Addendum: art in AES destroyer sz 91
L13 G40 Vold vs souL (Allies +10) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
2 armour, 1 artillery, 15 infantry and 6 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 1 artillery, 3 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 16 armour, 2 artilleries and 23 infantry
Russians roll dice for 2 armour, 1 artillery, 3 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 8/42 hits
Germans roll dice for 16 armour, 2 artilleries and 23 infantry in Bryansk, round 2 : 20/41 hits
20 infantry owned by the Russians and 8 infantry owned by the Germans lost in Bryansk
8 infantry owned by the Russians, 2 armour owned by the Russians, 7 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 16 armour, 2 artilleries and 15 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 8 infantry
Casualties for Russians: 20 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 18 infantry moved from Karelia to Novgorod
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Rostov to Volgograd
3 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Yakut S.S.R. : 1 aaGun and 1 infantry
Timguska : 5 infantry
Buryatia : 1 aaGun and 11 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber
Volgograd : 2 aaGuns, 1 factory_minor and 1 mech_infantry
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 18 infantry
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 55
Russians : 29 / 29
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
2 bombers moved from Kwangsi to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 fighters moved from 42 Sea Zone to 62 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in Alaska
Battle in 62 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 2 tactical_bombers moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from Java to 42 Sea Zone
2 artilleries and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 2 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 aaGun and 5 infantry moved from Manchuria to Amur
2 bombers moved from Shensi to Kwangsi
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 fighters moved from 10 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
2 artilleries and 2 infantry moved from New Britain to 47 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
4 fighters moved from 47 Sea Zone to New Guinea
2 battleships, 3 carriers, 3 cruisers and 1 destroyer moved from 47 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
3 mech_infantrys moved from Western United States to AlaskaCombat - Americans
Battle in New Guinea
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 : 5/8 hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Britain: 2 infantry
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Dutch New Guinea: 2 infantry
EDIT: Removing units owned by Americans from 47 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Alaska
Americans attack with 3 fighters and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters and 3 mech_infantrys in Alaska, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in 45 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 2 submarines
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese and 2 submarines owned by the Japanese lost in 45 Sea Zone
Americans win with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 2 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Japanese to Americans
EDIT: Turning off Edit Mode
4 fighters moved from New Guinea to 45 Sea Zone
3 fighters moved from Alaska to Western United States
2 fighters moved from Eastern United States to 10 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Eastern United States to Western United States
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 battleship and 1 destroyer moved from 108 Sea Zone to 109 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
British Columbia : 1 infantry
New Guinea : 2 artilleries and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 mech_infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag, 2 infantry
46 Sea Zone : 2 transports
45 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
106 Sea Zone : 1 flag, 1 destroyer
89 Sea Zone : 1 flag
109 Sea Zone : 1 battleship and 1 destroyer
101 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 55
Russians : 26 / 29
Japanese : 67 / 75
Americans : 50 / 70
Chinese : 2 / 4
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 2/7 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 6 infantry
Tsinghai : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 49 / 55
Russians : 26 / 29
Japanese : 66 / 75
Americans : 50 / 70
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
15 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
1 fighter moved from French West Africa to 109 Sea Zone
1 bomber moved from French West Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Iraq to Trans-Jordan
3 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from India to Eastern Persia
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 carrier and 2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns and 15 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
39 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Ethiopia : 1 flag
106 Sea Zone : 2 transports
109 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
Iraq : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 55
Russians : 26 / 29
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 7
Italians : 16 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Western Ukraine to RostovCombat - Italians
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Southern Italy
1 armour and 1 mech_infantry moved from Algeria to Libya
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 4 infantry moved from Western Australia to Northern Territory
1 armour and 1 fighter moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 armour, 1 artillery, 3 fighters and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
62 Sea Zone : 1 submarine
Alexandria : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 49 / 55
Russians : 23 / 29
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 7
Italians : 19 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 55
Russians : 23 / 29
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 7
Italians : 19 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
12 armour, 2 artilleries and 15 infantry moved from Bryansk to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
4 bombers moved from Southern Italy to Russia
2 bombers moved from Western Germany to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Volgograd
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 aaGuns and 1 mech_infantry
Battle in Russia
Germans attack with 12 armour, 2 artilleries, 8 bombers, 2 fighters, 15 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 8 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 5 armour, 2 artilleries and 15 infantry
Casualties for Russians: 2 armour, 1 artillery, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
8 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Bryansk
5 mech_infantrys moved from Baltic States to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
5 infantry moved from Norway to FinlandPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 factory_minor placed in Yugoslavia
1 destroyer and 1 submarine placed in 113 Sea Zone
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery and 18 infantry moved from Novgorod to Karelia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
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You can finish out that battle in the baltic. I did my NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 artillery and 18 infantry moved from Novgorod to Karelia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from Szechwan to Shensi
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Kwangsi to Shensi
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Buyant-Uhaa
2 infantry moved from Jehol to Buyant-Uhaa
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New BritainCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 6 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Russians: 1 infantry
Battle in New Britain
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
Japanese win, taking New Britain from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 2 Sea Zone to 7 Sea Zone
3 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Kwangsi to 42 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
1 carrier, 5 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from Hawaiian Islands to 5 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 1 destroyer moved from 45 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 2 infantry and 1 transport
Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Americans
1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 transport in 42 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 cruiser and 1 destroyer
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to Americans
EDIT: Turning off Edit Mode
Battle in 37 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 4 destroyers, 2 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries and 1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from 5 Sea Zone to BuryatiaPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
British Columbia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour and 1 harbour
Midway : 1 airfield
Buryatia : 1 bomber
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 artilleries and 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 4 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Morocco : 1 flag, 1 armour
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 59 / 109
Russians : 12 / 0
Japanese : 63 / 72
Americans : 55 / 75
Chinese : 1 / 4
British : 33 / 34
UK_Pacific : 6 / 7
Italians : 19 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 59 / 109
Russians : 12 / 0
Japanese : 62 / 72
Americans : 55 / 75
Chinese : 2 / 3
British : 33 / 34
UK_Pacific : 6 / 7
Italians : 19 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from 109 Sea Zone to Gibraltar
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Malaya
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British lost in Sumatra
British roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 artillery owned by the British lost in Sumatra
Japanese win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 harbour and 2 infantry; Italians defend with 1 fighter
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/6 hits
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/5 hits
2 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 3 : 1/4 hits
1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
British roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 fighter in Gibraltar, round 4 : 0/2 hits
1 fighter owned by the Italians and 1 artillery owned by the Germans lost in Gibraltar
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
6 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 7 infantry
Burma : 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
42 Sea Zone : 1 battleship and 1 cruiser
41 Sea Zone : 1 transport
37 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 59 / 109
Russians : 12 / 0
Japanese : 57 / 72
Americans : 55 / 75
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 10 / 11
Italians : 19 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tambov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 armour, 1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Italians win, taking Morocco from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Libya
2 infantry moved from Tobruk to Libya
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 47 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
Northern Territory : 2 aaGuns, 1 armour, 1 artillery, 3 fighters and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
47 Sea Zone : 1 submarine
62 Sea Zone : 2 submarines
Egypt : 1 infantryProduction/PUs Summary :
Germans : 59 / 109
Russians : 11 / 0
Japanese : 57 / 72
Americans : 54 / 75
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 10 / 11
Italians : 21 / 38
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 109
Russians : 11 / 0
Japanese : 57 / 72
Americans : 54 / 75
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 10 / 11
Italians : 21 / 38
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 3 infantry, 7 mech_infantrys and 3 transports; Remaining resources: 3 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGunsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
1 armour moved from Vologda to Novgorod
5 mech_infantrys moved from Eastern Poland to Novgorod
8 bombers moved from Bryansk to Western Germany
3 artilleries and 3 infantry moved from Western Germany to Northern Italy
2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Smolensk
7 armour moved from Russia to BryanskPlace Units - Germans
3 artilleries, 3 bombers and 3 infantry placed in Western Germany
7 mech_infantrys placed in Germany
3 transports placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs