@Black_Elk:
ps. imagine as an example that you have two fleets, one has a core of 3 battleships, and one has a core of 6 cruisers (assuming they are at the cost suggested, you can imagine both core fleets are backed up by an equal number of support ships.)
By the rules it is an impossibility for 3 battleships to destroy 6 cruisers in the first round of the combat phase. But it is entirely possible (if unlikely) for 6 cruisers to destroy 3 battleships in the first round of the combat phase. Given that the first round is often the most decisive, I would always take the spread that has a better chance of hitting at the outset.
Now of course say 3 cruisers dud out completely, and the battleships absorb all these hit, and return fire with a perfect 3 hits. As the attacker you’d still have a chance to kill the battleships, even losing half your force in the first round of the combat phase. But who knows, maybe you get 4 hits or more as the attacker? Then you are already sinking battleships before they have a chance to make up the difference on absorption.
And this isn’t taking into consideration the bombardment value of two cruisers at a 3, over a single battleship at a 4. If bombardment is the game, then cruisers win hands down, with a higher total bombardment value and a chance to destroy 2 units instead of just 1.
The battleship needs more than just the benefit of absorbing 1 hit to make up the difference I would think
You forget that BB is hypothetically at 18 IPCs…
1 BB vs 3 Subs on defense= 56% vs 44%
instead of OOB 3 BBs (20 IPCs) vs 10 Subs on def= 41% vs 59%
4 BBs vs 9 DDs = 53% vs 44% /
instead : 4 BBs (20 IPCs) vs 10 DDs = 32% vs 66%
On an abstract battle of unit vs unit, battleship keeps the better hand on calc:
5 BBs (18 IPCs) vs 9 CAs (10 IPCs)= 56% vs 40%
instead: 3BBs (20 IPCs) vs 5 CAs (12 IPCs)= 66% vs 28%
And it is almost an even match against DD+CA.
So the cost can be OK, at least to be mathematically optimized to be in the game with other units.
However, cruiser get a better offshore bombardment capacity and with DDs, you get an ASW also.
But do they provides a sufficient strategic or tactical advantage to compete with others units such as planes and carriers?
In G40, the 2 hits is not such a great advantage (since you must return to a Naval Base to repair), and carrier have the same 2 hits for a lesser cost.
Sometimes, I’m thinking it is more for historical depiction that Battleship unit are in A&A than anything else. They were almost obsolete at the start of the war. So the game doesn’t create any real incentive toward buying them when compared to submarines, destroyers, carriers and planes.
However, adding some antiaircraft capabilities makes both cruiser and battleship far more interesting and it is more historical than bringing 1 ground unit with 1 battleship.
Adding something to battleships, I would looks for something special by:
-
improving gunnery (such as a single additional roll @4 in the first round if their is any enemy’s surface warships, to depict the longer range of their heavier guns),
-
bombard capacity (even in combine arms with cruiser),
-
adding antiaircraft, working as a sea AAA gun (even in a combine arms with carrier and/or cruiser),
-
(2 hits repair better than the carrier, in G40 only).
It could even be balance with some hindrance against subs, like not being able to attack them…(but it can add too much layer of complexity).
And putting more on the starting board in an out of armways, could add more flavour also.