I agree with the shield and sword statement. It is my experience that Germany on its first turn should buy a transport for Italy and all men. Regroup your tanks and all your infantry into Eastern Europe and plan to take Karelia on turn 3 if possible. Turn 2 can work but can be costly. Germany should buy mostly all men on turn two and three as well and move them into Eastern Europr so as to overwhelm Russia and get ahead of their infantry total. Once Germany has more infantry than Russia attack Karelia with men and tanks only, save your planes. From Italy send two full transports every turn into Egypt and Trans Jordan until you secure the Suez and subsiquently Africa. Meanwhile Japan hits China, and India and then all out Russia, while still maintaining suppremacy in the Pacific by staying one step ahead of the US and as someone else mentioned take out as many US and UK ships as possible while not over commiting your fleet and only losing the cheap expendable replaceable pieces. An IC is a good idea if you are sure you can hold it: Manchuria is good to go after Russia, but can be reinforced by Japan transports anyway, FIC is safer but India is the best of both if you can capture and hold it, because it is two squares “a tank blitz” away from Caucauscus and Trans-Jordan and you can move fleet through the Suez if needed and assist Germany in conquering Africa as required. Not to mention taking precious money away from the UK. Japan would then purchase three tanks every round for India (or FIC) and keep that up until Russia falls. From India or FIC you can also launch a strike on Australia and New Zealand to further hurt UK. If UK buys an IC on India, Japan MUST capture it at all costs or UK will get the upper hand and its game over. If Germany and Japan hit fast and hard as a unit first at UK to bankrupt and “stall” them and get the valuable money they need and at US to “stall” them, then maintain that stall on both of them and go all out Russia so as to hit Moscow on the 5th or 6th turn from both sides, the Axis will have an IPC victory easily or if using victory cities (AA50 and new) or complete victory rules they will be on their way to world domination. :-)
Germany Strategy concept…
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Flush,
I recommend you play Switch to get an idea of what we are talking about.
Germany will be put under enough pressure that it won’t have the freedom you speak of. I consider the dark times of Germany begin by turn 3.
Good luck!
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ah gamers bravado! Good to see, game without talk is boring and meaningless I will have to figure out the online part, never done it before. be patient and i will play you for sure. i have looked at some of the games posted and wondered……I do play all my games with seasoned A&A players.
PS Sankt Hallvard the RUS navy JOKE is the most ridiculous purchase I could think of. Don’t take it seriously.
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Not bravado, a serious game offer to illustrate a few points.
The easiest way to play online (with the fewest programs to learn, etc.) is to set up your game board, and post moves as I do in my games, and use the DAAK dicey to calculate the battle results and send e-mails of the battle results.
If you are not a member at DAAK, it is free to sign up. Let me know your ID, and how you want to use those 6 IPC’s (remember only half of it can be spent on pre-placed units) and I’ll set up the game tommorow evening and post Russia 1.
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I do play all my games with seasoned A&A players.
the level of marination is often relative. let’s see how you deal with Switch, then we can fire up the BBQ.
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Flush-
I have to agree with the other posters here. Too many fronts for Germany to cover against a good player with a grasp of logistics. 13 Inf G1 is a beautiful thing, but you may want to be a bit more balanced from there on out. No Baltic fleet after UK1 means a free hand in the north for the allies, and that means all those forces that you talked about are facing tall odds. Plus how would you defend W Europe/ S Europe?
To have all that you spoke of ready to capture Russia you’d have to be making sacrifices on many, many fronts- especially economically.
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Switch-I will not be ready that quick, be patient and I will get to you. I look forward to playing.
88 Mil-the north atlantic is a secondary theater, sacrifices are fact in almost any strategy.
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Ah…
Big claims, then unwilling to have them tested :-P
At least Octo was willing to put his Dice whre his fingers were when he came on with his Japan concepts (and I THINK I know how to beat them this time… we’ll find out when we meet (very probable) in the next round or 2 of the Tournament…
Sorry to hear that you are not ready to game Flush…
If I am not occupied with folks more willing to put their ideas to the test at a future date, perhaps we will play. But with the backlog of challenges I have… -
@ncscswitch:
At least Octo was willing to put his Dice whre his fingers were when he came on with his Japan concepts (and I THINK I know how to beat them this time… we’ll find out when we meet (very probable) in the next round or 2 of the Tournament…
Oooowww! I will have to use my new sneaky strategy that I have been working on, or perhaps I will play the Allies……
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I will be ready soon. I am busy studying your game versus Avin.
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That is Classic.
The challenge was issued for Revised…
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lets try not to be too harsh to eachother. In the past I have been guilty of the “the only possible opening is x, otherwise y happens and you die” mentality.
This lasted until I played someone outside of my normal gaming group, and they infused new ideas and possibilities which shattered our “inside the box” thinking. Im sure this has happened to other people before.Similarly, I see how everyone plays AA classic with 20+ bids, while I have never played AA classic with bids, and was able to win both sides, seeing it as an even game. Of course, I have always played with the “Russia can’t attack first turn” and often the “Jap gets super subs, Germany gets Air power” special rules, and so it never occurred to my gaming group to ever use a bid system.
Its important to remember that rules and strategy you might take for granted, other people are not even aware of.
for example prior to playing here, my gaming group did not play with reinforcing newly conquered territories on the same turn, in classic we always player that units killed by BB bombards did not get a retaliation (just seemed to make more sense), in classic we allowed airforce to retreat separately from amphib assaults (also makes more sense), in classic we let newly placed planes be placed on AC… etc. We also used the sub submerge rule when they had nowhere to retreat to.
we made changes to the game that made sense , even though they werent in the rule book (we also completely ignored any reference to “economic victory”.
Were we wrong to? well, we made the game more fun for us, and a lot of those changes were eventually made rules in the revised game.mateooo
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Switch,
If you wouldn’t mind thrashing a relative newcomer, I’d enjoy an on-line game. I’ll drop you an e-mail with my return address in the next day or two and we can set things up. Sound okay?
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'Tider -
I just took on a strategy test game with Sankt. Not sure how long that will last, and because I use a real board and not a mapping program, I play 1 game at a time.
If the test goes quickly, I’ll accept that offer and I’ll drop you a note via this site as soon as the Sankt test match is over.
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Switch,
classic or revised, general strategy/misconception of the fundamentals is displayed. Most of the games are played well beyond the chance of either side winning. Conceding defeat is easily recognizable by an experienced player.
I’ll see you soon.
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hey flush, im available to play now, look in the games section and look on 1 on 1 help for pbem……my last opponent in the tourney forfeited, so im ready to go, if you are interested look at my thread in games section
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Hey tcnance,
Please post cheet sheet for online gaming:
1. Bid process
2. DAAK site is in German.
3. Cordinating times, length of games, round or times.
4.Posted rules.Let me know, I will be more than happy to play.
Flush
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ok, first of all lets move this to the games section, under the heading looking for a game of a and a revised
i will post the rules and such there, im heading there now to post
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tcnance, thanks for you help!
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Some feedback on my All fig build in G1, and then atleast 1 Fig/turn and the rest to Inf.
I think it gives me great mobility, defense and is better at threthening Allied navies then a naval build.
I do see that i will lack some inf in the start, but that isn´t that bad becuse i can fallback all the way back to germany and then strike out, when Russia overextends themselfs.
You must of course be sure to preserve the airforce, and not squander it away.
Alternative is 2 bmb, 1 fig first turn for more range.
Personaly i now allso have put a permanent stop to all SBR activities in my games (from my side)
Thouhts?
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I played a game monday evning, when i used this tactic very succesfull, granted that it wasn´t elite players i played against, but on the other hand i had a totaly incompetent player on my team incharge of Japan…
In short, Germany took Moscow, in turn 5 or 6, with no allied presence in europe (aside from Norway)
And it allso binds up Allied Fig on carriers instead of being in Russia.