0% for April

L14 Steveo (axis) v JWW(allies +10) no tech

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    use this file…changed the fgt ncm in africa, thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 armour moved from Bessarabia to Ukraine
                6 infantry moved from Northern Italy to France
                2 artilleries moved from Northern Italy to France

    Place Units - Italians
                1 infantry placed in Southern Italy
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Northern Territory to 54 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to Queensland
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 93
        Russians : 35 / 44
        Japanese : 53 / 61
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 27 / 0
        UK_Pacific : 10 / 19
        Italians : 14 / 14
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 93
        Russians : 35 / 44
        Japanese : 53 / 61
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 27 / 0
        UK_Pacific : 10 / 19
        Italians : 14 / 14
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 87 PUs;
                Germans buy 3 armour, 3 artilleries, 3 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                2 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Finland

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer and 1 tactical_bomber
                    Russians defend with 1 submarine
                    retreated to 110 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Finland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from 111 Sea Zone to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                1 carrier, 1 cruiser and 7 transports moved from 111 Sea Zone to 112 Sea Zone
                3 armour moved from Scotland to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from Finland to Western Germany
                1 aaGun and 1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 infantry placed in United Kingdom
                3 fighters placed in 112 Sea Zone
                3 infantry placed in Germany
                2 artilleries and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bulgaria: 4 infantry
                EDIT: Adding units owned by Germans to Romania: 4 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 armour moved from Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                3 infantry moved from Baltic States to Eastern Poland
                1 artillery and 3 infantry moved from Vyborg to Finland
                1 armour moved from Bryansk to Belarus
                1 armour moved from Belarus to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Baltic States to Poland

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 armour moved from Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                3 infantry moved from Baltic States to Eastern Poland
                1 artillery and 3 infantry moved from Vyborg to Finland
                1 armour moved from Bryansk to Belarus
                1 armour moved from Belarus to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Baltic States to Poland

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Finland, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 :  1/4 hits
                        Germans roll dice for 2 infantry in Finland, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 artillery and 3 infantry in Finland, round 4 :  0/4 hits
                        Germans roll dice for 1 infantry in Finland, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Finland, round 5 :  0/4 hits
                        Germans roll dice for 1 infantry in Finland, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 artillery and 2 infantry in Finland, round 6 :  0/3 hits
                        Germans roll dice for 1 infantry in Finland, round 6 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Finland, round 7 :  1/3 hits
                        Germans roll dice for 1 infantry in Finland, round 7 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 16 infantry moved from Amur to Buryatia
                6 armour and 1 mech_infantry moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Russians
                6 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs

    Territory Summary for Russians :

    Amur : 1 infantry
        Buryatia : 2 aaGuns and 16 infantry
        Slovakia Hungary : 1 flag, 1 armour
        Poland : 1 flag, 1 infantry
        Bryansk : 2 aaGuns, 6 armour, 8 artilleries, 31 infantry and 3 mech_infantrys
        Rostov : 1 aaGun and 3 infantry
        Eastern Poland : 1 armour and 2 infantry
        Russia : 1 airfield, 6 armour, 1 factory_major and 2 mech_infantrys
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Finland : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 42 / 56
        Japanese : 53 / 61
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 27 / 0
        UK_Pacific : 10 / 19
        Italians : 14 / 14
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.944
            Median : 4.000
            Variance : 1.257
            Standard Deviation : 1.121
            Total rolls : 36

    Germans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Russians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 4.115
            Median : 5.000
            Variance : 1.360
            Standard Deviation : 1.166
            Total rolls : 26

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    use this file please…moved an aa in ncm… thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Korea to Amur
                1 tactical_bomber moved from Manchuria to Amur
                1 fighter moved from Manchuria to Amur
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Kweichow
                2 bombers moved from Kwangsi to India
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Strategic bombing raid in India
                    Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in India causes 14 damage total.
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Amur
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 artilleries, 3 infantry and 4 mech_infantrys moved from Szechwan to Sikang
                1 aaGun moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                2 infantry moved from Manchuria to Jehol
                2 bombers moved from India to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Chahar to Kweichow
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

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    I am attacking the german fleet……do you have an OOL?


  • Ya I’ll have to give you round by round so just let me know how many hits first thanks

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    I think I will roll it here and edit the results. It might be easier?

    USA attacks with 2 cv, 4 ss, 4 dd, 1 cr & 2 fgt

    G defends with 4cv, 1cr, 3 fgt & tac

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    USA rd 1 attack: 4 ssDiceRolls: 4@2; Total Hits: 14@2: (1, 4, 4, 4)4 ddDiceRolls: 4@2; Total Hits: 14@2: (1, 3, 3, 3)Cr & 2 fgtDiceRolls: 3@3; Total Hits: 13@3: (3, 4, 6)

    Let me know where you want the hits placed and I will roll your D……

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Burma to Sumatra
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    well everything is done but the naval battle……A below avg start for the usa, above…I imagine you will take 3 hits on your cv’s, but I should wait for you to tell me what you want to do…let me know.


  • yes 3 hits on the cv thanks

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    let’s see how bad I get “whacked” here……  :|

    USA defends w/4 cv, cr, 3 fgt & tac

    DiceRolls: 4@2 2@3 3@4; Total Hits: 74@2: (3, 2, 5, 1)2@3: (1, 3)3@4: (1, 2, 3)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that’s about right……

    USA loses 2 cv, & 3 dd

    2nd wave attack…dice gotta turn ?

    USA attacks w/4 ssDiceRolls: 4@2; Total Hits: 34@2: (6, 2, 1, 1)1 dd, 2fgt & crDiceRolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 6, 3)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    OOL please


  • damage last carrier and lose two and 1 tact fighter

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