommates and one of them had a stalker ex-BF. Needless to say over a 2 month period we had 9 tires slashed; 4 mine, 3 for another guy, and 2 for another guy. Never could prove it was him either.

    Bleh, tire slashers deserve a swift kick in the nuts by both Jet Li and Chuck Norris!. I hope it wasn’t sidewall damage!


  • Of course . . .  two bombers get shot down.  :cry:


  • I’m not trying to take anything away from you, but when I lose (likely to happen unless the dice really start loving on me) I think that the dice will have played a huge role in it.

    11 axis aircraft dead in the first 4 rounds of the war and all of them on the European side of things. Germany has bought 6 aircraft and yet they’re down to 9 fighters and bombers. I expect to lose some aircraft in the various attacks but 11 is getting a little ridiculous in 4 rounds of combat.  :oops:


  • hmm, thought I posted the map and apparently not.  :|


  • I’m going to redo my turn and edit the combats to reflect. In the original I did 6 damage on the SBR, UKR was twol, and I lost the 2 strats . . .

    I’m not sure which would be sadder, losing 2 bombers on the 2nd SBR or not losing any and doing max damage. Check timestamps for the real battles.

    Against a weak opponent, I think I could sustain losing that much air this early and still have a good shot to win. Against a strong opponent like you, well that’s a handicap you really don’t need at all. The frustrating thing is outside of sz110 and perhaps the recent Moscow SBR failure you haven’t really gotten that outstanding of dice. It’s just an extra unit dead outside of the expected norm. But when it’s expensive units like air or tanks, well that’s just painful.  :x

    Come to think of it sz91 would never have happened had sz110 not gone so disastrous for me. Which would’ve meant the sz97 would’ve been stronger and potentially could’ve wiped you out sooner and not given you another round of air killing.  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 fighter moved from Belarus to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 tactical_bomber moved from Belarus to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Ukraine
                    Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers could not land in Vologda and were removed
                2 armour and 1 mech_infantry moved from Belarus to Rostov
                1 infantry moved from Western Ukraine to Bryansk
                3 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                2 bombers moved from Russia to Vologda
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Eastern Poland to Belarus
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to France
                2 fighters moved from Western Germany to Bryansk
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 bomber and 1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                1 armour moved from Belarus to Bryansk

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 infantry placed in France
                3 artilleries placed in Novgorod
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 6
                EDIT: Turning off Edit Mode

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